Rating Movie Critics

By Shamus Posted Monday Jan 29, 2007

Filed under: Movies 18 comments

Mark has an interesting post which looks at the various “Best Movies of 2006” lists from several critics, and then runs the numbers for each critic to see how much money “their” movies made or lost. It’s an interesting read.

I used to labor under the misconception that movie critics were somehow supposed to predict if I would like a movie or not. I guess the fact that such a task is obviously impossible should have tipped me off. It really confused me when they failed to point out that I would find Independance Day to be loud, stupid, and brimming with nonsense. I mean, if you can’t predict that I’ll hate ID4, then your mind-reading skills are highly suspect in my book. That one is just so easy.

Of course, I’ve since realized that I was missing the point. Movie reviews are entertainment. It doesn’t matter if you think Gili was a masterwork or that Citizen Kane is a hack job, as long as you keep the reader amused, you’re a good critic.

However, if we are going to judge critics on their ability to predict if a movie will be generally liked or not, then it would be interesting if you could harvest the data from something like Rotten Tomatoes and see who has the best track record for predicting “good” movies. That is, who has the fewest “bad” calls, with a bad call being defined as giving “thumbs up” on movies that scored low on the tomatometer or “thumbs down” for movies that scored well. (Middle-of-the-road movies in the 45% – 59% range would be ignored.) I wonder who would have the best hit percentage?

Note that this would be different from what Mark has done, since some movie budgets are so low that they will make money no matter how much people hate them. The inverse can be true as well.

Sadly, I don’t think there is any good (that is, easy and cheap) way to obtain that data.

 


 

DM of the Rings LVII:
Need for Speed

By Shamus Posted Monday Jan 29, 2007

Filed under: DM of the Rings 43 comments

Shadowfax the wonderhorse.

See also my comments on the strip that never was, which would have gone right after this one.

 


 
 

DM of the Rings: Unused (Unusable) Strip

By Shamus Posted Sunday Jan 28, 2007

Filed under: DM of the Rings 51 comments

This DM of the Rings gig has some unusual restrictions. I don’t need any real artistic talent, and I can produce a comic for a lot less effort than someone who has to draw everything. The downside is that I can’t make just anything I want. Once in a while I have to scrap a joke or gag because I can’t screencap or photoshop what I need from the movies.

Here is one strip I would make if I were producing my own art. Obviously it would only work if I was drawing what I needed, as it requires stuff I couldn’t get any other way.

Note that I don’t expect this to be funny. This is a visual joke. I’m sure you can picture it in your head, but the real humor would come from the outragous and unexpected images.

Continue reading ⟩⟩ “DM of the Rings: Unused (Unusable) Strip”

 


 

Scaling the Low Wall

By Shamus Posted Friday Jan 26, 2007

Filed under: Rants 17 comments

It’s time for an unfocused tirade! Whoopie.

(Deep breath.)
Continue reading ⟩⟩ “Scaling the Low Wall”

 


 

DM of the Rings LVI:
He’s Going to Tell

By Shamus Posted Friday Jan 26, 2007

Filed under: DM of the Rings 101 comments

Gandalf not dead. Long boring tale about the fight with the Balrog.

Players usually get their quests from very powerful NPCs. If the NPCs weren’t powerful, then players might just be tempted to save themselves some trouble by killing the NPC and taking the reward. Besides, who wants to work for some weakling nobody?

But since quest-dispensing NPCs are powerful, it naturally leads the players to ask them, “If you’re such a badass, why don’t you go do it yourself?

Good question, really.

 


 

PC Games: Hunting for Treasure

By Shamus Posted Thursday Jan 25, 2007

Filed under: Video Games 26 comments

I am, by nature, a non-gambling man. I have severe risk-aversion. So it is very rare that I’ll run into the software store and get something without first playing a demo, asking around, or reading a review. However, every once in a long while I do make an impulse purchase. Whenever I do this I rarely end up with something mundane – it will either be a favorite or (more commonly) utter crap. Still, I’ve found enough gems doing this over the years to encourage me to keep doing it.

System Shock
The best example of this is the 1994 classic System Shock. I saw it on the shelf and was drawn by the strange box art. I asked the guy at the store if it was any good. He didn’t know anything about it. I picked it up. I put it down. I read the back four times, but I couldn’t figure out if it would be something I would like. It was $40, which was a hefty price tag for me at that point in my life. Finally I flipped a coin and bought the dang thing.

What followed was several weeks of near obsession. The game seeped deep into my pores and eventually infected me to the point where all other games were judged through my myopic System Shock lens. It instilled in me a love for “open-ended first person roleplaying”, a genre so small I doubt there have been ten titles that could be described this way since 1994. From there I went on to play System Shock 2 and then the various incarnations of the Thief series. (Which are close cousins to System Shock gameplay-wise.) Eventually I wrote a novel based on the game.

I think I got my $40 out of it.

I picked up Planescape: Torment in the Bargain Bin for $10. It was pretty old by the time I tried it. It was already considered a “classic” by some, although I’d totally missed it. I had no idea what I was getting. In fact, I thought the game was called Planetscape: Torment. I thought it was sci-fi. I only got it because it was $10. I didn’t love it as much as some, but it was still an excellent and interesting RPG, and a steal for ten bucks.

Outcast
Sometime in 2000 I saw Outcast in the bargain bin at Sam’s Club. The game was less than a year old, and it was already in the big bin of crumpled boxes alongside awful shovelware videogame compilations and low-quality games based on movies that failed at the box office. There were a half dozen copies of the game in the bin, which is a sure sign that it was a stinker. Still, the graphics on the back of the box looked astounding. My system was within the system specs. Could my 300mhz computer really run a game that looked like this? I had to find out.

To this day I don’t know why the game sold so poorly. The graphics were amazing. The voice-acting was excellent, in an age where programmers all too often did their own voice work. The game was stable. It was long. It was imaginative. The AI was good enough to keep up with games of today, and was way ahead back in 1999. The music was of stellar quality, recorded by the Moscow Symphony Orchestra. The dialog was lots of fun.

Consession: The quests got a little tedious late in the game, and parts of the game were a little cliché. Still, that is hardly a reason for the game to wind up where it did, which is in with the dregs of PC software.

Master of Orion was a good one. I’d just installed a CD drive into my computer, and was looking to build my collection of CD games and move away from floppies. MOO was one of the only CD titles in Wal-Mart that day, so I bought it. This was a silly reason to buy a game, but it worked out.

I also want to mention that 1999 was an incredible year for PC gaming. Planescape Torment. Unreal Tournament. Quake III Arena. Starcraft. Age of Empires II. Everquest. Homeworld. System Shock 2. I think I’m forgetting a couple, but you get the idea. I don’t think we’ve had a year like that one since.