Something in the Water, Part 2

By Shamus Posted Friday Oct 10, 2014

Filed under: Personal 94 comments

The story of Why I Moved continues…

May

The T-shaped scar in the street is the handiwork of the Dwarves from the water company. It's hard to believe they spent the better part of the summer on that.
The T-shaped scar in the street is the handiwork of the Dwarves from the water company. It's hard to believe they spent the better part of the summer on that.

The water company is still at it. I’m up on the second floor, so I have a really good view of the spectacle from here. As before, they’ve blocked off one of the major intersections and they’re turning perfectly good asphalt into rubble as fast as they can to get at the rottenOne assumes. water pipes underneath. They’ll tear up the whole street, blocking off traffic and making noise and confusion for days. A one-way-street passes right in front of the elementary school, then in front of our house, and then into the waiting arms of the water company’s obstructionist demolition team. This – coupled with the triangular street pattern in this corner of town – creates a really bad case of “you can’t get there from here”. Especially when the school buses show up. It's madness.

I go downstairs to check the mail. I have to walk down the precarious wooden steps and all the way around the house to do this, which makes up 90% of the exercise I’ll get today. If the postal service ever went on strike I’d probably gain 50 pounds.

Continue reading ⟩⟩ “Something in the Water, Part 2”

 


 

Here’s 52 Minutes of Receiver

By Shamus Posted Thursday Oct 9, 2014

Filed under: Spoiler Warning 59 comments

Drinking game: Take a drink whenever Josh accidentally throws a desired item on the floor. (It’s been nice knowing you.) Receiver is the QWOP of firearm usage.


Link (YouTube)

I reviewed this game last year. It’s a complete gigglefest for sure.

I really like the complex gun mechanics. I’d love to have another game with a similar system, only perhaps:

  1. Not quite so user-unfriendly. I think a lot of the myriad inputs could be condensed. Maybe use the same button to insert or eject a mag, for example. And I think things like “un-equip your gun so you can load the mag” could be implicit. We should focus on simulating the complexities of the firearm, not the complexities of hands. (Especially in a game where you can’t see your hands.)
  2. Maybe not so murderously unforgiving. There’s nothing wrong with roguelike games in principle, but as a matter of taste I’d rather learn something new and difficult in a system of positive feedback than one based on negative feedback.

Still, it’s phenomenal what the developer accomplished with limited time and resources.

 


 

Something in the Water, Part 1

By Shamus Posted Wednesday Oct 8, 2014

Filed under: Personal 80 comments

So we moved. You know this already, because I complained about it a thousand years ago, before my five-day internet blackout. Why did we move after only living in that place for a year and a half? Telling this story requires a bit of bellyaching on my part. Sorry about that. Also there are a lot of barely-justified digressions. I’m less sorry about those.

To sort things out properly, we have to go back to…

March

Not taken in March. I mean, OBVIOUSLY.
Not taken in March. I mean, OBVIOUSLY.

It's been a brutally cold winter, but the world is starting to thaw. I allow myself to indulge in the daydream that I might actually see the sun again.

It’s been a year since we moved into this apartment after that whole unfortunate business over the last twelve years. Things are quiet. This isn’t the best place I’ve ever lived, but it’s not the worst either and we’re finally living within our means.

This house must have been glorious when it was built, which was probably sometime during the Taft administration. It was no doubt a proud house in its day. It's got fancy roof work and a lot of space. Now it’s a sagging thing of rotting wood and shabby windows. The front porch steps are gone and the paint is peeling off the outside like it’s too ashamed to cling to the structure anymore. It’s been split into an upstairs and a downstairs unit. Even though we only have half the house, we still have three bedrooms, plus a living room and an office. Those house-builders of 1930 sure didn’t mess around when it came to living space.

Continue reading ⟩⟩ “Something in the Water, Part 1”

 


 

Waiting for the Internet

By Shamus Posted Tuesday Oct 7, 2014

Filed under: Personal 55 comments

I'm back. Well, that was a stupid waste of five days.

