Like I said in the introduction, this series is going to focus on advice more than straight critique. This is basically an expansion on the How I’d Have Done it sections in my Mass Effect Andromeda series. Also, I’m going to be focusing on a minimalist approach. The goal here isn’t to create a massive story-world full of complex intrigue and fill the game with hours of cutscenes. The goal is to create a story of surgical efficiency where we can create tension, stakes, and emotional investment in the shortest possible time. This is an action shooter, and the fanbase is not going to be filled with people hungry for ambitious worldbuilding and miles of backstory. Statistically, these players are not fans of classic BioWare, and we need to respect their expectations.
Which means these first few entries are going to be rough. The opening scenes of Rage 2 are easily the worst part of the game. As I said in my Escapist column back in May: There are about 3.5 minutes of gameplay in the first 23 minutes of the game. Having bad cutscenes is one thing, but having overlong bad cutscenes is worse and having them at the start of an action title is suicidal. Players are going to start skipping cutscenes, and if they skip the intro then they’ll probably skip everything else and all our expensive animation and voice acting will go to waste.
Continue reading 〉〉 “Rage 2 Part 2: Shut Up and Let Me Shoot Stuff”
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