8BITS

By Shamus Posted Saturday Sep 25, 2010

Filed under: Movies 48 comments

So, the whole 2D vs. 3D gaming thing….


Link (YouTube)

Amazing. How does something like this even get made? An incredible amount of work went into this, from a lot of different people. It’s a blend of art from very different mediums. Everything from Pixar 3D to Nintendo 2D. With appropriate music. Voice actors. Sound effects. The YouTube pages says nothing about why this was made or who funded it.

But thanks, whoever you are. I love when the internet dispenses free stuff.

 


 

Experienced Points: Your Favorite Game Sucks

By Shamus Posted Friday Sep 24, 2010

Filed under: Column 80 comments

Looking back, I kind of wish I’d combined this week’s column with last week’s. It’s one of those situations where I had one-and-a-half points to make. A bit big for one column, but too small for two. Ah well.

I suppose I chafe more than most at fanboys because they really hate the work I do here. I prefer to write about stuff that’s broken in games and talk about how gameplay or story could have been done better, because those are interesting conversations. But fanboys simply can’t wrap their heads around this sort of conversational analysis and keep trying to see it as a thumbs up / thumbs down review. A common demand is “YOU NEED TO TALK ABOUT THE GOOD PARTS OF THE GAME.” Which isn’t really true. My goal is to talk about the stuff that interests me, not offer consumer advice. I see that most people leaving comments have already played a game or made their decision not to buy it. We’re just talking about stuff the way friends do.

Ann: Did you see that part of the movie where the hero jumped out of the helicopter and didn’t die because he landed on a bad guy? I thought that was lame.

Bob: Me too.

Carl: YOU NEED TO MENTION HOW AWESOME THE ACTING AND SPECIAL EFFECTS WERE.

 


 

Stolen Pixels #229: The Tearful Goodbye

By Shamus Posted Friday Sep 24, 2010

Filed under: Column 36 comments

And Good Old Games went out not with a bang, but a incoherent tirade.

 


 

Spoiler Warning 3×9: This Ends Prematu

By Shamus Posted Thursday Sep 23, 2010

Filed under: Spoiler Warning 81 comments

Hello, person from the future. This space used to have an embed from the video hosting site Viddler. The video is gone now. If you want to find out why and laugh at Viddler in the process, you can read the entire silly story for yourself.

At any rate, the video is gone. Sorry. On the upside, we're gradually re-posting these old videos to YouTube. Check the Spoiler Warning page to see the full index.

A lot of people have been asking us to move the show to Blip.tv. We gave it a try. It didn’t work out. Blip can handle HD video. It can handle half-hour shows. But it can’t handle a half hour HD show. There is an encode that happens on the server side, and it always fails out because it takes too long. So it looks like we’re stuck with Viddler for now.

Oh, and the episode ending the way it did? Totally not related to my comic earlier this week. Just an odd coincidence.

 


 

Stolen Pixels #228: All Points Bu

By Shamus Posted Wednesday Sep 22, 2010

Filed under: Column 94 comments

Yesterday’s comic was about All Points Bulletin.

In case you didn’t play it – which was the game’s biggest problem – you drove around a big sandbox city as either a criminal or an enforcer. You couldn’t normally attack members of the other faction unless you were given a job to do so. Jobs were phoned in from faction leaders. These jobs were things like, “Kill player X” or “Player X is coming to kill you, don’t let them.” No story. No sense of anything happening. Just an eternal firefight against specific foes with the quest givers acting as matchmakers.

The problems in the game were not mysterious. They should have been obvious to anyone who has been paying attention to the last couple of decades of multiplayer evolution.

  • It wasn’t just PvP-focused, it was pretty much PvP only. I think there are some really good historical examples of why this is a horrible idea. PvP is a spice, not a main course, and I don’t think there are enough people out there to support even a modest-sized PvP game, much less a big-budget monster like this one.
  • It’s really odd to be trying to fight another player on a battlefield where other groups of totally unrelated players are also fighting each other. Imagine trying to play Team Fortress 2, only you’re playing a game of payload and there is another pair of teams also trying to play capture the flag in the same space. And everyone can hear everyone else’s voice chat, even if they’re not playing with you and they’re from the opposite faction. It’s confusing and those other players don’t really add anything to your own experience except a bunch of confusion.
  • At low population levels the matchmaker would have to pit you against foes far above or below your own equipment and ability level. This was a wonderful way of making the game highly repellent to newbies, which only made matchmaking that much harder.
  • By default, microphones were set to always-on. Which means many people were broadcasting when they didn’t mean to. Some of them had no idea. In a public area I’d hear people breathing, coughing, cussing, talking to their wives/ girlfriends, mumbling to themselves, and watching TV. I never heard a single female player. No young people. No old people. The game world was filled with nothing but profane, heavy-breathing guys in their twenties. I found it to be dreary. At any rate, Xbox Live has demonstrated why open mics in public games is a horrible idea. The signal-to-noise ratio is abominable even before you introduce the idea of cross-team, cross-game, open chat.
  • It was possible to grief friendly players by ramming their vehicles and trapping them against a wall, blowing up their goals, or otherwise interfering with the game they’re trying to play. Developers figured out ages ago that some players will grief others if it’s possible and that doing so is bad for the community. Developers who ignore these long-established truths do so at their own peril.

Yes, APB had a lot of daring innovation and a lot of great ideas, but it also ignored long-standing conventional wisdom and paid the price charged to everyone who refuses to learn from history.

 


 

Spoiler Warning 3×8: Artistic Murder Simulator

By Shamus Posted Tuesday Sep 21, 2010

Filed under: Spoiler Warning 71 comments

I give BioShock a hard time about it’s plot doors, but pretty much all games are based on plot doors. Sure, sometimes the door is a drawbridge with improbably inaccessible controls and sometimes it’s a subway in need of power and sometimes it’s an elevator in need of repair. Any game more complex than “run forward and murder everyone not on your side” is going to have some sort of structured obstacles for you to overcome. I don’t mind that plot doors exist. I mind when they are so poorly justified that they take you out of the experience.

Sander Cohen’s door works well enough, plot-wise. Much better than the next door, I think.

Hello, person from the future. This space used to have an embed from the video hosting site Viddler. The video is gone now. If you want to find out why and laugh at Viddler in the process, you can read the entire silly story for yourself.

At any rate, the video is gone. Sorry. On the upside, we're gradually re-posting these old videos to YouTube. Check the Spoiler Warning page to see the full index.

Every time I see the main character produce a poster-sized full-color photograph out of nowhere I’m reminded of the sitcom where an archetypal nerd was able to produce all sort of useful objects from his trenchcoat, and was even able to make photocopies. (He’d stick an item behind his back under one arm, there would be photocopier sounds and a bright light, and he’d pull the copy out from the other side.

First person who can name the show should be ashamed.

 


 

Experienced Points: A Fanboy’s Guide to Fanboying

By Shamus Posted Friday Sep 17, 2010

Filed under: Column 150 comments

Contrary to the promise made earlier this week, my column isn’t the word “Chime” over and over again for three pages. Sorry. Instead, it’s simply a modest proposal for the fanboys of the internet on how to do their job.