We’ve reached the Expositional payload of the game. I can’t think of another (active) AAA game company that’s still willing to focus on story to this degree. In other games, the story just there as a (lazy, often incoherent) justification for combat, but in BioWare games it feels like they design it the other way around. It’s used as an in-game reward, and they’re not afraid to let players sit through several minutes of it at once. I don’t want to snipe our eventual play-through of Mass Effect 2 here, but it’s instructive to compare this deep, thorough, lengthy, and thoughtful conversation with what we get at the end of Mass Effect 2: pew pew pew! boom!
Sorry about the massive framerate drop in the middle of the episode. Randy posted this an earlier thread:
In what might be the biggest “DO OVER” of my life, I realized today that I had been running ME at max resolution, even tho during the editing process it was being reduced to a much more appropriate resolution. I apologize to all you viewers out there that were forced to witness abysmal FPS, I just tested it, and Fraps+Livestream+Mass Effect+Vent+Steam ect.. was running at a smooth 30 FPS consistently when done with 1080 Resolution. I demand a do over!
Ouch. The last episode is already done, so we will have to apply this knowledge to our next series. I’ll be announcing the next game and some other changes to the series on Thursday.
T w e n t y S i d e d

