D&D – Getting into the game

By Shamus Posted Sunday Jan 14, 2007

Filed under: Nerd Culture 26 comments

Reader Hal says this in the comments of this post:

Hm . . . your epic tale has intrigued me. It sounds like it might be fun to take a swing at a table top RPG. Well, except I don't know enough people who would ever consider it.

Any advice for someone wanting to get into it but doesn't know anyone who plays?

Good question. My brother suggests the comic book store, which is sound advice.

If you have some friends who might play but aren’t sure: I suggest picking up some dice and the Player’s Handbook. Nothing will win over a newcomer faster than letting them hold a set of dice and read about how to roll up a character. They will want to roll one up, “just for fun”. And so it begins.

But this is an unusual problem. I take it most new players join existing games. D&D has a sort of Amway-ish life, with DM’s recruiting new players who eventually become DM’s themselves and who go on to recruit more. Getting started by your lonesome is a trick.

Another thing to keep in mind when looking for a group is that you want people who will match your desired style of play. This is much easier when dealing with friends than when signing up with a bunch of strangers. Some people play chaotic games, or evil games. One person I know had a game where they roamed around and killed villagers and burned down towns when they got bored. Some games have in-game fights between players which sometimes end in death. Other games have characters with an active in-game sex life. I’ve read notes from other DM’s who ran games where every person at the table ran three to five characters of their own, so that each person was a sort of self-contained adventuring party. All of these are valid ways to play the game, but I wouldn’t have any fun in these sorts of games.

Some groups are pure hack-n-slash. They are the tabletop equivalent of Diablo. Some guy in town tells you about a nearby dungeon, and you go in and fight monsters and accumulate loot until you wear the corners off your d20. Other games have deep, dialog-driven roleplaying with complex stories and a huge cast of NPCs with differing personalities and goals.

The fun of a game depends a great deal on the relationship between the players and the DM. When the DM has a story and a game style that works for the players, this game is one of the most satisfying and interesting you will ever play. When they don’t match, you end up with all of the frustrations and silliness that I use to fuel DM of the Rings.

LATER: It just dawned on me that maybe using the comic book store as a place to find other players will seem like nonsense to some people. I think it depends on the place. Our comic book store (New Dimension Comics, Clearview Mall, Butler, Middle ‘o frackin nowhere) is half gaming store. Once in a while I even see players gathered there for a game.

 


 

D&D Campaign: Missed Adventures

By Shamus Posted Saturday Jan 13, 2007

Filed under: D&D Campaign 14 comments

My wrap-up post on the campaign got too big to be a single post, so I’m breaking it up into a series. First up: All the stuff that got left out.

Continue reading ⟩⟩ “D&D Campaign: Missed Adventures”

 


 

DM of the Rings L:
Not to be Looked in the Mouth

By Shamus Posted Friday Jan 12, 2007

Filed under: DM of the Rings 61 comments

Rohan. Gimli is a bad diplomat. Rules on mounted combat.

 


 

D&D Campaign: End of the Tale

By Shamus Posted Thursday Jan 11, 2007

Filed under: D&D Campaign 28 comments

I want to say that I’m very happy to see the D&D campaign record completed. Recording the campaign was the original purpose of this blog. If you look at the URL you’ll see this site was originally called Twenty-Sided Tale. Before DM of the Rings, before the stuff on videogames, before all the stuff about geek culture, the intent of this site from the start was to record the events of the campaign as it unfolded.

Mar Tesaro
Click for full view. (342k) Here you can see the path they followed from the start of the campaign. Arrows are colored according to session number.

That campaign was begun in September of 2005, and ran for fifteen weekly sessions. (With the occasional week off for holidays and such.) The whole thing lasted about five months. So, the game ended about a year ago. I haven’t rolled the dice since, which is kind of sad.

I’ll probably do one more post where I detail the various alternate solutions to some of the puzzles and challenges the players faced, and talk about some of the stuff they missed. If you have any other questions, please drop them in the comments below and I’ll cover them in the wrap-up post.

Thanks again for reading.

