Thirteen Years of Twenty Sided

By Shamus Posted Tuesday Sep 4, 2018

Filed under: Landmarks 80 comments

This site is now thirteen years old. Like I’ve said in the past, there isn’t a hard date for launching the site, but the very first post is dated September 1st 2005, so that’s when I observe the site anniversary. Let’s mark this occasion by digging into the database and answering some basic questions. Where does my readership come from? Am I really cussing more these days? Am I becoming more long-winded? Am I putting out less content? What’s the overall ratio of this site in terms of HTML / images downloaded? What OS and web browsers do my readers prefer?

First, I should note that these numbers a going to be very rough. I changed web hosts about a month ago and began using a content distribution network a couple of weeks ago, and so my current data doesn’t go back very far. We’re dealing with a small sample size. We can’t read too much into these numbers, but we can still, you know, read them.

First, the question of OS… Continue reading ⟩⟩ “Thirteen Years of Twenty Sided”

 


 

Diecast #224: Spec Ops, Dark Souls, GTA V, WoW

By Shamus Posted Monday Sep 3, 2018

Filed under: Diecast 52 comments

Soldierhawk is back, and we have lots of games to discuss. One of them is even less than 6 years old, because this site is dedicated to bringing you timely and relevant games criticism and positivity!



Hosts: Soldierhawk, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #224: Spec Ops, Dark Souls, GTA V, WoW”

 


 

Theme Adjustments

By Shamus Posted Sunday Sep 2, 2018

Filed under: Notices 100 comments

Yes, I’m sure you’re sick of hearing about the stupid theme. Not to worry. We’re nearly done. As before, I’m putting this stuff up on the weekend when traffic is slower. Also: If something looks off then make sure to do a hard refresh (Ctrl-F5 on most browsers) before complaining about it in the comments. The problem you’re seeing might already be fixed and you’re just not getting it yet.

Here is a list of the major changes:

  1. If the window is too short to display the menu on the left, the layout will switch to menu-top mode.
  2. Many spacing and alignment adjustments have been made. Too many to list here.
  3. 31 all-new daily background images! These will now fill the entire space behind the content.
  4. The links for stepping through a series are now white-on blue, so they stand apart from the content more.
  5. The promo cardsThe “From the archives” links to other content. have returned. You can see the full list by clicking on “Top Content” in the main menu.
  6. Comment colors have been tweaked to make them easier to differentiate. It’s not the rainbow we used to have, but it has a little more variation than we’ve had for the past few days. I’m trying to balance things between people who complain that it’s hard to track the comment thread colors and the people who complained about the “angry fruit salad” look of the old rainbow colors.
  7. The Twitter popup / link works, for all two of the people who care about that.
  8. I’ve taken all the various scattered links to the Spoiler Warning posts and condensed them into this final library.
  9. Comments waste a little less horizontal space on small screens. When the view gets to be narrow there is always going to be a trade-off between the readability of the comments themselves and the clarity of the comment threading. If we give more space to the comment text then there’s less space for the lines on the left when the thread reaches maximum depthFun fact: The max comment depth is 10 and that limit is enforced by WordPress. I can’t even find a plugin to raise it. As far as I can tell, the limit must be hard-coded someplace beyond the reach of plugins. Sadface..
  10. Tightened up the graphics on level 3.

An additional note is that I’m changing the weekly publishing schedule a bit. The Diecast will still go up on Mondays and Sunday will remain my dumping ground for low-effort postsHi there!. My Escapist column, This Dumb Industry, my GTA retrospective, and Bob’s Witcher series are going to be shuffled around. I think I’ll do This Dumb Industry on Tuesdays, the Escapist on Wednesdays, and retrospectives on Thursdays.

So why do I keep messing with the theme?

Continue reading ⟩⟩ “Theme Adjustments”

 


 

The Witcher 3: Snooty Elves

By Bob Case Posted Saturday Sep 1, 2018

Filed under: Video Games 37 comments

As we all know, Elves are snooty. They’re usually taller than humans, more elegant than humans, and think they’re sooooo great just because they have pointy ears or whatever.

This is complicated by the fact that, if you take a look at most fantasy worlds, they might just have a point. Usually, if something in the world is an “Elvish _____,” it’s shorthand for quality. Elvish sword? Better than a normal sword. Elvish armor? Better than crap, second-rate human armor. That’s because Elves have several human lifespans’ worth of leisure time to lounge around looking pretty and learning how to make armor just right. Humans, who keel over and die at just about the same time an equivalent elf would be starting their junior year in college, don’t have the time to cultivate that level of skill.

This familiar trope holds true in the Witcher universe, with an unexpected twist. I’ll compare Sapkowski’s Elves (or the Aen Seidhe, at least) to Tolkien’s Elves. In The Lord of the Rings, the time of the Elves is coming to an end, so Elrond and company depart peacefully to vaguely-defined lands in “The West,” which is thematically associated with the sunset, to gracefully and prettily disassociate themselves from this fallen world.

