This fill-in-the-blank %anime quiz is quite hard, but I had double the score that Steven did.
(Okay, so I had two right. And one was from Last Exile, which I just finished last night.)
It’s a toughie.
This fill-in-the-blank %anime quiz is quite hard, but I had double the score that Steven did.
(Okay, so I had two right. And one was from Last Exile, which I just finished last night.)
It’s a toughie.
A lot of dramatic stuff happened in the last two discs. A lot of main characters died. A lot of stuff got blown up. The world itself changed. There was a lot of drama, but for the most part I never got caught up in it because I was struggling to figure out what in the hell was going on. Oh wait. They blew that thing up? I thought they wanted to capture it? No? But what was it anyway? They captured that other thing? Why do they want that? They must really want it, though. They’ve just sacrificed all their ships to get it. No? They have more? But where are they going now?
In the last battle I was never clear on what their goals were, so when things happened I couldn’t tell if they were good or bad. Part of this may be due to the fact that I took a three-week break right in the middle of the series and watched some other stuff, but I don’t think so. They had lots of flashback moments to earlier parts of the series, and those never really illuminated things for me.
At the start of the series I said:
So it was really funny to see them recreate lots of Star Wars moments near the end. There was a scene in which they ripped off paid homage to the Death Star assault. They even had a “stay on target” moment. I don’t think I was supposed to be laughing at that moment, but I did.
I started off really liking Claus, but near the end of the series he became a lot less interesting to me. He stopped taking part in the what was happening, and just wandered around watching events unfold on behalf of the audience. By the end I was more interested in Mullen Shepard and Dio.
What can I say about the plot? I don’t know. Maybe it would have made sense if I was willing to work at it, but I wasn’t. By the end I was just following the main characters around and waiting for them to win. Maybe if I was Steven Den Beste I could come up with a thousand word essay that would iron the thing out and make sense of it. He did that for The Matrix and it retroactively made the movie a lot better. But for crying out loud, explaining the plot is the job of the writer, not the viewer. I wanted to love this show. In some ways, I do love this show. The visuals are top-notch. The characters are wonderful. The world is interesting and inventive. The gadgets are fun to watch. The voice acting is great. (Although they re-used too many voices in the English dub) In short, they had all the ingredients for a stellar show, but it ultimatly fails because the overall story is far too vague.
I have a love-hate relationship with this game. It’s wonderful, but also deeply flawed and unfinished.
A while back I mentioned a user-made patch to fix the graphics problems so that the game will actually run as promised. Now here is another user-made mod that fixes the countless broken quests, AI flukes, misplaced objects, missing objects, and other bugs and annoyances with the game. Look at that list of bug fixes. It’s shockingly huge.
I wouldn’t mind a few broken quests. This game world is complex and the AI is ambitious. The game is so huge that a dedicated team of beta testers couldn’t hope to play all of the possible quests in every possible way, looking for unforseen effects and outcomes. To a certain extent, you need this game to go out to the masses before you can find all the problems.
What makes me mad is that the current official patch is marked as “final” and they do not plan on any further updates. Given the sheer volume of issues, that is just shameful. This game is not done, and these guys should do the right thing and finish the job.
Again, kudos to the mod community for tracking down and fixing these bugs. Seriously, Bethesda should send them a cut of the earnings.
If you’ve ever shopped at Amazon.com then you know that it tries to “suggestive sell” stuff while you’re shopping. While looking around for a new graphics card, I came upon this:

I have no idea how the history of Poland would enhance my enjoyment of of a GeForce graphics card. Maybe I’ve been using them wrong.
The best quest so far is the “Paranoia” quest in the town of Skingrad. It’s a true freeform quest. It doesn’t have much in the way of a story, but there are many outcomes and I played through it several times trying out all the different permutations. Spoilers follow.
A Wood Elf (the annoying shorty elves, as opposed to the tall and snooty High Elves) walks up to you and pleads with you to meet him behind the church at midnight. He has a proposition for you, but he wants to meet in secret.

Unlike other missions in the game, this one has a lot of possible outcomes besides “do it” and “don’t do it”. If you agree to help Glarthir, he will give you a job: He will task you with following one of the people who have been watching him, and seeing what they do when they are not spying on him. He wants to know who they are working for and who they report to. There are three people total, and each time you report back on the activities of one of them he’ll assign you the next.
The voice acting is hilarious. Glarthir takes himself and his struggle very seriously. The facial expression system in Oblivion is good, but it isn’t up to the task of keeping up with the voice actor’s performance here. He plays Glarthir with a manic enthusiasm that make these little conversations a lot of fun.

Following these people around for an entire day can be a bit time consuming (I’ve never bothered to clock it, but I’m betting a day in the game is 24 minutes long) and dull. These people are not watching him. They are harmless people who are unluckly enough to be neighbors with this nut. Their lives are simple and routine. They get up, go to work, have a bite to eat, talk with other people in town, and generally fail to be secretive or sinister in any way.
Each night you meet him behind the church and report on the activities of the day’s target. You can either lie and say they were watching him, or tell him the truth and say that they aren’t. Either way, he pays you a nice chunk of cash for your efforts. It should also be noted that you don’t need to follow these people at all. You can just show up at midnight and tell him whatever you like.
So far I’ve found several outcomes:
Hilarious. I wonder if there are any other outcomes I didn’t find?
After finally tricking Netflix into sending me a proper disc, I’m nearly done with Last Exile. Disc 6 is brutal. They are starting to kill off characters at an alarming rate. Maestro Delphine is a very good villain. Almost too good. I hate her so bad that my enjoyment of this series is now directly linked to how badly she dies at the end.

