Video Game Chart Party 3: Showdown

By Shamus Posted Tuesday Feb 11, 2020

Filed under: Video Games 49 comments

Another week, another dump of video game data of unspecified origin. As before, the data has titles, release date info, and Metacritic ratings for a few thousand video games between 2001 and today. The difference this week is that we have data for several major consoles instead of just PC games.

Here’s the breakdown:

This is limited to the games listed in the database. I don't have any way of knowing how complete this list might be or how you would even go about checking such a thing.
This is limited to the games listed in the database. I don't have any way of knowing how complete this list might be or how you would even go about checking such a thing.

This makes it look like the PC is this huge platform, but remember the PC covers the entire range from 2001 to 2020, while the consoles are limited to specific time periods.

Continue reading ⟩⟩ “Video Game Chart Party 3: Showdown”

 


 

Diecast #289: Streaming and Game Design, Mailbag

By Shamus Posted Monday Feb 10, 2020

Filed under: Diecast 131 comments

As always: If you’ve got questions for the show, the email is in the header image.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast289

Show notes: Continue reading ⟩⟩ “Diecast #289: Streaming and Game Design, Mailbag”

 


 

Achilles and The Grognard: Pre-fight Buffing

By Bob Case Posted Sunday Feb 9, 2020

Filed under: Video Games 91 comments

Achilles: Well, your plan has worked.

The Grognard: My plan?

Achilles: Your elaborate plan to lure me into this game and then recruit me as one of your old-school RPG people.

The Grognard: It was only a matter of time. I told you, the game may be dated, but the good parts of it hold up. What do you like?

Achilles: There’s the art, for one. It keeps getting better. The Temple District is just one gorgeous hand-painted backdrop after another. Plus, everything seems real and alive. There are these NPCs all over the place, generic ones with names like “Noblewoman” or “Halfling.” In most games, they wouldn’t say anything worth listening to. But here you can collect useful gossip and news by talking to random NPCs, and often they just have funny stuff to say.

The Temple of Lathander. The game is full of these one-off backgrounds, showing how much care was put into the visuals.
The Temple of Lathander. The game is full of these one-off backgrounds, showing how much care was put into the visuals.

Achilles: Plus, the combat is much better now. Team Top Hat Guy has had some amazing fights: the Cambion, those guys in the sewers, the Umber Hulks. Each required a different strategy, each made us use all our tricks and fight smart. For the first time this real-time-with-pause combat has depth comparable to that of an actual RTS.

Continue reading ⟩⟩ “Achilles and The Grognard: Pre-fight Buffing”

 


 

Rage 2 Part 3: As You Know, Bob

By Shamus Posted Thursday Feb 6, 2020

Filed under: Retrospectives 116 comments

In the previous entry, I began making suggestions on how to fix some of the obvious problems with this script / story / game. I should make a few ground rules clear:

  1. I’m only modifying scenes, not re-structuring the plot or writing a new story. This means my plot will inherit a lot of the structural problems of the original, but that’s fine. I want to do side-by-side comparisons as we step through the game, and we can’t do that if my story goes off in a totally different direction.
  2. Even though the game was marketed as a comedy, the story itself is… not. In my suggestions, I’ve been keeping the self-serious tone of the shipped game. I’ll make comedic suggestions here and there, but for the most part I’m keeping the existing tone.
  3. I’m trying to keep my suggestions moderately budget neutral. I might add a few lines of dialog or an NPC here or there, but I’m staying within the given scope.

Last time, I mentioned that the game begins with a two-minute expositional monologue from our villain General Cross as he addresses his troops. I skipped over that bit, but let’s back up and analyze it now.

ALL WILL TREMBLE BEFORE THE MIGHT OF THE SHOUTY-PANTS FACTION!
ALL WILL TREMBLE BEFORE THE MIGHT OF THE SHOUTY-PANTS FACTION!

During this monologue, Cross gives exposition for the following:

Continue reading ⟩⟩ “Rage 2 Part 3: As You Know, Bob”

 


 

Stop Asking Me to Play Dark Souls

By Shamus Posted Tuesday Feb 4, 2020

Filed under: Column 435 comments

For those of you who somehow haven’t heard of Red Dwarf, it’s a British sci-fi comedy series. It’s heyday was in the 80s and early 90s. In the show, there’s a sentient toaster that’s always trying to get people to order toast. At one point, Lister has the following conversation with it:

Continue reading ⟩⟩ “Stop Asking Me to Play Dark Souls”

 


 

Diecast #288: Mindustry, Warcraft Reforged, Journey to the Savage Planet

By Shamus Posted Monday Feb 3, 2020

Filed under: Diecast 92 comments

Welcome! Please enjoy this hour and twelve minutes of two guys talking about a series of topics that are often tangentally related to video games. Thank you.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast288
Continue reading ⟩⟩ “Diecast #288: Mindustry, Warcraft Reforged, Journey to the Savage Planet”

 


 

Video Game Chart Party 2: Chart Harder

By Shamus Posted Sunday Feb 2, 2020

Filed under: Video Games 48 comments

Two things happened last weekCorrection: More than two things happened last week. However, I only care about two of them right now.. First, I published that chart dump of video game data. Second, I got another delivery. Late last night someone threw a brick through my window. Once I finished sweeping up the glass, I noticed it wasn’t actually a brick. It was a MySql database, wrapped in a note that said, “Don Data sends his regards.”

This data is a lot more complete than the last batch. It has information on publishers / developers, which might be useful if I knew what to do with it. But whatever. Let’s make a new version of the charts from last week:

Here I’ve limited the chart to the twenty years from 2000 to 2019, since the data outside of that range is too sparse to use. Also, this chart just shows the range between 60 (worst game ever) and 80 (best game possible).

Last week some people expressed concern that my methodology was off. Specifically, what happens if Shoot Guy 4: Shoot ’em All gets a 100% from one thousand critics, and if the slightly obscure Punch Guy 3: Knuckles of Doom only gets one review of 0%. If those are the only two games that year, then won’t that result in an average of 99.9% for the year?

Short answer: No. Long answer: Continue reading ⟩⟩ “Video Game Chart Party 2: Chart Harder”