The Witcher is a role-playing game, as opposed to an RPG. While theoretically the same thing, the acronym “RPG” has mutated to encompass games in which you control a soulless empty shell of an avatar with no personality or history who levels up as the story goes on around him. So I’m calling The Witcher a role-playing game instead of using the slippery acronym to highlight the fact that you play a role here. Ergo, you pretend to be someone else. The problem is that this persona is set in stone before you even install the game. At the onset you are handed an immutable character, created by the designers, who then give you almost no freedom to deviate from their vision.
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| Hello ladies. Meet Geralt, the famous Witcher and even more famous sex machine. You know you want him. Kiss his leathery pockmarked face and run your fingers through his mop of stringy grey hair. He’s just like Brad Pitt, except without the good looks, wealth, talent, or personal hygiene. |
Continue reading 〉〉 “The Witcher:
Meet Geralt”
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