Gaming Footage

By Shamus Posted Wednesday Feb 26, 2020

Filed under: Random 111 comments

Now that I’m producing video content, I’m thinking a lot about video game footage. Previously, I just smacked the screenshot key when I wanted to save a still image for the blog. Once in a while I’d save some important cutscenes. These days I need much better video coverage of the games I… uh… cover.

I also find I need footage of games I haven’t played in a few years. What happens if I’m writing a script and I suddenly realize I need footage from a cutscene near the end of Last of Us? I’d have to play through most of the game to get that. Or what if I need some footage of Fem Shepard with Ashley Williams during the suicide mission in Mass Effect 2, and all of my footage is of Male Shepard? I’d actually have to play all the way through BOTH of the first two games to get that footageThe default femshep gets Kaiden in ME2, which means you’d need to import a ME1 save.. What if I want to make a video on branching endings and I want to compare all the different endings of Dishonored 2? I’m pretty sure you’d need more than three trips through the game for that!

This can kill an essay. I don’t have time in my schedule to play 60 hours of a video game just to grab 2 minutes of relevant footage.

Maybe your first suggestion is to just quietly go over to YouTube, find a raw no-commentary LP, and download that. Well… Continue reading ⟩⟩ “Gaming Footage”

 


 

This Week I Played… (February 2020)

By Shamus Posted Monday Feb 24, 2020

Filed under: TWIP 304 comments

I’m not going to complain about my health problems, because that sort of thing is so hopelessly tedious. I’ll just note that the eye thing popped up again and put me out of commission for a few days.

So I thought it would be a good time for another post asking everyone what they’ve been playing lately.

Aside from making for good conversation, these posts are good for keeping a healthy perspective on the industry as a whole. If you only follow the industry through marketing and major gaming sites, then it will probably feel like the industry is… Continue reading ⟩⟩ “This Week I Played… (February 2020)”

 


 

Mass Effect is Dead, Long Live Mass Effect

By Bob Case Posted Saturday Feb 22, 2020

Filed under: Mass Effect 149 comments

Mass Effect, as we all know, is dead. It was a great while it lasted – a bona-fide full-3D, character-focused, worldbuilding-rich, fully voice-acted, and well-polished 3D AAA RPG. But then the third game had a silly ending, and then the whole “Andromeda” spinoff flopped out of the gate, and now it’s dead.

Or is it? This is a major IP. It was once a cash cow. Companies like EA aren’t in the habit of letting potential revenue just float off into the ether. More likely, the plan is to let the franchise lie fallow for a few years – let the audience’s goodwill replenish a bit, and then come back for another go. This plan might already be in motion for all we know. I figure that if they don’t put Mass Effect 4 into some kind of preproduction at some point, they’re leaving money on the table.

ME1's visuals have aged well if you ask me. Take away the film grain effect and change the UI, and this could pass for either of the later entries in the series. Not bad for a 2007 vintage.
ME1's visuals have aged well if you ask me. Take away the film grain effect and change the UI, and this could pass for either of the later entries in the series. Not bad for a 2007 vintage.

Continue reading ⟩⟩ “Mass Effect is Dead, Long Live Mass Effect”

 


 

Rage 2 Part 5: Theme Park

By Shamus Posted Thursday Feb 20, 2020

Filed under: Retrospectives 135 comments

Before we go any further with this series I want to back up and talk about themes. The term “theme” has a couple of different meanings when applied to stories. It can mean an idea that the text brings up again and again, or it can mean something that the author is deliberately trying to say through the workPreferably without saying it explicitly..

We don’t need to draw a hard line between these two. For our purposes a theme can be thought of as a thesis or a message. Perhaps a zombie story tries to show us that “consumers are the real zombies” or perhaps “the survivors are the real monsters”. That’s close enough for our purposes.

Themes Are Critic Bait

The examination of themes in BioShock is about the depth of a high school paper, but the game racked up a ton of awards because it was still more incisive than the majority of shooters.
The examination of themes in BioShock is about the depth of a high school paper, but the game racked up a ton of awards because it was still more incisive than the majority of shooters.