 


 

Vista, Your new Governess

By Shamus Posted Thursday Jan 11, 2007

Filed under: Rants 14 comments

Jay Barnson has a post talking about how the security warnings in Windows Vista could hurt indie gaming. A couple of important points:

  1. Mandatory and inescapable “Limited User Accounts” (LUAs) make installing a piece of software from the Internet require jumping through many hoops, and clicking through several security warnings. This is likely to scare off (or at least annoy) many users who would otherwise become customers.
  2. The ontrusive security measures extend to the new, tightly integrated “Game Explorer,” which users will come to expect (by design) to find their games. If your game doesn’t register itself with the Game Explorer, it will be a second-class citizen, and may confuse users who won’t be able to find it where it is “supposed” to be.

Leaving aside the white-hot rage I feel at attempts to “help” me organize my computer and create conceptual layers between myself and my files:

The other way this could cut is that the system will undermine itself. If people must endure a “WARNING, DO NOT RUN THIS PROGRAM AS IT MAY INFECT YOUR COMPUTER USING VOODOO AND MIND-CONTROL WAVES” dialog every time they install some piece of software that is obviously safe, then they are going to very quickly learn that these dialogs are paranoid nonsense and disregard them. Soon they will just click OK » OK » OK » Install without even thinking. The dialogs will be the boy who cried wolf.

Right now everyone gets a dialog when installing stuff about how this file might harm their computer, and everyone just clicks OK anyhow. Thousands of people click right through and install all sorts of nasty stuff onto their machines. If the user doesn’t know what they are doing, then there is no combination of nanny dialogs that can keep the machine safe.

On the upside: Depending on how people react, it might not hurt indie games that much. On the downside: It still sucks.

 


 

Session 15, Part 2

By Shamus Posted Thursday Jan 11, 2007

Filed under: D&D Campaign 27 comments

The army storms the city of Crossway and slaughters the meager undead forces within. Aside from grave walkers, they find a few shambling zombies. This raises a few eyebrows. Such servants have been beneath the Lich King until now. Is his power failing?

Scouts cover the city and return an hour later with their report: This town was bombarded from the northwest. On that side of town they found evidence that another army had attacked the city. There are broken and burned siege machines that have been pushed off of the road just outside of town.

This explains the sudden widthdrawl five days earlier. The party gathers and discusses these signs. Here is how they interpret events: Mordan was battling them at the bridge when he was unexpectedly attacked from the north by forces unknown. He was obliged to recall his forces to the city to defend it. By the time these forces arrived the city was already in ruins. But the unliving have no real need for towns except as a place to find future victims. Undaunted by the destruction of their base, they pushed the Northern attackers back towards Fort Bolland.

Mar Tesaro
click for full view. (134k)

Continue reading ⟩⟩ “Session 15, Part 2”

 


 

DM of the Rings XLIX:
The Name Game

By Shamus Posted Wednesday Jan 10, 2007

Filed under: DM of the Rings 152 comments

Rohan. Remembering Merry and Pippin.

Nobody wants to play a campaign with Emperor Fred or High Chancellor Gary, and so the usual approach is to give everyone high fantasy names like King Geon’ai, Sir Lua’an-Eradin, or Lady Alaain Mera-Dovrel. You know, strange and fantasy-ish. Of course, this means the names will all be unpronouncable, difficult to spell, and easily confused. For fun, have your players describe the plot of your campaign after it’s over. I promise it will sound something like this:

The dragon guy with that black sword was oppressing the people that lived on those hills. Then that one king with the really long beard got that one chick with the crazy hair, and she went to that one lake. Then she got corrupted by that curse thing that made her attack that group of guys we found dead. You know, the ones that had that +1 sword and the bag of holding? Once we broke her curse she told us about the dragon guy and gave us that thing. And the map. Then we found the dragon dude and kicked his ass.

It’s like living in a word without proper nouns. I’ve always wanted to make a campaign like this:

The Dark Lord Walter, wielder of the Black Sword of choppery, was opressing the peoples of Pittsburgh. Then King George Washington enlisted the help of the Warrior Princess Rapunzel. Sadly, in the Land of Yellowstone she fell under a spell and slew the Steelers, Knights of Pittsburgh. At last the heroes freed the princess, traveled through the kingdom of Barstow, and confronted Walter in the land of Spokane.

Sure, it sounds stupid, but you have to admit: your players will be able to remember, pronounce, and even spell all of the important people and places.