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I see a lot of kids with those “I Roll Twenties” t-shirts. I don’t know what game they are playing, or where they get their dice. I need one that says, “Help. The dice are trying to kill me.”
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I see a lot of kids with those “I Roll Twenties” t-shirts. I don’t know what game they are playing, or where they get their dice. I need one that says, “Help. The dice are trying to kill me.”
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| My wizzard Yuna and her pet cat Kimari. Arent they just the cutest? |
Fate is one game where I think the “clone” moniker is deserved. Fate is more or less a straight-up Diablo clone. It duplicates the mechanics and play style of Diablo II right down to having the same windows with the same information that are opened with the same hotkeys. It would be fair to say that Fate is like Diablo, only more so. If Blizzard were to release Diablo III tomorrow, I doubt it would be as similar to Diablo 2 as Fate is, gameplay-wise.
Note that in this case being a clone is not a bad thing. Diablo II hit the shelves about seven years ago. It was an exceptionally popular game with a lot of longevity, and Blizzard doesn’t seem inclined to make another. (Most of the team that made Diablo is now at another company making Hellgate: London) A couple of games since then have taken a clumsy stab at capturing the Diablo gameplay, but up until now nobody has had the audacity to just duplicate all the stuff people liked.
It’s a tried-and-true formula. This sort of thing gets called a “roleplaying game”, but of course there is no actual playing of roles involved. The core of the game is combat and loot-gathering. You are never presented with much in the way of story, characters, or puzzles. In Diablo the plot was window dressing. (Great window dressing, to be sure, but window dressing all the same.) You could skip every cutscene in the game and you would never be confused about what you needed to do next. Fate takes this experience and concentrates it. It replaces the “go kill Diablo, Lord of Terror” with “Go kill the randomly-generated uber foe at the bottom of the dungeon.” It replaces the shallow NPCs of Diablo with simple, dialog-free characters that act as quest vending machines. It shrugs off all pretense of storytelling and lets you focus on the business of killing monsters and taking their stuff. The game is almost willful in its lack of imagination, right down to the name “Fate”, which has been used by several games already.
The game starts in the town called “Grove”, a charming little village which is beset by evil, only not so much that you’d notice. The only sign that anything is amiss is that the entire economy of the village is centered around trading with adventurers, who are encouraged to go into the dungeon from the moment they set foot in town. The entrance to the dungeon is a gigantic set of doors on the eastern side of town, which leads to a Nethack-ish world of continually descending dungeon levels and increasing difficulty.
The only way in which the game really breaks free from its Diablo envy is in the area of art. It avoids the grim, bloody style of these sorts of games and instead creates a whimsical little world of chibi characters that is suitable for kids. I’m not a huge fan of this “cutesy” style, but it is endearing. I do wish their hands and feet weren’t so huge. I think it would look a lot better without the “I’m wearing boxing gloves and my dad’s boots” look. Still, the game is safe for kids and will most likely appeal to women in a way that Diablo never did. (Assuming my wife’s enthusiasam is indicitive of the typical female response. It’s not like I took a survey or anything.)
If you want the obsessive list of how the two games overlap, then read on…
Here is a YouTube video where a guy brings a big bowl of liquid nitrogen to a swimming pool and throws it in, thus forming a cool mist and maybe a very temporary layer of thin ice on the surface. Then a girl jumps in. Can you spot the dangerous part of this stunt?
No, it’s not the girl jumping in, which is what everyone around the pool was worried about. In that much (probably warm) water, the temp would have been back to safe levels after just a few seconds. Sure, the water was cold, but (crazy) people jump into freezing water all the time. The REAL daredevil in this thing is the guy who brought in the open bowl of nitrogen. It will freeze your skin on contact, and he’s carrying it around in a salad-bowl sized container which is filled to the brim. He’s wearing sandals, a t-shirt, his arms are bare and he has nothing really protective on anywhere. If he’d tripped it could have disfigured him, although his glasses would have saved him from eye damage.
Who has the capacity to obtain liquid nitrogen but can’t be bothered to get a practical container? Nobody would behave this way with corrosive acid, even though both can be equally dangerous to unprotected skin.
UPDATE: My questions about the sandals are answered below, where I also learn that this movie was filmed at Penguicon.
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The rulebooks never say that players earn XP for finding ways to imply the other guys at the table might be gay, but you would never know this from observing their behavior.
Surprisingly, everyone was here this week.
Three days later the Dwarven army arrives, backed by the last of the Alidian soldiers. Mordan has pulled his army back and has not returned. The time has come for a counterattack. The army marches over the bridge, aiming north.
Many Dwarves look back over their shoulders as they travel, gazing up at the dark smoking peak of Khelberg.
Continue reading 〉〉 “Session 15, Part 1”
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Players complain so much about having to walk long distances. You would think they were actually, you know, walking there.
I just got a phone call, letting me know that DM of the Rings was mentioned on Attack of the Show. Then a comment letting me know the same thing.
If you are the sort that just goes to a website whenever your TV tells you to then, you know, welcome. Just to save you some time, here is the complete DM of the Rings archives. Knock yourself out.
My picks for what was important, awesome, or worth talking about in 2013.
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
A programming project where I set out to make a gigantic and complex world from simple data.
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
From the company that brought us Fallout 76 comes a storefront / Steam competitor. It's a work of perfect awfulness. This is a monument to un-usability and anti-features.
I called 2019 "The Year of corporate Dystopia". Here is a list of the games I thought were interesting or worth talking about that year.
My picks for what was important, awesome, or worth talking about in 2014.