This is the second-to-last one of these. This weekend, we’ll polish it off and start bringing the series to its conclusion.
falselordzalzabar asked:
Ruts: you get the lead position and $100 million budget (just for nice round numbers) to remake/upgrade 1 Elder Scrolls game for the current console generation/computer level. Which game do you remake, and how do you spend your money?
My knee-jerk response is Morrowind, but lackluster combat aside, that game’s fine the way it is. The visuals and text aren’t harmed by their presentation. Revamping it would only make it accessible to a generation that a.) could play it anytime they want and b.) probably don’t care all that much.
The most commercially and artistically interesting avenue would be a modern and very selective updating of Daggerfall. The core principles would be preserved: a simulationist rather than theme-parky world, character builds that give a variety of tools the player has to find applications for, endless buffets of quests and dungeons. Most of the budget would be allocated to creating a procedural, appealing, varied, and plausible gameworld; only a few instances (walled cities, specific dungeons) would be individually crafted.
All being well, the end result would be a relaxing game experience rather than an actively engaging one; a tremendous natural wilderness full of peaceful, quiet little towns to stumble over and nooks and crannies to explore. With modern graphics and a budget bigger than Skyrim (hopefully enough to find applications for all the skills), the result would unquestionably surpass the original game and might be a neat understated take on the open world.
Continue reading 〉〉 “The Altered Scrolls: Q&A, Part 3”
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