Gamethread Oct 11

By Shamus Posted Sunday Oct 11, 2009

Filed under: Notices 39 comments

Hey, how are things going on the Twenty Sided Team Fortress 2 Server?

It’s been a while since I was in. This is not a reflection of Team Fortress 2, which remains as fun as ever, but is a byproduct of my intense and self-destructive Champions Online habit. (Yesterday I managed to level a character from concept to level 15 in under five hours. His name: Dr. Arson. His story: Not yet written. His powers: Probably in need of nerfing.)

Wonderduck asked:

Are the Twenty-Sided TF2 servers still active? Are headsets required to play? How much do you tolerate rookies?

Headsets are not required. I would say about a third of the players participate in the voice chat. The servers use “alltalk”, which means everyone can hear the voice chat of both teams. (If you want to do teamwork, you can use text chat, which can be sent to team-only.) This keeps the game lighthearted and banter-ish instead of competitive and rant-y. The server exists, in my mind, to welcome rookies to the game and be a friendly playground where they can feel free to suck for as long as they like without anyone giving them a hard time. I consider griefing or being hostile towards newbies to be a ban-worthy offense. There are players of all skill levels in there, and the game itself is built to try to make learning as painless as possible. (But this is a multiplayer FPS, so do expect to die a lot while learning.)

In order to preserve this atmosphere, I’ve added a couple of mods (who will hopefully say hi in the comments) in order to make up for the loss of Rutskarn, who has gone on to college. (Sniff. They grow up so fast, don’t they?)

Just a reminder that you can donate to keep the servers running. I took the second server down, as it was empty 99% of the time, so now we’re just supporting Lawful. It’s only $30 a month, so don’t go crazy or anything.

 


 

Super Mario Wii

By Shamus Posted Saturday Oct 10, 2009

Filed under: Movies 28 comments

The rumor I heard over at The Escapist is that the new Super Mario Wii is going to be self-esteem-destroying hard. Although, looking at the gameplay footage, it looks like the game recaptures the elegance and purity of the series that we haven’t seen since Mario went 3D. It sounds like Nintendo heard all the outrage about the platform catering to the casuals, and decided to give them a double-barrel dose of challenge.


Link (YouTube)

This video makes a convincing case that they haven’t even begun to exhaust the neat ideas and interesting challenges of a 2D world.

I don’t mean to sound like a Mario fan. I’m not. I admire the series from a distance. I’ve never enjoyed doing long sequences of jumping puzzles for much the same reason I don’t enjoy racing games. When I lose I’m frustrated, while I’m playing I’m stressed, and when I win I feel less stressed. On the other hand, I love watching skilled players work their magic on the game.

 


 

Experienced Points: Give Me Dessert First

By Shamus Posted Friday Oct 9, 2009

Filed under: Column 29 comments

Champions has been a blast. Partly because of the action-oriented gameplay, but mostly because there is just so much less filler in the game. I’ve gone all the way to level 30 without needing to grind (kill the same dudes over and over) even once. You get a quest the moment you enter the game, and from that point on you’re always doing something. Moreover, the quests themselves feel like less of a time-sink. There aren’t a bunch of quests that force you to grind for drops. (The quest to get Murloc eyes in Westfall is the most notorious example of this in WoW. You can wipe out an entire village of Murlocs and not have a single eye to show for your trouble.) If Champions says to defeat five dudes, you only need to defeat five dudes.

The game is shorter overall, but the content is densely packed. This is an excellent trend and I hope it continues.

 


 

Stolen Pixels #132: Special Guest: Master Chief

By Shamus Posted Friday Oct 9, 2009

Filed under: Column 26 comments

If Halo: ODST were a movie, then now would be the perfect time for Master Chief to make the rounds of the late-night talk shows.

I’ve been pretty critical of Halo in the past, although the new ODST game, awkward acronym notwithstanding, has me interested. I might get it. I might even get it, and do so with the intention of enjoying it and not ridiculing it.

 


 

Heroes of Champions Online III

By Shamus Posted Thursday Oct 8, 2009

Filed under: Pictures 63 comments

After everyone gave me such an encouraging response to the origin of Noctis Lex, I thought I’d gently lower your expectations again by sharing some other characters. All of which are stupid jokes and gags and not nearly as interesting as Lex.

