Anniversary #14

By Shamus Posted Tuesday Jan 25, 2011

Filed under: Landmarks 102 comments

I had this [semi-] joke I use to tell:

I always said it would be a cold day in hell before I got married, which is why we’re getting married on January 25 in Slippery Rock.

The little guy is my new brother-in-law.  He was born the year Heather and I met.
The little guy is my new brother-in-law. He was born the year Heather and I met.
This wasn’t strictly true. I never said that it would be a cold day in hell before I got married. Although, I never really thought I would get married. My dad failed at marriage, and so for some reason I thought I was destined to fail as well. That doesn’t actually follow, but my head was full of bad ideas like that, and I think I spent most of my 20’s un-learning all the wrong things I’d picked up in adolescence. For some reason, it took me a long time to realize how much control I had over my own destiny.

Lots of people are down on marriage. My generation certainly wasn’t crazy about it, and the next generation is even less inclined to take the plunge. I didn’t think it made sense. I mean, half of them fail, right? And some portion of the other half are probably unhappy, right? Those odds suck, so why bother? It’s just a piece of paper. It’s so expensive. It will fail anyway. But I did it despite this cynicism, and it was one of the best decisions of my life.

You don’t often hear about people who are in happy, stable marriages. I can understand why. “They lived happily ever after” is a terrible beginning for a story. And maybe you think, as I used to, that it can’t work for you or is an outmoded idea. My advice: Marry, or don’t marry, but you shouldn’t let movie dramas inform your image of marriage any more than you should let action flicks inform your perception of driving and firearm safety.

I can’t promise you that marriage will be a happy time, or that it will work for you. And I can guarantee that it won’t make you happy all the time. But if you’re young and suspicious of the institution, I can say that it does work for some people, and the payoff is a rich life and a steady supply of self-sustaining joy.

Happy Anniversary, Heather. I won’t post the gushy stuff here on the blog, because you’d hate that. But, you know, I do.

 


 

Spoiler Warning S4E29: More Fighting!

By Josh Posted Tuesday Jan 25, 2011

Filed under: Spoiler Warning 103 comments

I’m really starting to run out of name for episodes where everything is fighting all the time.


Link (YouTube)

In any case, I want whatever Vasir’s having. Seriously, this boss fight took most of the episode. And let’s have a look at the sequence of events here:

1. We crash her spacecar into a building. She’s apparently injured, but not enough to keep her from shooting a bunch of robots and walls for no reason.
2. She walks into a large bar while bleeding out to the point that her boots are covered in her own blood, and takes a hostage.
3. We shoot her (and the hostage, yay!) which is apparently the equivalent of a mild breeze to Vasir because…
4. Only after all of that do we finally launch into a lengthy seven minute boss fight wherein we discover that she still possesses an enormous reserve of spare shield energy and armor (and a respectable supply of mooks).

I swear, she has more lives than Saren. And she’s more of a pain to kill to boot! I know the Illusive Man keeps telling Shepard that she’s “humanity’s savior” and that she can “do anything,” but sheesh, this was just one of the Shadow Broker’s agents! I mean, we do have the “reload last save” button on our side, but really, my years of shooter experience tell me that “godmode” is better.

Maybe we could just settle on noclip.

 


 

Minecraft – Creepier Creepers

By Shamus Posted Monday Jan 24, 2011

Filed under: Game Design 118 comments

I’ve been playing Minecraft in single-player survival mode, with a self-imposed hardcore death. If I die, I delete the world and start over. (I’ve heard there is a feature planned that will do this for you, but I’d rather just play on the honor system. After I die, I like to go back and look the place over before hitting delete. I don’t mind losing the world, but I like to know what I did wrong.)

minecraft_hardcore1.jpg

In survival mode, you begin the game empty-handed and homeless, and you have until sundown to scrape together enough resources to see you through the night, because the monsters will kill your fragile ass if you don’t have fortifications between you and them. You start by punching down a tree (no, really) and using your bare hands to turn the lumber into wooden planks. Then you turn the planks into a workbench. Then use the workbench to make a crappy wooden pickaxe. Use the pickaxe to mine some stone. Use the stone to make a better pickaxe. Find coal if you can, and make some torches. Build a house. You don’t have much time, so a simple shack will have to do. (I’m more of a Hobbit at heart, and I prefer to excavate my first home as opposed to building it.)

Continue reading ⟩⟩ “Minecraft – Creepier Creepers”

 


 

Twenty Sided Server Info

By Shamus Posted Sunday Jan 23, 2011

Filed under: Notices 47 comments

Clint is the curator of the Twenty Sided Minecraft server. The other day I joked that he’d added more features to the game than Minecraft author Notch, but it’s actually sort of true. He’s added mods to our server that allow us to regulate building, build 2D maps, track player statistics, make backups of world data and restore them selectively to clean up after griefers, color chat text, appoint moderators, and a bunch of other things that aren’t part of the core game.

minecraft_map.jpg

This is mostly done through user-made mods, which tend to break when the game is patched. The process of installing mods and making sure they don’t conflict is not a one-time job, but an ongoing process.

Continue reading ⟩⟩ “Twenty Sided Server Info”

 


 

Let’s Code Part 8 & 9

By Shamus Posted Friday Jan 21, 2011

Filed under: Programming 35 comments

The Craft of Craftcraft project continues. Here is part 8, which is followed, according to the ancient traditions, by part 9. My own coding work has been shelved. I really want to get back to it, but the time just isn’t there right now. So I’m living vicariously through Michael’s work.

I think it’s really interesting what he’s doing. He’s doing a Minecraft-like game, but the “world” is actually a series of asteroids floating in space.

Goodfellow has been doing just fine without my advice, but I thought I’d throw some out there and do a little armchair game design. This is probably more for my benefit than his, but verbal restraint is a cross-class skill for me…

Continue reading ⟩⟩ “Let’s Code Part 8 & 9”

 


 

Spoiler Warning S4E28: CSI: Illium

By Shamus Posted Friday Jan 21, 2011

Filed under: Spoiler Warning 165 comments


Link (YouTube)

Rutskarn made a good point about the car animation giving the place a sense of scale. The old fast travel kiosks on the Citadel in Mass Effect 1 were supposed to be taxi stands. They even had a car parked beside them. (Sometimes.) But I never felt like “I am going to take a taxi to my destination” when I used them. I always felt like “I am going to push the teleport button”. I suppose it would have helped if we had been able to see cars flying around even when we weren’t going anywhere. Having a cut showing you flying away in a car makes the city seem more like a living place and less like a series of corridors with connecting teleporters.

I don’t know why the USB thumbdrives of the future are the size of hand grenades and covered in flashing red danger lights. Can you imagine how annoying it would be if you had several of them? Maybe you got one for games, another one for school, and another couple for your Asari porn. Then you open the drawer to get one and it looks like a pile of flashing Christmas lights.

 


 

Shamus Plays WoW #13: Crime and Punishment

By Shamus Posted Thursday Jan 20, 2011

Filed under: Column 96 comments

splash_norman.jpg

Welcome to Norman’s wacky adventures and hi-jinks in Westfall.

Good news / bad news time.

Bad news: This series will end in the next couple of weeks. Bit sooner that I’d designed, but I’m doing this in order to make more time for…

Good News: Stolen Pixels will return after the WoW series ends.

Also, you should be reading Rutskarn’s Let’s Play of Oblivion. It’s dumb, contrived, ill-designed, and poorly written. Oblivion, I mean – the LP itself is delightful fun.