One of the major advantages of Oblivion was the fact that the game was so easily mod-able. This allowed the modding community to do things like:
- Fixing the hundreds of outstanding bugs.
- Repairing the broken graphics engine.
- Fixing the awful, self-defeating leveling system.
- Replacing the abominable default interface with something appropriate for a mouse & keyboard.
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The release of Oblivion stung badly for me because the game was so buggy and unpolished. What was I going to do? Wait for the next freeform RPG? If we are very lucky we will get one more before the decade is out. And even then, we still must hold out hope that Fallout 3 won’t be dumbed down by its obligations to consoles, that it won’t be encumbered by unacceptable DRM, that it will run on computers that can be constructed on this planet, and that it won’t be a software jalopy like Oblivion was.
So I find myself in the position of needing to play and complain about this title at length. If there is only one game in your chosen genre, you’re sort of obligated to play it. Although, since it’s the only one, I guess we can say Oblivion is the very best freeform RPG for this generation of PCs.
So my hopes for this title rely on using mods to straighten what Bethesda has made bent. There are three major problems with the mod system in Oblivion: Continue reading 〉〉 “Oblivion:
Mod Hell”
T w e n t y S i d e d

