Peter’s Custom Anti-Spam

By Shamus Posted Saturday Jun 2, 2007

Filed under: Links 27 comments

As a follow up to my post back in mid-April: This CAPTCHA thing is incredible. For fellow WordPress users, the plugin I’m using is Peter's Custom Anti-Spam Image Plugin for WordPress. As I said at the time, I used to get many hundreds of spam a day. Traffic here has jumped up since then, and I wouldn’t be at all surprised to find I’m getting a couple of thousand a day by this point. But all of them bounce off the CAPTCHA, and I never even see them. I only see a spam make it through about once every other week, and I’m betting the ones that do make it though are entered manually.

One more thing to note is that I’m not even sure those few spam are really spam. What I see is that every once in a while I’ll get a comment from someone that is something like, “That’s great!” or “I have always thought so too.” Their name is something harmless, but their URL links back to a page of ads. Are these people really spammers? It’s arguable. Since their name isn’t something like “get a free Wii!” it means they aren’t trying to game the Googlebot. In any case, I tend to can these comments since “me too”-ing doesn’t serve any real purpose, so other readers aren’t missing anything.

In any case, these are really impressive results for a CAPTCHA with only one short phrase that never changes. It really is amazing how well it works. This more or less proves that nearly all spam comes from automated scripts that don’t even attempt to cope with CAPTCHA. I’m more convinced than ever that the CAPTCHAs of warped, mixed case pink-on-purple letters with blue polkadots that are so difficult for humans are pretty much a waste of everyone’s time. An easy-to-read three-letter word is more than enough to defeat automated scripts.

 


 
 

Prey: Followup

By Shamus Posted Friday Jun 1, 2007

Filed under: Game Reviews 15 comments

As a follow up to various questions and comments on my initial Prey post:

The game really does use the Doom lighting system.  This is a good thing.  It’s like playing Doom<sup>3</sup>, except I can see stuff.
The game really does use the Doom lighting system. This is a good thing. It’s like playing Doom3, except I can see stuff.
Phlux pointed out in the comments that Prey does indeed use the Doom 3 engine (modified) which explains why the lighting looks so similar. I remember hearing about the “Prey Engine” years ago while the game was in development, and I just assumed they were still using it. The Prey entry at Wikipedia explains that they jumped engines a couple of times. It turns out the game had an interesting history. I’m glad it was delayed – their initial design sounded horrible. (The main character was supposed to be named “Talon Brave”. Cringe.) The final game was really worth the wait.

Flexstyle asks, “How gory is it?” I’d have to say: Pretty freakin’ gory. What’s interesting is that for the most part the gore isn’t perpetrated by the player. Continue reading ⟩⟩ “Prey: Followup”

 


 

DM of the Rings CVII:
And the Clueless Again Shall Be King

By Shamus Posted Friday Jun 1, 2007

Filed under: DM of the Rings 99 comments

Aragorn learns to roleplay.
Continue reading ⟩⟩ “DM of the Rings CVII:
And the Clueless Again Shall Be King”

 


 

XKCD Wiki PDQ

By Shamus Posted Friday Jun 1, 2007

Filed under: Movies 10 comments

It’s six-thirty a.m. I check on today’s XKCD comic, as is my custom. It’s a parody of the powers of ten movie:


Link (YouTube)

(If anyone knows where I can find the original without the non-English voiceover please let me know in the comments. YouTube doesn’t seem to have it.)

So I go to the Wiki entry for powers of ten, and at the bottom under “Related works and references in pop culture” it reads:

The webcomic xkcd made a parody called “Powers of One” on Friday, June 1, 2007.

Wow. That was quick.

 


 

Prey: First Impressions

By Shamus Posted Thursday May 31, 2007

Filed under: Game Reviews 19 comments

I played the demo of this game way back in August of last year. Last weekend I saw the extra-special collector’s edition with various knicknacks of dubious value and an art book, all packaged in a felt-lined tin for $20. Oh yeah, there was a game in there too. Really I was just happy to find the game for cheap, so the collection of collector’s collectables hold about the same value to me as a stick of baseball card gum or a Bazooka Joe comic. Eh. That’s nice. Whatever.

I stand by most of my initial comments on the game: The Native American spirit warrior is as good an excuse as any to give the player super powers, and it works well here because those powers translate so well into compelling gameplay.

You can run around on the glowing paths. This might feel a little strange.
You can run around on the glowing paths. This might feel a little strange.
This game really does have a lot of new tricks up its sleeve. Half-Life 2 had the gravity gun, and they more or less built the game around the thing. It was brilliant, but looking back it seems like a one-trick pony. (This isn’t really fair. I did play through the game three times.) But Prey has several of these sorts of tricks, and all of them give me a “why hasn’t anyone ever done this before?” feeling.

The game has catwalks which go up walls, across ceilings, sideways, and back down to “right side up” again. The game never explains how they work. You just stick to them. Gravity retains the familiar orientation, but some alien technology prevents you from falling. (Unless you jump) This can be strange as you fight enemies who are on different catwalks with different orientations, and neither one of you is right-side up. Sometimes when objects fall or get knocked around you get a sense of which way gravity is “really” going, and the effect is dizzying.

Speaking of gravity… Continue reading ⟩⟩ “Prey: First Impressions”

 


 

The Man of Spam

By Shamus Posted Thursday May 31, 2007

Filed under: Links 29 comments

A nefarious villain is caught:

A 27-year-old man described as one of the world’s most prolific spammers was arrested Wednesday, and federal authorities said computer users across the Web could notice a decrease in the amount of junk e-mail.

Sure he’s an evil, thieving, destructive, lying, plague on the face of the internet, but you gotta hand it to him: He was good at what he did.

Sadly, I think there’s probably some language in the justice system that prevents us from having him burned at the stake. I’m holding out hope that a loophole may be found.