Concealed Carrie

co_char_carrie.jpg

Concealed Carrie is my main. She hit level 30 last night, which is the end of the game as far as I’m concerned. She’s at the point in the game where leveling is slow and new rewards are few. There’s only one area left to unlock (Atlantis) and I just don’t want to see it that bad. It’s much more fun to level new characters than to work at old ones. Still, she’s the most fun character so far. It really is great to see a 12 year old girl mow down a bunch of goons with her minigun.

Tsunami

Yes, his foot is clipping into the ground.  Nice screenshot skills, Shamus.
Yes, his foot is clipping into the ground. Nice screenshot skills, Shamus.

I am known as the Tsunami. I was trained by the Red Dragon, the greatest teacher of martial arts and the only master of the White Sword Technique, who lives alone in the Temple of The Five Secrets. I was the first student in three hundred years to pass the test of the disappearing pebble and crush a single stone into powder with my fingertips. Thus I am the first in as many years to be proven worthy of learning the White Sword technique.

Okay, you got me. I’m really Bobby Anderson. I’m a stuntman from California. So sue me. I still wanna be a superhero.

(Tsunami is sort of a stuntman: His alternate costume is Star on Chest, and I use him to make my SoC comics, since the real SoC is still in the tutorial zone and unfit for travel in the big wide world.)

Apple iJolt

co_char_ijolt.jpg

(Explaining the joke: She’s like the iPhone, except she kills people.)

The new Apple iJolt, with six different ways to electrocute your foes. Also comes with built-in wireless internet, iTunes player, melee combat support.

The iJolt is an Electricity-based hero. Fun, but it’s been over a week since I played it.

Allison Chains

co_char_allison.jpg

I didn’t bother trying to cram her bio into the Twitter-space of the in-game bio box, but the upshot is this:

In Anime, there is this whole genre of shows where a young, doe-eyed little girl will find a magical artifact to grant her super powers. “Magical Girl” shows. They feature elaborate sequences where the girl transforms into her girly super-outfit, which is inseperable from the powers themselves. (Sailor Moon is probably the most famous example.)

Allison is based on the idea that not all of those artifacts will end up in the hands of little girls. Allison is the angry, bitter, self-destructive lead singer for “Bleeding Out”, a punk rock band that will probably never really go anywhere. She gets one of these artifacts that gives her super powers, but also puts her in this “adorable” pink outfit with butterfly wings, etc. About the last thing in the world Allison would want to be caught dead in.

For a power set: I’m cherry-picking all the overpowered and unbalanced abilities in the game, so she’s a mishmash of nonsensical powers.

Kirk, Spock, & McCoy

co_char_trek.jpg

Some friends and I (I stupidly forgot to get their permission to mention them by name last time we played) made a concept group. Kirk & crew have made it to level 20 together. Kirk is a melee brawler, while Spock & McCoy use various gadget powers. One of the powers is Orbital Cannon, which we jokingly refer to as Sulu bombarding the planet from the Enterprise.

We managed to start a supergroup (United Federation of Planets) and get big laughs wherever we go. Lots of fun.

Captain Butterwolf

co_char_butterwolf.jpg

This one isn’t mine. This character is owned by one of my friends. (One of the Trek crew, actually.) He decided to hit “random” on the costume creator and take whatever he got. He got this.

Understand that usually the random button makes something a lot more presentable than this. Butterwolf here is a sublime form of eye-gouging awfulness. Every detail is perfectly hideous in every way. Tiny booted feet. Flag on chest under a tie. Butterfly wings. Bushy wolf tail. Tentacle hands. Purple rock skin. Cybernetic arms. Gladiator helmet with a hood ornament on top. Truly, truly painful to behold.

