Ban This Game

By Shamus Posted Monday Jan 19, 2009

Filed under: Video Games 162 comments

Let us gently open this topic for discussion, and see if we can keep it from blowing up into a flamewar.

I’ve always been in favor of lots of freedom when it comes to producing media: TV, Movies, Computer games, Music, etc. As long as people can choose not to experience it, and as long as you didn’t hurt anyone in the process, you can be as offensive as you like as the worst I’ll do is complain about it because the controls sucked and the save points were too far apart. (Or whatever.) I realize this sounds like the beginnings of a political rant, which says more about the sad state of politics than anything else. So to head that off – let’s just keep this in the realm of personal opinion and no use this discussion as a launching point for or against a political group.

Sometimes I’ll articulate this and someone will throw me a “me too!” for my troubles. Now, as much as I like having people agree with me, I’m always curious if this person really agrees with me, or if they just don’t like the idea of censorship.

In which case it’s time for a blend of the hypothetical and rhetorical:

Continue reading ⟩⟩ “Ban This Game”

 


 

Fallout 3:
Reviewer’s Lament

By Shamus Posted Monday Jan 19, 2009

Filed under: Game Reviews 41 comments

Interesting to see that I am not the only person who felt a deep ambivalence towards Fallout 3. I expressed this internal conflict during my review series, and now I’m noticing that others are also confused as to what to say about the game from a review standpoint. Scott Jones at Crispy Gamer gave the game good marks, but is now flip-flopping on the issue.

But is this such a crime? A game entertains you for forty hours. Then you walk away, and with a halfhearted shrug you lament that, “It could have been better.” A couple of days later, irritations and inconsistencies percolate to the surface, discoloring your memories of the game with the dirty hue of plot holes, glitches, and lame dialog. What now? Did this tainted aftertaste somehow undo those forty hours? Do you recant your earlier praise, and declare the thing to be the work of sophomoric hacks, or do you cleave to your original assessment?

What if, despite the flaws, you find yourself wanting to play again in six months? How many times are you allowed to alter your official position on a game?

(Scott Jones also makes a big deal about how he thought he was the only one who didn’t like the game. If you’re one of those who found that the game has left you cold and you’re looking for like-minded people, then allow me to direct you to No Mutants Allowed. They hated the game before you did, and with more fervor.)

This game is the reviewer’s bane. For people who are supposed to distill an experience down to a single, definitive opinion – perhaps even with a precise numeric value to accompany it – the game poses an impossible challenge. I can’t even decide how much I enjoy the game, much less make any sort of meaningful guesses about how the complete strangers of the world will respond to it.

 


 

How Star Wars Should Have Ended

By Shamus Posted Saturday Jan 17, 2009

Filed under: Movies 34 comments

Yes, this has made the rounds and then some. How It Should Have Ended is a fairly famous series, although somehow this one slipped by me until recently.


Link (YouTube)

Amazingly, this really does seem to be how it should have ended, yet it never occurred to me.

 


 

Stolen Pixels #56: It’s a Long Way to the Top

By Shamus Posted Friday Jan 16, 2009

Filed under: Column 0 comments

Please pause for several minutes between panels four and five.

 


 

PS3 Still for “Early Adopters”

By Shamus Posted Friday Jan 16, 2009

Filed under: Video Games 102 comments

Via Kotaku, we have a quote from John Koller of Sony:

The PSP, from a handheld perspective, it’s more of a 13-17 year old [demographic], multi-ethnic, a bit lower-income as well. The PS3 is still in its early adopter phase, tech-oriented consumer… they’re interested in the multi-functionality of the system.

SONY: Everything is fine.  We’re sure the market is going to abruptly change any minute now to something which is more favorable to us, without us having to do anything.
SONY: Everything is fine. We’re sure the market is going to abruptly change any minute now to something which is more favorable to us, without us having to do anything.
The console is two years old, and Sony is making the excuse that it’s in the “early adopter” phase to explain why sales are so low. Two years into the lifespan of a console system is not “early”, as measured by any lucid party. This excuse is madness, but only if you view the PS3 as a console gaming system. If you view the PS3 as a blu-ray player, it makes a lot of sense, because video formats change more gradually, and we are still in the early-adopter phase of blu-ray.

Which is how I think Sony has viewed this all along. Their real goal was to win the format wars, since controlling the format of video content for the next decade is worth far more than having a respectable share of the console market for the next six years. They put the blu-ray player in the PS3, thus driving the price through the roof. Thus less were sold. Thus less developers wanted to make exclusives. Thus the main selling point of the PS3 – its super-powered processing abilities – went to waste, since only exclusives are going to be engineered to actually take advantage of all that extra power. Thus the system was even less appealing to people who just wanted a system for playing games, continuing a dreadful negative feedback loop.

But for Sony it’s still a win, because blu-ray won, and it won early. I’m not saying that having the blu-ray built into the PS3 is what won the format wars, I’m saying that Sony couldn’t afford to leave it out.

It makes business sense, although now that they’ve won the HD format war their behavior in regards to the PS3 has been slothful and unfocused. Their plan seems to be to announce that everything is fine on a regular basis, without really doing anything to close the gap with either of the other two consoles. I’d like to see them offer something to rival Xbox Live, gamertags, or the achievement system. (I know they have the trophy system, but it doesn’t look to be tied to anything like an account or gamer profile which can be shared. Without a gamertag, you have to just tell people you beat Explodious 3 on super double-hard. The system tracks your accomplishments, but it doesn’t give you a way to share them, which is what makes the system social and perhaps even viral.)

