Activeworlds

By Shamus Posted Wednesday Jan 6, 2010

Filed under: Personal 39 comments

In my Reset Button post, Volatar asks why I’ve never mentioned my employer before.

For the record, I work for Activeworlds. It’s a virtual world kind of thing. It’s not a game as such. It’s more a place for building and socializing. There’s no economy or set goals. It’s very sandbox-ish. There are several public building worlds we maintain, where any user can find some open land and build. But most worlds are user-run. People buy a server license and run their own world where they make the rules and control the art assets.

The largest world is Alphaworld. As I mentioned in my comment the other day:

It's about 655360 meters on a side, so it's 429,496,729,6002m in total. It's been running since 1995 (and it shows, sadly) and that space is open build-able space.

So for my day job I write code and documentation for Activeworlds. We’re a small company so I also have a lot of other things I do on a regular basis. As for why I don’t usually talk about it…

One of the things I do here on this site is pick apart technology and examine how it works and how it could be made better. I naturally focus on the negative not because I’m mean, but because that’s where the interesting discussions are. But it would be extraordinarily unwise to have those sorts of conversations about my own company. Imagine what would happen if one of the coders at Blizzard (let’s call him Bob) posted a 1,000 word rant on all the little flaws that bugged him about World of Warcraft. Bob’s bosses would be displeased at him airing internal concerns in public. It would also make them look bad because Bob’s critique could imply, “Here is all the stuff I would fix if only my idiot bosses would budget the time to do so.” Bob’s friends wouldn’t like to see their work criticized in public either. Bob, if you’ve got a problem with my work why didn’t you come talk to me instead of tearing apart my work on your blog? And finally, the users would have a field day with Bob’s post:

1) People have been asking for feature X ever since LAUNCH, and yet Bob doesn’t even mention X on his list. This is proof that Blizzard doesn’t care what we think!

2) This is just proof that Blizzard hires lousy programmers. If Bob can’t fix these problems, he should quit his job instead of complaining about it on his blog.

3) Now we know who the programmer is. We should all directly email him with all of our concerns, rants, complaints, suggestions, compliments, demands, job applications, bug reports, chain letters, friend requests, LOLCat pics, abuse reports, technical questions, password recovery requests, and profane screeds.

In short, no good would come of it and everyone – users, bosses, coworkers, and even Bob himself – would be unhappy.

I could talk about our software but only mention the good things, but that would make me sound like a shill. It would sound dreadfully dishonest when compared to all my other reviews where I was detailed-focused and nitpicky. So in the end I’ve decided to just avoid the subject.

So that’s my day job and why I don’t write about it outside of 500 word explanations about why I don’t write about it.

 


 

A Star is Born:
Let’s Play Champions Online Pt. 15

By Shamus Posted Tuesday Jan 5, 2010

Filed under: Shamus Plays 64 comments

Here we are. The final episode.

Up until now this has been more or less a transcription of the “plot” of the game with my own commentary added on. I have strayed a bit from this for the ending and took liberties with the scenario in order to wrap things up.

staronchest_gulch2.jpg

“Howd-y part-ner. Wel-come. To. Snake Gulch.”, chirps a robotic woman in full cowboy garb. There are several such robots around, patrolling the tiny little parking area. “Visit. the. saloon.”, suggests another.

Continue reading ⟩⟩ “A Star is Born:
Let’s Play Champions Online Pt. 15″

 


 

Stolen Pixels #157: Backseat Zombie Driver

By Shamus Posted Tuesday Jan 5, 2010

Filed under: Column 14 comments

I have no idea what went wrong, but this comic was the result.

 


 

Reset Button: The Biggest Game Ever

By Shamus Posted Monday Jan 4, 2010

Filed under: Movies 58 comments

I took my thoughts on FUEL and distilled them into a short video. Most of this was stuff I’d covered before, but it was nice to be able to go over it with the help of visuals.


Link (YouTube)

I use Windows Movie Maker once a year, and every time I have to re-learn the whole thing. The goofy way it organizes media. The little interface quirks that will crash it. The flukes that create little clicks and pops when going from one muted soundtrack to another. I finally have it figured out now, but I’m sure I’ll have forgotten it all again next time I sit down to make a video.

Ah well. Hope you find it interesting. Please spread it around if you do.

 


 

Experienced Points: The 2009 List of Awesome

By Shamus Posted Sunday Jan 3, 2010

Filed under: Column 14 comments

I didn’t get around to linking this on new year’s day, but my final column of 2009 (which is actually my first column of 2010) is up at The Escapist.

It’s a list of all the good stuff that happened this year, which didn’t make it into any of my columns because I so often focus on the negative.

 


 

Star Wars: The Phantom Menace Review

By Shamus Posted Saturday Jan 2, 2010

Filed under: Movies 81 comments

I found this gem via the Jay Barnson. It calls itself a review of the Phantom Menace, but it’s more like a complete deconstruction of the characters, plot, and cinematography. The voice used by the author is one of a crazy old man on an angry incoherent rant, but occasionally you’ll see gaps in the persona and see the disappointed filmmaker / Star Wars fan underneath.

I agree with Jay that part 2 was the weakest part of of the review. I think it crossed a line and went from “edgy satire” to “goofy and disturbing”. But that’s just me.

Warning: Bad language.


Link (YouTube)

You could probably cook up some justifications for Palpatine’s behavior to explain why he so often acted against what were ostensibly his own goals. You could construct a larger scheme and then just say that what he did in the movie was what he improvised when the Jedi intervened and brought back the queen. But that just means that the plot was too large and complex for a movie. In any case, if the audience has to retcon in their own fixes in order to get the thing to make sense, then the story isn’t working.

It was strange at the end when he basically had Lucas critique himself. When young George Lucas talked about how empty special effects are when they don’t have a good story behind them, and when you contrast his later work against Star Wars, it does sort of make you wonder what happened to the guy.

It’s the eternal George Lucas question: Did he have it and then lose it, or were his classics just a fluke?

 


 

Stolen Pixels #156: 2009

By Shamus Posted Friday Jan 1, 2010

Filed under: Column 41 comments

Videogames since 1972. How far back does your memory go?

At 36 panels, this is the longest comic I’ve ever done, and I don’t expect to top that anytime soon. Like most of my worst ideas, this began with the hilarious notion that it would be quick and easy to throw together. I ended up spending almost a whole day on the dang thing, mostly reading various history sites.

Also: Happy new year.

 


 
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