For the first chapter of the game, all the Kett speak in gibberish and you can’t understand any of them. But then we run into the Archon and he speaks to us in English. In the next section we’re going to run into new aliens and it’ll do the same thing: Gibberish, then a sudden switch to plain English when we meet an important character.
In sci-fi, there are several ways you can handle the language problem:
Action Adventure: Everyone speaks / understands English and the audience isn’t supposed to worry about languages. Everyone can usually understand everyone else, even if the audience can’t. (Chewbacca, R2D2, Groot.)
Soft sci-fi: We have magical universal translators so we HEAR everyone in English, even though they’re speaking different languages. (Most of Trek.)
Hard sci-fi: Communication is difficult. If you want to talk to someone, you need to know their language. There are a lot of them, and not all of them are based on sound. Good luck.

I have no idea what Andromeda is trying to do. It’s obvious the writer doesn’t want to worry about it, so why did they introduce the idea of a language barrier in the first place? Why is the Archon suddenly able to talk to us? You’ve explicitly acknowledged that a language barrier exists, and then you’re not explaining how it was overcome!
Continue reading 〉〉 “Andromeda Part 13: Breaking the Language Barrier”
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