 


 

Fuel: Final Thoughts

By Shamus Posted Wednesday Oct 7, 2009

Filed under: Game Reviews 32 comments

Here is the same pre-fab building, placed in many different locations throughout the world. I notice this one whenever I come across it.  Green tractor, elevated propane tank, windmill, ramp, carport, etc.  Everything in exactly the same arrangement.  Perhaps in the next game they’ll have a system for arranging properties from pieces to avoid this obvious duplication.
Here is the same pre-fab building, placed in many different locations throughout the world. I notice this one whenever I come across it. Green tractor, elevated propane tank, windmill, ramp, carport, etc. Everything in exactly the same arrangement. Perhaps in the next game they’ll have a system for arranging properties from pieces to avoid this obvious duplication.
As I mentioned at the start of this series, I’m not reviewing this as a racing game. I used cheats to unlock the world, and I raced only enough to get a decent variety of vehicles. Other than that, I spent all of my time exploring.

Fuel is the first game I’ve ever played where you can just drive. Even the “gigantic” GTA IV will have you bumping up against the edges of the world in just a few minutes or so, and you can do a lap around the whole city in five or ten minutes. A lap around Fuel would probably take around four or five hours, at least. During that time you’d see a lot of really stunning scenery. Snow-capped mountains. A Grand Canyon type place. Scorched deserts. Lonely brushlands. Thick forests. Rolling grasslands. Burned and burning forests. Abandoned cities. Winding coastlines. Now-baked farmland. Some cool bridges and assorted ruins.

Still, I’d be remiss if I didn’t point out a few flaws: Like, whoever designed the PC controls should be launched into the sun. I know this is always, always a problem with cross-platform games, but I don’t see why we should just roll over and accept this sort of stupidity just because it’s common. This is not a hard problem to solve if you care.

I’m using a USB clone of the PS2 style Dual Shock controller. I was able to set it up to work just like the Xbox 360 controls. Except, the moment you open any menu it ignores all controller input and goes keyboard only. You’re either driving with your controller, or you’re looking a a menu and unable to use the controller in any way. Even if all you want to do is glance at the map: You open the map with the controller, but then close it with the keyboard. You can tell which keyboard buttons should map to which buttons on the controller. A couple of keys navigate horizontally and should be the shoulder buttons. A couple more zoom in and out and should be right analog. Others navigate vertically and should be the d-pad. It’s obvious how it should work, but it doesn’t, and there’s no way to fix it. Boo.

If you choose to drive with the mouse & keyboard, you’ll find it works a lot like the driving in Half-Life 2. You can freely look around with the mouse, and drive entirely with the keyboard. This is actually a really cool setup, although I found it was just too dang hard to get the precision I needed with the keyboard if I was doing a race. Steering is an analog job in my way of thinking. Still, it’s fun to play around with and is probably ideal for tourist driving.

There are other vehicles on the road.  Outside of races, nearly all of them will be trucks of various sorts.
There are other vehicles on the road. Outside of races, nearly all of them will be trucks of various sorts.

Also, the driver models are all male. I know I complained about this already, and the game is about the vehicles and not the drivers, but still: [Insert long boring recitation of the obvious fact that there are in fact lady-type gamers out there and all the reasons it would be nice to have this option etc etc.]

The physics is a little wonky on steep hills in certain cases. I suspect there are a few spots in the game where it says “the player is not allowed to climb this hill”, because there would get to be points where I’d gradually lose all traction and begin sliding backwards. I’ve personally witnessed dirt bikes climb near-vertical surfaces and cling to the face of hills in amazing ways, but once in a while in Fuel you’ll come to something that’s just a forty-five degree incline, and totally impassible. There are mild slopes where your wheels will not grip at all, and you will slide right off into the abyss even if you’re just holding down the brakes. This isn’t a game-killer or anything, but it feels really artificial and I don’t really see a need for it.

Whoops. Once in a long while you’ll encounter little flukes like this water-hill.  I got a kick out of finding them.
Whoops. Once in a long while you’ll encounter little flukes like this water-hill. I got a kick out of finding them.

Still, these flaws are really minor, and I’m just pointing them out to be petty. The game is something unique, an amazing technological achievement, and a fun place to drive. I can’t endorse it as a racing game because I’m not a fan of racing games, but for a game where you explore at will, it was a lot of fun for me. If that sounds like fun to you, check it out.