I’ve enjoyed this series so far, but all of that will be undone if she doesn’t die screaming.

While waiting for her (hopefully brutal) death, I can continue to enjoy the incredible visuals. Integrating CGI with drawn visuals has always been clumsy, but this series has done a remarkable job of blending the two together.
Time for some screengrabs!
Continue reading 〉〉 “Last Exile: Discs 4 – 6”
I’ve hurried though Oblivion and reached the ending. The main campaign was actually quite short. I did it in bit and pieces between other quests, real life, and work, so I don’t have a solid picture of just how long it took. My guess is that it took around five hours to go through the core story. For a game with ~200 hours of gameplay, that’s a pretty small slice. The main campaign is a bit mundane, so I’m glad they didn’t stretch it out with a bunch of filler quests. (Morrowwind had this problem. The part where you got named Hortator of all of the great houses was a huge recursive mess of pointless sub-sub-sub quests.)
The story was nothing special, and the big bad guy wasn’t very interesting, although he could have been. For the curious, I came up with a rough summary. You don’t need to read this unless you’re curious. Just skip the boxed text to see my comments on the ending.
There are these sixteen gods, (called Daedra) each with their own plane of existance / reality. Each one has his own plane of “Oblivion”. One of them – a Daedra named Mehrune Dagon – fell victim to a sort of mutany. His servants rebelled and booted him out of his own world. These nine rebels were lesser gods, but with Dagon gone, they were the most powerful beings left. Somehow the world changed and ended up nice and green, and filled with Elves, Dwarves, Humans, etc. These nine rebels set themselves up as the nine divines, the main dieties of this world, which was renamed Tamriel. This is like finding out that the Earth is just another plane of hell that’s been given a drastic facelift.
So all of the mortal inhabitants of Tamriel are, in fact, just squatters. The world is really just another plane of Oblivion, and the Nine Divines aren’t really as powerful as they make themselves out to be. In reality they are the Nine Usurpers, and the reason that they don’t interact with the world very often isn’t because they are mysterious, stand-offish gods, but because they don’t really have that much power. Of course nobody knows this. People accept the world and the Divines and just assume this is the way things should be.
The plot of the game is that one guy – Mankar Cameron – figures this out and starts taking steps to try to let Mehrune Dagon back in. He works to undo the safeguards that have been put in place that keep Dagon out. The Emperor and his bloodline are part of this spell or forcefield or whatever, so Mankar has to kill the Emperor (voiced by Patrick Stewart) and all his sons. He pulls it off, and the throne is empty – there is no rightful heir. The magic begins to unravel, and Oblivion gates open up here and there. Monsters start coming out and attacking the people. One of the major cities is sacked.
It turns out the Emperor had an Illegitimate son, Martin, years ago. He’s now grown and his true lineage was kept secret from nearly everyone, including Martin himself, who believes he is the son of a farmer. Most of the plot involves rescuing Martin (voiced by Sean Bean) and reestablishing the magic that has been keeping Dagon out of this world.
(Emperor Martin. Ha! That’s like Emperor Fred.)
Fine. Whatever. The Elder Scolls pantheon and mythos never really captured my attention. It’s big, complex, and hard to follow. It’s like reading the cliff notes from the Sillmarillion without Lord of the Rings to back it up. I’ve never learned more than I needed in order to make out the plot of whatever game I’m playing.
Anyway…
I finally reach Mankar Cameron so I can put a stop to his plans. I was really looking forward to talking to this guy. In Morrowwind, you get to have a nice long chat with the main bad guy at the end, and it ranks as one of the most satifying conversations I’ve ever had in a video game. Not so with Oblivion. Mankar Cameron monlogues for a while and explains most of the stuff I outlined above, but you never get that chance to sit down and chat with him. He never really tries to pursuade you or explain his cause to you. You just wait for him to shut up and then make with the fighting.
This could have been the highlight of the game. Once you meet Cameron you find him to be sadistic, a little crazy, and overconfident. It would have been far better if he’d given his reasons for what he was doing, and explained what he thought was going to happen if his plans worked out. It would have been great if – like the villian in Morrowwind – he had turned around and asked the player a few questions about what was motivating them to oppose him. He could have been deep and interesting, and instead he was just another cardboard bastard you have to put down on your way to the end of the game. More than all the technology flaws and bugs and gamebalance issues, this is my biggest lament about the game, because this is where the game could have really stood out as something interesting.
I’ve seen a mod for Oblivion that removes the main quest: No martin, no amulet, no Oblivion gates. You just appear in one of the coastal towns as a traveler and are free to enjoy the rest of the game. This actually sounds pretty fun, although the fact that someone saw a need for it at all illustrates how weak the campaign is compared to the rest of the game.
Ah well. At least it’s short.
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