If you were to take the official Mass Effect DRM thread and distill it into a conversation between the fans and EA, it would flow something like this:
What info does the installer send during registration? Anything private?
No. Nothing private. We can’t tell you what is sent, but Trust Us, it’s nothing bad.
I have to “use up” on of my three installs every time my hardware changes? What exactly is a “hardware change”?
We can’t tell you. But Trust Us, it’s not unreasonable.
But only three installs? What if I run out?
Just call EA tech support, as it’s evaluated on a case-by-case basis. Trust Us, we’ll let you play your game.
But what if you’re out of business? Or you turn off the authentication servers, like Microsoft did with their DRM system?
We aren’t Microsoft. Don’t judge us by what other companies do.
I’m not a pirate, don’t judge me by what other consumers do.
Fine. If we ever shut down the servers, we’ll release a patch that removes the need for registration.
Put that in writing?
No, but Trust Us.
The hypocrisy has now reached toxic levels. Being repeatedly asked for trust from a company which refuses to trust its own customers is weapons-grade audacity. The entire crux of the matter is a lack of trust on their part, and reasonable customer concerns are met with the outrageous request for more trust on our part. Some of us still remember the circle of stupidity from last year:
And speaking of trust, I visited the SecuROM site. I found their n-CD “solution”, which sounds like what Mass Effect is using. It offers the following tidbit of info:
Emphasis mine. “Trust Us” indeed. This could be rephrased as, “Hold their purchase ransom until they cough up the personal data you want”. Asking for trust when proposing such a transaction is insulting. They try to soften the blow by playing the victim, saying that they need to take these steps to fight piracy, but all of these measures… only effect… paying… augh!
No, I just can’t say it. If I have to write it one more time I think it will kill me.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
Secret of Good Secrets
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
Batman: Arkham Origins
A breakdown of how this game faltered when the franchise was given to a different studio.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.