The game has a full day / night cycle. (I’m thinking 1 day = 24 minutes, but I never actually clocked it.) It’s pretty cool, although ther’es no way to just set the thing to any particular time, so if you don’t want to drive at night your only choice is to <em>wait</em>.
The game has a full day / night cycle. (I’m thinking 1 day = 24 minutes, but I never actually clocked it.) It’s pretty cool, although ther’es no way to just set the thing to any particular time, so if you don’t want to drive at night your only choice is to wait.

I can’t help but think about all the awesome action RPG games you could make on top of this, and about how much I’d love to pay money for something like that. (Dear game developers: Hint-Hint, nudge-nudge.)

 


 

Stolen Pixels #131: It Is a Silly Place

By Shamus Posted Tuesday Oct 6, 2009

Filed under: Column 45 comments

In this comic I describe the Snake Gulch area of Champions Online. Note that everything said about the place in the comic is true. I wasn’t exaggerating for comedic effect. It really is like that.

I think Snake Gulch is by far the weakest area of the game. (Disclaimer: I’ve only just now reached monster Island, so I can’t really comment on it or the rest of the level 30+ content, although they would have to be pretty bad to rival Snake Gulch.) I’ve already belabored the thematic problems (like trying to collect alimony from one robot cowboy to give to another) but it’s rough in just about every other area as well. The quests don’t make a lot of sense, even once you accept the premise of the robot cowboy theme park. The teaming is completely screwed, and it’s more or less random if individual quests can be shared and if you can actually cooperate on their individual goals or if you end up competing with your teammates for quest resources. It’s the only place in the game where I found myself grinding for drops.

Example: In one quest you have to collect seven tin stars from Sheriff’s Deputies, but they only seem to drop about half of the time, which means you need to fight about fourteen of them. Unless you’re in a group, in which case you seem to share those drops and you’ll end up fighting even more, thus punishing you for working together. And the game doesn’t warn you, but some deputies will never drop stars, ever. (Hint: As far as I can tell, only the roaming ones drop.) Once you (and every member of your team) have seven tin stars, you can go to the saloon and fight Sheriff Robo. I don’t remember what excuse the game offered for why we needed those stars first and we couldn’t just go right for Robo directly.

That’s just one quest. There are a lot of others that offer these sort of logic-defying annoyances and poorly justified contrivances.

But the real problem with Snake Gulch is the obnoxious layout. The gulch is a three-tier arena with high cliff walls. For heroes using super-speed and acrobatics, their only choice is to use the stairs. To go up one tier you have to navigate a three-story spiral staircase. And the stairs aren’t even next to each other, so that you’ll have to deal with mooks getting from one staircase to another:

co_snake_gulch.jpg

As an added bonus, there are “singing cowboys” in the area with a huge knockback sonic blast, and if you’re earthbound it’s really easy to get punted to the bottom and have to start the climb all over. As an added added bonus, there is a rock spire in the middle, and a couple of quests perched on top.

This is pretty much a worst-case scenario for anyone without vertical travel powers. At the very LEAST the stairs should have been a continuous ramp, and placed near each other without any mooks in between. Getting around the other areas of the game can be annoying with super speed, but Snake Gulch is a punishing time sink. I love the acrobatics travel power, but I’ll never use it because of Snake Gulch.

But even so: Who builds an amusement park in a hole? It’s all cliffs and no handrails. It’s smothering, claustrophobic, and actually undermines the premise that this place is either an amusement park or an old west town. It looks bad and is no fun and makes no sense and works against the intended fiction.

I’m pretty sure the annoying quests and glitches are being gradually fixed, and I’m willing to bet in a few more patches the place will play much better. But the travel issue is built into the structure of the place, and I can’t think of how it could be fixed without a massive art and design overhaul. A better solution would be to offer an alternate area with level 19-22 content so that people have another place to level in that range.

Usual disclaimer: Champions Online is huge fun. Snake Gulch is full of tribulations, but there is a lot of really fantastic content in the game that keeps me coming back. If you liked City of Heroes at all, it’s well worth checking out. It features the most solid and rewarding solo game I’ve ever seen in an MMO, so if you dig solo play you’re likely to find Champs Online to be really satisfying. I’m being hard on the game, but that’s more or less in my nature. It’s a freshly launched MMO and I’ve never played an MMO this close to launch.