GTA: LCS: Grand Theft Railroad

By Shamus Posted Tuesday Apr 24, 2007

Filed under: Game Design 38 comments

One of the things which bugs me about Grand Theft Auto: Liberty City Stories (and its many siblings) is the appalling lack of freedom when encountering challenges: There are a dozen apparent ways to attempt to solve a problem. One of them is correct. Retry until you guess right.

Most missions require a certain degree of foreknowledge. Going into a situation, you never know if you will need a fast car, a heavy car, a motorcycle, or if you will be fighting on foot. Will you fight many weak foes (bring a pistol) or a single strong one (bring a shotgun) or will you need to be shooting while driving? (Bring a submachine gun.) You have to try a mission a few times to know what you’re up against and use that knowledge to prepare, but then the game thwarts attempts to otherwise use that knowledge to your advantage. You have to use some foreknowledge, but not too much, and only when the game allows. Case in point:

The Setup:

Salvatore Leone, a Mafia Don, has been kidnapped. His kidnappers have him in the trunk of a car. They plan to take the car to the junkyard and put it into the crusher. Sal is a lying, murderous, drug-selling, wife-beating scumball, and my job is to rescue him.

Continue reading ⟩⟩ “GTA: LCS: Grand Theft Railroad”

 


 

Pharmacomedy

By Shamus Posted Monday Apr 23, 2007

Filed under: Links 34 comments

For the last two weeks my sleep has been all messed up. Most nights I get between four and five hours. Once in a while I’ll luck out and get six. The doctor gave me Rozerem samples to see if that would help. Except: Once I had them I didn’t want to use them. I hate sleeping pills. They don’t really solve problems, only delay them. Sure, I can take a pill and it will put me to sleep tonight, but tomorrow if I don’t take the pill it will be even harder to get to sleep than it was in the first place, as my body will be anticipating the drug.

I decided to see if there is some sort of informational webpage that might describe the drug. Oh. My. Goodness.. I was expecting some raw text with technical specifications (or whatever you call them) of the drug. Instead I found this flash-driven comedy show staring an insomniac, a beaver, and Abe Lincoln. The drug doesn’t have it’s own webpage. It has its own website. With message boards. Message boards!

I like that the site lists other ways to help you get to sleep (some of the advice I found to be kind of helpful) without using their drug, although it was hard to find what I was looking for: Side-effects, how long the drug lasts, what the risks are, and how to take it. (With food, or water, or on an empty stomach, etc.) Eventually I found that you can get more info on the drug by (and I can’t believe I’m saying this) clicking on the beaver, and if you hunt around you can find a PDF with boring details like the side effects.

What a strange site. I’m not suggesting that these guys are going to supplant Homestar and Strongbad anytime soon, but still. I wonder how many other drugs have their own sites like this? Maybe judging the hilarity of a proposed drug will become part of the FDA approval process. Which drugs are the funniest, I wonder? If there is a site for Lithium, I think it should look like Sweet Cuppin’ Cakes. That would be awesome.

 


 

DM of the Rings XCI:
The Predictable Surprise

By Shamus Posted Monday Apr 23, 2007

Filed under: DM of the Rings 160 comments

Gandalf arrives to save the day.
Continue reading ⟩⟩ “DM of the Rings XCI:
The Predictable Surprise”

 


 

How Hard is this Game?

By Shamus Posted Saturday Apr 21, 2007

Filed under: Game Design 55 comments

There are lots of interesting comments in this post, where GTA fans stand up for the gameplay I obviously loathe so much. This one in particular caught my eye:

[…]I've never had any real trouble with the missions in any of the GTA games, and I've actually thought that they should perhaps include a “hard” difficulty setting as well, where the bad guys are a bit harder to kill, the cars a bit quicker, and that sort of thing. By the sound of things though, it seems like there should be an “easy” difficulty, too.

I've never had any problem with the storylines, either. Sure, they're about stealing, killing, extorting and whatnot, but if they weren't it wouldn't be called Grand Theft Auto. I find it quite refreshing to play as a “good guy” who isn't actually all that good.

I do agree, however, that it'd be nice to have some sort of “sandbox mode” as has been suggested, where it acts as if you've effectively finished the game already – be that through a cheat or some menu option, it'd be fun. I know that that's what gives GTA games their replay value for me.

