The Real Sixth Sense

By Shamus Posted Wednesday Jan 17, 2007

Filed under: Personal 50 comments

On Friday I had an inner-ear infection. I’ve never had one before. I’ve heard people complain about these, but I always figured it was like an earache, only – I dunno – maybe it hurt more or something? Turns out inner ear infections don’t hurt at all. At least mine didn’t.

What happened was that my inner ear (both ears, I guess) stopped working, and I lost all sense of balance. And I do mean ALL.

Every kid has spun around in circles until they were so dizzy they couldn’t stand. This was the same feeling, only it was more intense, and it was constant. It was actually kind of scary, since I couldn’t stand or sit up. I wasn’t sure how long it would last.

The slightest movement would make me nauseous. It was like my ear was telling me I was spinning, but my eyes were telling me I wasn’t. I found that if I lay on my side in the dark and didn’t move, and if I had a fan blowing on me, then I wouldn’t be nauseous. It was like my inner ear was saying, “Hey, we’re spinning!” and because I could feel the moving air and I couldn’t see the room, I could just go with it. “Yup, we’re spinning. Whee.”

It only lasted about 12 or 16 hours. Once I was able to stand up without throwing up it got to be sort of amusing trying to get around the house. I thought, “I don’t need my inner ear. I can just judge balance by looking at the floor.” Sadly, this doesn’t work. I walked in a weaving side-to-side motion, and more than once made a left turn into a wall for no reason.

Which brings me to the following question:

Taste, Touch, Smell, Sight, and Sound. Why isn’t balance included in our list of senses? I promise you, life without balance is more debilitating than life without hearing. It’s way worse than life without smell. I would put balance just behind sight and touch in order of importance.

 


 

Flash TD: Analysis

By Shamus Posted Tuesday Jan 16, 2007

Filed under: Game Reviews 17 comments

This is getting unhealthy, but here is some more in-depth stuff on the game:

Most of my strategy from yesterday was based on intuition. I decided to run some tests and see if I could prove what I’d been thinking. The very first level is great for running these kinds of tests, so I played the first level several times with differing tower configurations.

Continue reading ⟩⟩ “Flash TD: Analysis”

 


 

Flash TD: Ever-Changing

By Shamus Posted Tuesday Jan 16, 2007

Filed under: Game Reviews 4 comments

The author is still mucking about with this game, which keeps changing the highest posible score. While playing today, he added one more level. That means one more level of interest, which can really change your ending score.

For example…
Continue reading ⟩⟩ “Flash TD: Ever-Changing”

 


 

D&D Campaign: Alternate Solutions

By Shamus Posted Tuesday Jan 16, 2007

Filed under: D&D Campaign 19 comments

I designed the Mordan quest to have multiple possible solutions. Here are the ones I had in mind, and the ones suggested by others, along with my own thoughts on how well they would have worked, and what would have happened.

Continue reading ⟩⟩ “D&D Campaign: Alternate Solutions”

 


 

Flash Element TD

By Shamus Posted Monday Jan 15, 2007

Filed under: Game Reviews 26 comments

So addictive.

FlashElementTD

The idea is that little creeps run through this hedge maze, and you must stop them before they can exit again. You build defenses like arrow towers and cannons to pummel the creeps as they run the maze. If too many make it through, the game is over.

It’s deviously simple and single-minded, but the fact that your biggest source of income is interest earned on money you still have makes the game very interesting. The money you save now will build on itself later, which encourages you to push your luck and avoid building as much as you might need.

I got the link from Jay. I finally managed to beat the game, with 17,810 points and $8,631 in the bank. Is that good? I dunno. The author keeps mucking about with the game and making balance changes, which means you can’t compare yesterday’s scores with today’s.

Obsessive over-analysis follows:
Continue reading ⟩⟩ “Flash Element TD”

 


 

DM of the Rings LI:
The Tenacity of Greed

By Shamus Posted Monday Jan 15, 2007

Filed under: DM of the Rings 56 comments

Rohan. Pile of burned orc bodies. Dented helmet worth negative five gold. Merry and Pippin’s loot.

The saying is, “No honor among thieves”, but I think it applies just as well to the other character classes. I would not be shocked at all to find a paladin and a cleric arguing over which one of them gets to pry the gold fillings from the teeth of their recently slain companion, and if they are obliged to resurect him afterwards.

Originally players did this because the rules only awarded experience points when they acquired treasure. The rules have since been revised, so now people are free to act this way out of naked greed.

 


 

Neverwinter Nights 2: Ending

By Shamus Posted Sunday Jan 14, 2007

Filed under: Game Reviews 116 comments

Usually when I go through a videogame I have several posts. I’ll have a “First Impressions” post, then something about the characters, maybe a bit about the technology. Once I beat the game I’ll comment on the ending, which is where I decide if I liked the game or not.

I have a whole series of posts like that for Neverwinter Nights 2, and now I don’t feel like posting any of it. I have several posts of fawning praise and gushy cheerleading about how wonderful the characters are and how interesting the story is. I have comments on the generous length of the game, the fun character generation process, the great visuals, some nitpicks on the overly heavy system specs, and lots and lots of approval for the dialog.

I was going to wait until I was done posting the D&D campaign and then start posting the series on NWN2, just to keep the place from getting too cluttered. Now I have the urge to skip all of that and shake my fist at the designers for a few paragraphs.

This game is based on D&D 3.5 edition rules. So, when I say “combat”, keep in mind that this is characters fighting while the game rolls dice in the background. (There is a little window which actually shows the dice rolls if you like to watch that sort of thing.)

The first two-thirds of the game were some of the best gaming I’ve had in years. Then as the second act finished and I entered the third and final act, the plot got ugly. A whole bunch of those beloved characters bit the dust. Characters were getting killed off by the six-pack. This is a huge and epic game. It has dozens of vibrant characters, and as I entered the last hours of the game I wondered if there would be any left.

At first, this had the intended effect: I wanted to track down the bad guy and stop him once and for all. But after a while the game stopped being fun, because all the people who made it fun were dead.

Continue reading ⟩⟩ “Neverwinter Nights 2: Ending”