Somehow, the designers of the Minecraft mod Technic PackThese days I'm playing a ton of the Technic “MoonQuest” mod collection. made it so that if you launch the game in offline mode, then it has no sound. I have no idea why, but I'll be sure to ask them right after I hunt them down and right before I kill them.

I couldn't play vanilla Minecraft, either. Once I was off the net and I discovered Technic wasn't working, I remembered that my Minecraft launcher was set to run in Oculus Rift mode. I tried to turn that off, which meant changing profilesNot change users, just profiles. It's complicated., which forced me to log in, which I couldn't do. I'd hunt down the person responsible for this stupidity but I'm not sure who to blame in this case. I always saw the Minecraft launcher as a convenience thing, but after fighting with it for an hour or so I'll say it feels very DRM-ish. It doesn't stop any pirates but it did prevent this customer from using the software when he really, really needed it. That sounds like DRM to me.

So my #1 time-killing game was unavailable. Instead, I composed a song. I spent my time waiting for the internet writing a song about waiting for the internet entitled, “Waiting for the Internet”:

You say it's repetitive? Yes, yes it is. I was trying to capture the tedium and frustration in musical form. The upbeat stuff at the end can be interpreted as the return of the internet, or the sweet release of insanity. The line between half-assed and avant-garde sometimes gets pretty blurry, but I know which side this song is on. And it's not the side with the fancy French words.

We will resume our regular posting schedule shortly. Right after I play some Minecraft. And catch up on my webcomics. And some YouTube videos. And blogs. And gaming news. And Steam sales. And email. And comments. And Facebook. And…

 


 

Moving Day II: The Movening

By Shamus Posted Thursday Oct 2, 2014

Filed under: Personal 133 comments

Note that the photos in this post are unrelated. They’re just pictures I took while wandering around the neighborhood. Also because I think the Pepsi-door looks kind of strange and cool.

We are moving. Aside from the normal hassle of cramming things into boxes, hauling them somewhere else, and taking them out of the boxes again, I also have to make the phone calls to the utility providers:

The apartment building nearby. They have a really bad case of dish overgrowth.

Continue reading ⟩⟩ “Moving Day II: The Movening”

 


 

Pleasant and helpful error messages

By Shamus Posted Wednesday Oct 1, 2014

Filed under: Programming 132 comments

This was originally a commentary on the talk by Jon Blow about creating a programming language designed specifically for games. At one point he mentions “Pleasant and helpful error messages” and I got caught up thinking about what that would really entail. So let’s talk about compiler errors.

Compilers are very bad at giving us useful error messages. I’ve been doing this for decades and I still get errors that baffle me. You could make the case that “better error messaging” could be a whole project in itself. You could keep yourself pretty busy by just ditching the whole “new language” idea and just attempting to give the C++ compiler more useful output. (Although that’s probably a bad idea, for reasons I’ll talk about below.)

There are errors that don’t make sense and point to things that aren’t the source of the problem. They also lean really heavy on the jargon. This is a subject near and dear to my heart. I mean, this article exists because I have this compulsion to help other people understand difficult things.

Lots of people point to templates and classes as a source of baffling messages. But rather than dive into the deep parts of the language or pick on some goofy obscure edge-case, let’s look at a really simple error:

Continue reading ⟩⟩ “Pleasant and helpful error messages”

 


 

Experienced Points: Can Virtual Reality Actually Hurt You?

By Shamus Posted Tuesday Sep 30, 2014

Filed under: Column 134 comments

My column this week is a little more anecdotal-ish than usual. It’s a bit about VR sickness in general, along with some of my personal experiences with it.

Just a bit of personal curiosity here, but have any games ever made you sick? Which ones? It’s been SAID that Descent made some people queasy, but I don’t think I’ve ever heard anyone say the game made them personally sick. It’s always “some [other] people”.