So what we have here are different groups of players, some of whom think the game is infuriatingly hard and other players who find it to be a little too easy. Part of this has to do with the frustration threshhold of the player. When playing a videogame, do they think:


That game is easy. I only died every once in a while. Maybe a couple of times a level.

Or:

This game is frustrating. I died twice on just about every level.

ESRB Timesink warning label.

Some players (like me) see death / failure as something that should only happen if you are careless. Other players see death or failure as inevitable part of the game. Beyond that, different players have different expectations for the penalty they expect to endure for failure. Some players are comfortable with replaying the last five minutes. Others resent the setback and would rather simply retry the game from the point just preceding their failure. (See also Jay’s post on saving the game, which outlines the fiendish details of this problem that game developers face when letting the player save the game or otherwise negate or minimize failure.)

So, to various readers of both stripes: How many times do you have to fail a mission before you think, “This is too hard”, or you feel that your time is being wasted?

 


 

It tastes like asphalt

By Shamus Posted Friday Apr 20, 2007

Filed under: Movies 33 comments

I have made a new YouTube video:

Yes, the tasks in GTA are strange, pointless, and nonsensical, but at least they make up for it by being unreasonably difficult!

My previous YouTube video has over half a million views. This one isn’t nearly as entertaining and I don’t expect it to show up all over the place the way the other one did, but it was still fun to make and acted as a sort of catharsis for dealing with the sometimes high frustration level of the game.

 


 

DM of the Rings XC:
Don’t Dream it’s Over

By Shamus Posted Friday Apr 20, 2007

Filed under: DM of the Rings 130 comments

The battle drags on.
Continue reading ⟩⟩ “DM of the Rings XC:
Don’t Dream it’s Over”

 


 

Gamefly: They Actually Have Games

By Shamus Posted Friday Apr 20, 2007

Filed under: Random 21 comments

I apologize if my game rental adventures are getting tiresome, but I think after heaping shame onto Gamefly yesterday it’s only fair to note that they did manage to ship me a couple of titles. On the way are Prince of Persia – Two Thrones, and Lumines. I also have another game on the way from an unexpected source, but I’ll write more about that later.

Thanks to everyone who posted advice on how to coax games out of the capricious Gamefly oracle. Their availability is still lacking, although not quite as shameful as it seemed at first glance. For those of you who know the service, perhaps you can advise on how I might accomplish the following:

Our account lets us have two games at a time. To wit: We get a game, and another one. The plan is to always have one game for the PS2 and one for the Nintendo DS. More to the point: One for the kids and one for me. This was a simple arrangement in Netflix – just stagger the titles in the queue. But Gamefly will ship pretty much randomly from the list. If not randomly, then perhaps they do so according to some inscrutable system which would require advanced cryptography and the the use of a supercomputer to decipher. The only way around this – to make sure that I get a title for the appropriate platform – is to clean out the list every single time I return a game and then re-populate it with titles only for the desired system. Aside from the hassle, this is an ugly kludge that sort of negates the purpose of having a list.

I started poking around, looking for alternative send-me-some-dang-games-in-the-mail-and-be-quick-about-it services after the silliness yesterday. Let’s see: There is GPlay, Gamerang, GameFly, GameznFlix, NumbThumb, RentZero, GottaPlay, and GameLender. I’ve also heard that Blockbuster rents games but I don’t know if that is a separate service or part of their movie rental business.

(An aside. Who came up with the name “Rent Zero”? That’s like naming a car “Drive Nowhere”.)

I’m suffering rather acute paradox of choice here. No matter what service I choose I’ll have this nagging doubt that I made the wrong decision. Just narrowing things down is hard. This helps a bit, but it seems like my demands about title availability are unique. The linked article compares the various services on numerous criteria, but title availability is never even mentioned.

I had no idea there were so many players in this game. Whatever happened to the classic two-party system of leader vs. challenger? PC vs Mac. VHS vs. Betamax. Coke vs. Pepsi. Ginger vs. Mary Ann. Will we go the route of safety with the established choice, or embrace the iconoclasm of the underdog? This we understand. But how am I supposed to pick a winner in a nine-sided battle? Can’t some of these guys save me some time by going out of business or buying each other out? Really, I would need some sort of glut of unexpected free time before I could investigate this properly. My most likely course of action is just to stay with Gamefly and then complain a lot. I don’t know if you could call that sort of behavior a solution per se, but it is a choice available to me.