Flash Circle TD

By Shamus Posted Thursday Mar 15, 2007

Filed under: Game Reviews 12 comments

First Steven mentioned this game. Perhaps some vague notion of self-preservation kept me from diving into the thing right then. (You’ll remember how nuts I went for Flash TD back in January.) Then Jay went and posted a screenshot. Geeze guys, thanks a lot.

So here it is, Flash Circle TD. It differs from the last game in that the critters aren’t trying to get anywhere. You aren’t trying to keep them away from your base, or whatever. They just come in and walk around in circles. The game is over if you get more than 100 at a time. This produces a very different game from more or less the same gameplay mechanics. Interesting.

Jay is hooked as well, which means Apocalypse Cow is most likely languishing while he pummels the circling critters. Curses!

 


 

Steampunk Starwars

By Shamus Posted Thursday Mar 15, 2007

Filed under: Links 5 comments

Check it out. Brilliant idea, wonderfully executed. This guy is a great artist. (I also love the name of his blog.)

 


 

DM of the Rings LXXV:
Incontheevable!

By Shamus Posted Wednesday Mar 14, 2007

Filed under: DM of the Rings 130 comments

Aragorn falls off the cliff.
Aragorn and Legolas quote Princess Bride.

 


 

We passed this law just for you

By Shamus Posted Wednesday Mar 14, 2007

Filed under: Rants 31 comments

The baby boomers had their revolution. They got their rock and roll, fought The Man, sang songs about freedom, changed the world, brought about peace and love, or whatever. But damn are those same people eager to pass laws regulating and outlawing video games now that they hold the reigns of government.

I usually avoid writing about this sort of thing because the subject makes me too angry to write with any sort of temprence. This business is frequent enough that I could write about it nearly every day, but it would turn my blog into a great boiling cauldron of profanity and purple-faced invective. So I try to avoid that.

Dear boomers: You’ll notice that in our generation’s Woodstock, we manage to plan ahead, show up with enough food, shelter ourselves, pay for stuff, keep the hard drugs and communal sex to a minimum, and even raise some money for charity. Which puts us a few miles ahead of where you idiots were at our age. Maybe you could trust us to take care of ourselves (and our kids) when we go shopping for videogames? Hmm?

 


 

Penny Arcade Videogame:
Leaked Screenshots!

By Shamus Posted Tuesday Mar 13, 2007

Filed under: Pictures 13 comments

I cannot reveal what secret sources I used to obtain these screenshots from the upcoming game:

From the Tycho portion of the game:

Tycho examines the hut.

From the Gabe portion:

Gabe kicks the gay flowers.

  • Sources report that the final end-game boss for Tycho requires you to write a palindromic haiku. (If you’re playing on hard, it must be in French.)
  • The ending for Gabe involves using a baseball bat to procure a Pac-Man wristwatch from Tycho.
 


 

The Wii is a wonderful piece of crap

By Shamus Posted Tuesday Mar 13, 2007

Filed under: Video Games 52 comments

Ars Technica has this story about Chris Hecker and some comments he made a the Game Developers Conference. First he called the Wii a piece of Sh**. Then he came back the next day and (one can assume not of his own volition) said nice many things about the Wii.

His complaints stemmed from the lack of raw computing power the console can provide. His first set of statements are pretty much not worth responding to. I’ve seen similar stuff from XBox and PS3 zealots and forum trolls. It all boils down to, “Why would anyone ever buy a pickup truck, it’s a terrible sportscar!” See also: Mac vs. PC.

However, with a little more eloquence he could probably have expressed the real problem here, and I do believe there is one. The Wii is less powerful than the other two consoles. It’s supposed to be. That’s why it’s less than half the price. Nintendo concluded that there were lots of people who aren’t focused on raw visuals and would rather have a cheaper system with less fancy pixels. They were right, which is why the Wii did so well this Christmas.

But the problem isn’t so much lack of power as a lack of functionality. At one point Hecker claims that the Wii is “nothing more than two GameCubes stuck together with duct tape”. I’m sure what he’s alluding to is the fact that the machine is probably faster than the Cube in terms of processing cycles, but that it doesn’t have the ability to run new fragment shaders, vertex shaders, or do some fancy new texture pass. It’s just a faster version of the previous generation of technology, not a jump to the current generation.

If you remember my earlier post where I made the case that Graphics Hardware is Killing PC Games. One of the reasons for this is that fact that it’s a royal pain to develop for different generations of graphics hardware. See also: My experience with Oblivion. At least on consoles, the major three have been within spitting distance of one another, technology-wise. But now one of the consoles – the most popular one – has deliberately refused to move to the latest graphics technology. Now if a developer wants to make a multiplatform title available on the Wii then the Brian Heckers of the world will be obliged to straddle two generations of graphics hardware functionality.

This is more of a pain than it sounds. Artwork changes a lot from one generation to another. You can’t just turn off a particular texture pass and expect the world to work right. A bump-mapped 3d character is very different in design from one designed to be rendered without bump-mapping. Are you going to have your artists make everything twice? Suddenly you’re not just talking about additional programming, but a huge burden of additional development time and the expense of more artists.

When developing a multiplatform for the Wii, the designer has three choices:

  1. Spend extra time making the game look good and run smoothly on both systems. The Wii version might not look as nice, but it should look comparable to other Wii titles.
  2. Develop for the PS3 or 360, and then strip out features until the game runs on the Wii. The result will be exceedingly ugly, or suffer from performance issues.
  3. Develop for the Wii, then release it “as is” for the PS3 / 360. The result will be a game which will probably look dated next to the other titles on the system.

If I were a developer then #3 would be looking pretty darn good to me right now. I would find it very funny if the lack of power on the Wii caused some developers to avoid utilizing the next-gen features of the other consoles. Will it happen? I have no idea. It should be interesting to see, though.

 


 

DM of the Rings LXXIV:
Equestrian Diving Event

By Shamus Posted Monday Mar 12, 2007

Filed under: DM of the Rings 112 comments

Aragorn rides a warg.
Aragorn gets cliffed.

If the DM is against you, it doesn’t matter what you roll. You’re going down.