Diecast #292: Geforce NOW, Wolfenstein Revisited, Mailbag

By Shamus Posted Monday Mar 9, 2020

Filed under: Diecast 127 comments

I hope you remembered to set your clocks ahead on Saturday night. Unless you’re in the southern hemisphere, in which case you need to move them back. Or maybe you’re in one of the countries that won’t move for a few more weeks. Or maybe you’re in a country that did it a few weeks ago. Or maybe you’re from a sane country that doesn’t feel the need to fiddle with the clocks twice a year.

Oh well. Have fun coordinating your remote meetings / raid / Skype call / project updates with people around the world! Remember, this chaos and loss of sleep is all for the public good in ways that can’t be proven or measured.

Enjoy!



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast292


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #292: Geforce NOW, Wolfenstein Revisited, Mailbag”

 


 

Hypothetical ME4: What Not to Do

By Bob Case Posted Saturday Mar 7, 2020

Filed under: Mass Effect 103 comments

Before we get into what to do we have to get into what not to do. There are several ideas that I bet the head honchos at Bioware are currently considering, and before I do anything else I have to talk them out of them, because they’re bad. Let’s go through them in order.

“Let’s reboot Mass Effect and make it an MMO/MOBA/Battle Royale/whatever”: Let’s do this one first, because I know you have to be thinking about it. Your thinking is probably a combination of “if the problem is the ending, let’s just rewind the timeline” and “MMO’s make lots of money.” First of all, the ending isn’t really the problem. You sent players to a whole other galaxy in Andromeda and the game was still a disappointment. We’ll try to nail down the real problem later, but it’s not the ending. Second, World of Warcraft made a lot of money. League of Legends makes a lot of money, Fortnite makes a lot of money. And for every one of those, there are a half-dozen flops.

You should know this. The Old Republic wasn’t exactly a flop, but it didn’t make the dent in the market you hoped it would, even with the Star Wars license. Anthem did worse. Announce a Mass Effect MMO and everyone will brace themselves for disappointment, including me. Instead, I declare that you must spend forty years in the wilderness of single-player, to rediscover the virtues of peasant labor. Or if not forty years maybe thirty-six months or so.

Continue reading ⟩⟩ “Hypothetical ME4: What Not to Do”

 


 

Rage 2 Part 7: Mutant Bash TV

By Shamus Posted Thursday Mar 5, 2020

Filed under: Retrospectives 57 comments

We need to become champions in two different “sports” so we can gain access to the Winner’s Club so we can get in to see Klegg Clayton so we can bug his computer so we can recover the tank we need for Project Dagger so we can you get the idea. In the last entry we covered the car race. This time we need to get through the arena fight game show, which is called…

Mutant Bash TV

Yes, they built this massive TV studio / arena, but what do they eat? I'm kidding. I really don't want to know.
Yes, they built this massive TV studio / arena, but what do they eat? I'm kidding. I really don't want to know.

The total non-bandit population of the wasteland is less than 200 people, and as far as we can see roughly zero percent of them own televisions. Who watches television in this world? Why does anyone bother? How can anyone sell televised advertising in a world with no companies, no brands, and no audience? Mutant Bash TV is a massive complex set with moving walls, traps, and elevators. How does anyone pay for such extravagance in a world where people wear rags and eat vermin? Given that mutants are a serious problem that threatens this tiny population, it must require a ridiculous portion of their GDP just to keep the lights on and the set stocked with live mutants.

I’m not bringing this up because I want the writer to fill in all of these supposed plot holes. It’s fine. This world is silly, and that’s okay. My problem is that all of the above questions are a natural setup for jokes, but the game never tries to tell any. This looks like another instance of The Missing Joke I talked about in the previous entry. It’s not wrong, it’s just a missed opportunity to have some fun. Again, all we need is some lampshading.

Promoter: Good show, kid. Makes me wish people owned televisions.

Old janitor that greets you in passing as you exit the arena: Don’t get too cocky kid. Killin’ those mutants isn’t half as hard as catching them and getting them dressed up for the show.