George Orwell’s themes were – by design – forceful and obvious, while other stories have proven harder to pin down over the years. James Cameron’s Avatar had a theme that was blunt to the point of being vaguely insulting.

A lit major might jump in here and chastise me for playing fast and loose with the definition of theme and how it applies to fiction. That’s fine, because it doesn’t really matter in this game. Rage 2 is an action adventure power fantasy shooter, and in this realm the rules of fiction are incredibly lax. Like, just having a theme in your game puts you ahead of most shooters, even if that theme is muddled and poorly executed. Continue reading ⟩⟩ “Rage 2 Part 5: Theme Park”

 


 

This Scene Breaks a Character

By Shamus Posted Tuesday Feb 18, 2020

Filed under: Column 160 comments

Remember that Spider-Man game from 2018? Of course you do. It was really popular. Then again, it was a Playstation 4 exclusive which means a lot of you couldn’t play it. And this wasn’t one of those pretend exclusives that comes out on one platform and then a few months later it gets released for realsies. This is an old-school style exclusive where you have to buy one specific machine, or you can’t play the game. That sucks, but I guess that’s how things work in This Dumb Industry.


Link (YouTube)

It’s a shame, because I think this game was amazing. It told an original story. Well, as original as stories get when you have the same hero fighting the same bad guys for over half a century. The point is that the writers were free to create their own version of the character and his world, and that version wasn’t chained to the convoluted lore of any of the comics, movies, cartoons, or breakfast cereals that came before it. It was its own thing, but it was also true to the spirit of the original works. Unlike some games I could mention.

I say the game is fantastic, but it’s fantastic with a couple of inexplicably bad scenes.

Continue reading ⟩⟩ “This Scene Breaks a Character”

 


 

Diecast #290: Mega Mailbag

By Shamus Posted Monday Feb 17, 2020

Filed under: Diecast 80 comments

We got so many questions this week that we had to dedicate the entire episode to them. Well, we spent a few minutes of the latest Satisfactory update. But other than that, this episode is all mailbag. I hope you’re happy, The Internet.

Also, this episode is also available on YouTube, if that’s your jam.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast290


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #290: Mega Mailbag”

 


 

Rage 2 Part 4: Marshall Your Allies

By Shamus Posted Thursday Feb 13, 2020

Filed under: Retrospectives 69 comments

I know the last entry was really negative. If it helps, the worst is over. This story never becomes great, but we’re past the horrendous self-sabotage of the excruciatingly paced opening.

Actually, there’s one last nasty bit:

Once Walker is done with Prowley’s Purgatory of Exposition, Walker has to go outside and explain the situation to Lily. So we need to listen to Walker repeat parts of what we just heard. The only thing worse than overlong needless exposition is doing it twice, so this is a little annoying.

The repetition is actually pretty short – less than 30 seconds – and it’s done over the radio while Walker is walking from the HQ to the gates of the city. That takes the edge off, and maybe it’s worth reiterating the premise of the upcoming adventure to make sure it sticks with the player. Still, after such a long clumsy delivery of information, it feels like salt in the wound.

Obviously this wouldn’t really be a problem if the previous scene was more economical with the player’s time, but you could improve it even more by re-framing the conversation. You could avoid having this feel like a recap by simply having Lily present during the briefing. Then Lily could react to her mother’s briefing, thus doing some character-building stuff. We could get some emotional stuff done so the scene isn’t 100% expositionAnd if you don’t want to waste time on icky emotional stuff, then don’t make Lily the daughter of Prowley. We’re either doing pathos or we aren’t. Pick one.. Walker and Lily could discuss what they’re going to do next to make the player’s goals clear. Even if they’re repeating bits of the briefing, it won’t feel like an expositional re-run if we present it as part of what we’re going to do next. Continue reading ⟩⟩ “Rage 2 Part 4: Marshall Your Allies”