The Aen Seidhe of Sapkowski’s books aren’t given any such opportunity. Though they existed in the Witcher universe before humans ever arrived on their shores, they were eventually overwhelmed and submitted, eventually, to either vassalization or a lower-caste existence. A dwarf (in this case) named Yarpen Zigrin describes their fundamental disadvantage in The Blood of Elves:

“Because you multiply like rabbits.” The dwarf ground his teeth. “You’d do nothing but screw day in day out, without discrimination, with just anyone and anywhere. And it’s enough for your women to just sit on a man’s trousers and it makes their bellies swell… Why have you gone so red, crimson as a poppy? You wanted to know, didn’t you? So you’ve got the honest truth and faithful history of a world where he who shatters the skulls of others most efficiently and swells women’s bellies fastest reigns. And it’s just as hard to compete with you people in murdering as it is in screwing – “

Here’s a fantasy universe stripped of comforting abstraction and rendered in the cold, brutal arithmetic of murdering vs. screwing. Humans are at least the equal of Elves in the former, and their superiors in the latter, so humans have become the dominant species on the continent. No peaceful journey to the West for the Aen Seidhe of the Witcher universe. Instead, a humiliating epilogue of slow, inexorable, infuriating decline.

Continue reading ⟩⟩ “The Witcher 3: Snooty Elves”

 


 

Grand Theft Auto V: The Satire Defense

By Shamus Posted Thursday Aug 30, 2018

Filed under: Retrospectives 185 comments

I’m going to spend a lot of time criticizing Grand Theft Auto V. I know I’ve already tipped my hand in the earlier entries of this series, and you can probably guess what some of my complaints will be: The tone is inconsistent to the point of incoherency. The story structure is endlessly meandering. The humor is broad, lazy, and scattershot. The characters have abrupt and unearned shifts in behavior that the writer tries to pass off as character arcs. Its depiction of California culture is ugly, mean, and oddly shallow. I know other people have covered a lot of this ground before me. I mean, obviously. It’s pretty hard to say something novel when your review shows up five years late to the party.

But I’ve been doing this game critic hustle long enough to know that the first line of defense against these complaints will be, “No Shamus. You just didn’t ‘get’ it. See, this game is actually satire.” So let’s put that point to rest right now.

I’ll admit that this game thinks it’s doing satire. But its not. It’s doing mockery, which is a much less sophisticated form of humor.

Satire is focusing on a target and holding up their follies, abuses, and shortcomings to ridicule, ideally with the intent of shaming individuals, corporations, government, or society itself. Sometimes this is done with the aim of offering constructive criticism, and sometimes it’s just done to blow off steam. In contrast, mockery is just depicting something as stupid or evil to show your distaste for it.

Continue reading ⟩⟩ “Grand Theft Auto V: The Satire Defense”

 


 

Experienced Points: No Man’s Interface

By Shamus Posted Tuesday Aug 28, 2018

Filed under: Column 37 comments

My column has returned to the Escapist. One of the great things about reaching a new audience is I can whine about stuff that still bothers me but that my regular readers are totally sick of hearing about. With that in mind, this week I’m whining about the circus of random inputs and baffling design decisions that is the No Man’s Sky interface.

Here on the blog, I usually post my “This Dumb Industry” columns on Tuesday. I think I’m going to move TDI to another day of the week so we don’t wind up with both articles going live at the same time.

I’m not sure what to suggest about leaving comments. In the old days, I encouraged people to leave Experienced Points comments on the Escapist. But things are a little janky right now. The comment counters don’t work, so every article claims to have “0 comments”, even though you can click through and see the comments work just fine. I know the team is still working hard on the site and I’m sure details like this will be ironed out soon. In the meantime, feel free to leave comments either here or there. Here is a direct link to the Escapist comments for the column.

Also, I really need to get around to updating the splash image one of these days. I think that picture is about 8 years old. Obviously I’m way more handsome these days because that’s how aging works.

Anyway, I think the deficiencies of the No Man’s Sky interface are clearest when comparing it to Minecraft. I do a bit of that in the column, but let’s explore that idea further… Continue reading ⟩⟩ “Experienced Points: No Man’s Interface”

 


 

Diecast #223: GPU, Linux vs. Windows, Net Neutrality

By Shamus Posted Monday Aug 27, 2018

Filed under: Diecast 50 comments

In the show I claimed we answered ALL mailbag questions. Technically we cut one because neither one of us had anything to say on the topic. Still, the ratio of useful / cut questions usually goes in the other direction so this was a pretty good week for the mailbag. As always, the address is in the header image.



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #223: GPU, Linux vs. Windows, Net Neutrality”