Guy who sells you stuff for the tokens you win in the arena: I wonder what people in the Old World killed on their TV shows. They didn’t have mutants. Musta been boring.

It doesn’t need to be laugh-out-loud funny. You just need to have the characters in on the joke so the world feels playful and intentionally silly rather than lazy and nonsensical. Continue reading ⟩⟩ “Rage 2 Part 7: Mutant Bash TV”

 


 

Merch Madness

By Shamus Posted Tuesday Mar 3, 2020

Filed under: Notices 83 comments

As I’ve said before, I’m always very shy about making changes around here. I don’t want to be seen as the kind of jerk creator that’s always doing promotions and partnerships. I don’t want ads crowding out my content. I don’t want to be hawking products in exchange for money. Some people have been supporting me for years, and I don’t want them to ever feel like I’m ungrateful or like I’m ditching them because someone waved some money at me. Basically, I just want to make cool content and eat.

I’ve been doing that, more or less, for the last few years. Which means I’m really reluctant to rock the boat.

A long time agoMonths? Years? I have no concept of time. Patreon began offering merchandise. At the time I ignored it because it was USA-only, but now they ship worldwide so I thought it was worth considering.

It’s actually a pretty neat idea. Lots of people want mugs, t-shirts, posters, etc from their favorite creators. On the other hand, merch is a pain in the ass on a small scale.

Continue reading ⟩⟩ “Merch Madness”

 


 

Diecast #291: Satisfactory, Teardown, New World

By Shamus Posted Monday Mar 2, 2020

Filed under: Diecast 76 comments

Wow. Diecast number 291. This brings us very close to 300, which is a number of no special significance whatsoever. Still, we’ve made a lot of these dang things, haven’t we?



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast291


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #291: Satisfactory, Teardown, New World”

 


 

Achilles and the Grognard: Special Unexpected BG3 Preview Edition

By Bob Case Posted Saturday Feb 29, 2020

Filed under: Video Games 45 comments

The Grognard: Hello everyone, and welcome to our special Baldur’s Gate III preview edition!

Achilles: Who are you talking to?

The Grognard: I sometimes talk to an imaginary talk show audience. It helps with my anxiety over all my various witty remarks going underappreciated.

Achilles: Good idea. I do the same thing with podcasts.


Link (YouTube)

The Grognard: Just to catch our studio audience up, over the last several days a bunch of new information has come out about Baldur’s Gate III: a gameplay demo, the opening cinematic, and the basic premise of the story. The video above is from Fextralife’s channel, which is a good place to go for just-the-facts-ma’am information about RPGs.

Continue reading ⟩⟩ “Achilles and the Grognard: Special Unexpected BG3 Preview Edition”

 


 

Rage 2 Part 6: Win Some, Loosum

By Shamus Posted Thursday Feb 27, 2020

Filed under: Retrospectives 55 comments

The next person we meet on our Wasteland tour is one Loosum Hagar, Mayor of Wellspring. She’s one of the few returning characters from the original Rage in 2011. You might know her as the teenager with the wingsticks from the original:

Here's Loosum from the first game. Fun fact: Back in 2010, I never realized she was an important-ish character. I wasn't interested in the wingsticks weapons and I never attempted to talk to her. I assumed she was another no-dialog background NPC.
Here's Loosum from the first game. Fun fact: Back in 2010, I never realized she was an important-ish character. I wasn't interested in the wingsticks weapons and I never attempted to talk to her. I assumed she was another no-dialog background NPC.

It’s been 30 years, and she’s now mayor of the town her father founded. She’s added a bit of gunslinging to her arsenal and the wasteland has made her cynical and hard-edged. She wants to help us with Project Dagger, but this is a video game so of course there’s a catch.

Klegg Clayton is some sort of wasteland douche lord. He’s rich, creepy, self-aggrandizing, vain, insecure, and ambitious. He’s trying to oust Loosum so he can run the city himself. Also, he’s somehow managed to get his hands on the super-secret Authority super-tank required for Project Dagger. So you need to deal with him.

Continue reading ⟩⟩ “Rage 2 Part 6: Win Some, Loosum”