The thing is getting marginally cheaper to produce, which is nice, but even if they cut the price to Xbox 360 levels (which is extremely unlikely) they still don’t have a way to woo potential customers who are shopping for a console gaming system, or who might already own one of the others.

I am still a huge fan of the PS2, and it’s still my favorite of the previous generation. But a large part of the appeal of that system is the vast library of quality titles. The PS3 can’t ride the coattails of its predecessor because they dropped most of the backwards compatibility. And it can’t hope to build a library of its own if it’s sitting in distant third place. The tale of the dusty, underused PS3 is a common one.

Dear Sony: The current realities of the market are working against you. You will need to do something if you want this to change.

Topic for discussion: If you own more than one gaming platform (PC, Gamecube, Playstation, Xbox, Wii, etc) which one gets the most use?

 


 

Auto-Adjusting Frustration

By Shamus Posted Thursday Jan 15, 2009

Filed under: Game Design 120 comments

The Birdmen post the other day kicked off an interesting discussion on auto-leveling or auto-adjusting difficulty in games. Now, I’m very much against auto-adjusting difficulty, because it solves one problem – the need for a game to provide the “right” level of challenge to all players – by creating a worse one: Taking away the ability of the player to adjust for frustration tolerance.

Ask people if a game is easy or hard, and you’ll see responses like:

Player1: Pfft. That game was a cakewalk. I only died maybe once a level.

Player2: That game was a pain in the ass. I died on almost every level.

So even among players of the same skill, the same experience can lead to very different perceptions. Some people want to play on a level they know they can handle and hoover up the content. Some players want the threat of failure to enhance their excitement. And some players want constant failure to test them and force them to develop their skills.

Continue reading ⟩⟩ “Auto-Adjusting Frustration”

 


 

Instead of Writing…

By Shamus Posted Wednesday Jan 14, 2009

Filed under: Links 38 comments

…you’re getting a link dump. [EDIT: No, actually you’re getting writing. Unintentionally. Brevity is a cross-class skill for me.] Time pressures this week are preventing me from writing about all the things that are demanding my attention. This stuff will lose some of its relevancy if I wait until I have time to write about them with any sort of depth, so instead I’ll give you the links and leave you to your own devices.

1. Darths and Droids has finished with Phantom Menace. Congrats to the comic irregulars. One movie down, five to go. Then there’s the animated TV series, the CGI TV series, and the Christmas Special. Don’t tell me you’re not doing the Christmas Special!

2. Yahtzee has teamed up with Yug & Matt of Australian Gamer to launch a new show called Game Damage. The leap from “I made this with Windows Movie Maker” to “This is good enough for broadcast television” is a massive one. Maybe they didn’t make it, but I’m amazed at what these guys accomplished with a limited budget and no prior experience.

I really like Yug & Matt, and I tune into the podcast from time to time. I’m often frustrated at the asinine delayed releases, missing titles, censorship, and price-gouging that Australian gamers have to tolerate. What have publishers got against a country with nice beaches and lots of purportedly friendly middle-class people who speak English? Americans often have a saying, “If X happens, I’m moving to Canada.” Screw that. If X ever happens, I’m moving to Australia, and I’d really like to be able to buy videogames when I get there to take my mind off the horrors of X. I have a lot more I’d like to say about this if I had the time, but for now I’ll just point you to Game Damage and say that it’s at least worth a look. (And it’s amazing to see Yahtzee go a full half hour without swearing.)

3. The Escapist has published a letter from the staff. It’s a sort of “position paper” for them, and it makes for an interesting read. As I said in the comments, at first I thought that it could use more depth, but I’m pretty sure that would have the opposite of the intended effect. A number of broad, reasonable statements that everyone can embrace is good as far as vision statements go. As you add resolution and details, it becomes harder and harder to make statements that everyone can agree with. In an effort to please everyone, you end up with a document that everyone can tolerate but nobody will embrace. (It’s like political platforms, really. “Education is good” is something everyone can agree with. But as soon as you propose a particular action, that “everyone” shatters into a hundred bickering clans.)

I also like that while unifying, it gives lots of room for individuals on the staff to embrace different positions. It might be a matter of personal taste, but I don’t become a fan of periodicals, I become a fan of an individual writers working for the periodical. Too many big-title publications go for that one-voice approach, and their voice ends up being a bland monotone. It’s one of the reasons I think blogs are so successful: Even when our page design sucks, our proof raeding is non-exitsent, and it doesn’t load right in your browser of choice, it offers a distinctive voice.

4. And finally, a question about gamertags: If I link to a gamertag thus:

I notice that if I’m not signed in, it doesn’t take me to my profile, but the Microsoft Livemeh signup page. Is this the way it’s really supposed to work? Only Live users can see gamer profiles, and everyone else gets the sales pitch? Please tell me this is just a fluke or that I’m doing something silly. If this is how it works, then I simply do not have the time to marshal the words to covey how much their irritating stupidity and lameness has filled me with indignation.

Ah! I sat down to bust out a quick link dump post, and ended up hammering out a couple hundred words and consuming time I did not have to spare. Apologies. There is no greater shame than a man who works from home but ends up being late for work anyway, so I must run. Good luck with the links.