On the Internet

By Shamus Posted Tuesday Jun 5, 2007

Filed under: Rants 76 comments

Here is a conversation with people in the real world:

Me: I went to Mel’s Diner the other night and got the fish sandwich. They put mayo on it, which I thought was gross.

My Friend: Really? You don’t like that? That’s one of my favorites. I like their fries, too.

Me: Oh yeah. The thick-cut ones? Those are good.

My Friend: Good times, good times.

Now the same conversation, on the internet:

Me: I went to Mel’s Diner the other night and got the fish sandwich. They put mayo on it, which I thought was gross.

Commenter#1: I can’t believe you don’t like the mayo you must be retarded.

Commenter#2: Why would you forbid them from putting mayo on things! Are you some kind of fascist?!?!

Commenter#3: I would have taken that sandwich and shoved it in the waitress’ face if she was ever stupid enough to do that to me!

Commenter#4: It was tartar sauce you dumbass.

Commenter#5: You’re wrong. The mayo is what makes that sandwich great. If you’re not smart enough to realize that maybe you should stick with McDonalds!

Commenter#6: Then don’t eat it. DUH! Nobody had a gun to your head.

Commenter#7: If you bothered to learn about other culture’s you would realise that not everyone likes the same thing you do in other countrys they put mayo on all kind of things dont be so close minded.

 


 

Prey: Kids as Videogame Victims

By Shamus Posted Tuesday Jun 5, 2007

Filed under: Game Reviews 95 comments

<strong>Left:</strong> Little girl. <strong> Center:</strong> Little Boy.  <strong>Right:</strong> Totally uncalled for.
Left: Little girl. Center: Little Boy. Right: Totally uncalled for.
In working my way through Prey, I came upon a scene where a kid was killed. One little girl turned into a ghost of some sort, and killed a little boy by impaling him on some alien equipment. This is about the worst thing I’ve seen in a videogame in a long time.

I can’t recall ever seeing a child die a bloody on-screen death in a horror movie. Maybe it happens, but if it does it must be rare. No matter how evil the foe, there is usually an unspoken agreement with the audience that the kid lives. Barring that, they die off-screen. This is supposed to be entertainment, after all. The moment a kid dies it stops being entertaining or scary. Our instincts to protect children go too deep, and when the audience sees something like that they are going to be yanked out of the story. They are no longer frightened, because they are no longer taking part in the experience. This is particularly true of people who have kids. Kids might die in a drama, but creating nameless underage “extras” to be slaughtered is a major violation of the viewer’s expectations and they will probably rebel by disconnecting from the story if they don’t quit it outright. As a storyteller you can break or bend this rule if you like, but you had better be careful and you had better know what the hell you’re doing.

And more to the point, Continue reading ⟩⟩ “Prey: Kids as Videogame Victims”

 


 

Lumines: Art?

By Shamus Posted Tuesday Jun 5, 2007

Filed under: Game Reviews 9 comments

lumines.jpg
I played Lumines on a friend’s PSP before and found the game to be elegant and deeply satisfying. Looking back to the debate I on videogames as art, Lumines contains none of the elements I listed. It has no story, no characters, no places to explore, no dialog, no acting. Like Tetris, it is a simple game of moving things around to make things happen. Yet I would still classify it as art. Not just because of the music, but the experience itself appeals in some pure way that makes me point and say, “This is art.” No, that’s no true, I don’t point. I can’t. Fingers busy.

 


 

DM of the Rings CVIII:
His First Decree

By Shamus Posted Monday Jun 4, 2007

Filed under: DM of the Rings 120 comments

Aragorn learns to roleplay.

 


 

Narbacular Drop

By Shamus Posted Monday Jun 4, 2007

Filed under: Game Reviews 20 comments

The portal in action: Both of those characters are the player.  Go in one portal, seamlessly exit the other.  This is a pretty simple setup, but when you start mucking about with portals on the floors, ceilings, or at strange angles, it suddenly becomes very confusing. In a good way.
The portal in action: Both of those characters are the player. Go in one portal, seamlessly exit the other. This is a pretty simple setup, but when you start mucking about with portals on the floors, ceilings, or at strange angles, it suddenly becomes very confusing. In a good way.
However did I miss this one? Last year I talked about Portals, expressing excitement at such a great idea and then lamenting how the thing would only be available via Steam. I don’t do Steam, so I was going to miss out. I didn’t really want the game itself, I just wanted to experiment with the portals.

While reading up on the game I found out that a couple of the designers had already made a portal game – using pretty much exactly the same mechanics – as a project for their portfolios. The game is Narbacular Drop, and it is freely available. This let me play around with the portals idea without having to get another Steam-based game.

It really was a lot of fun to mess around with the portals. It’s a small download, and a great way to kill an hour or so.

 


 

Peter’s Custom Anti-Spam

By Shamus Posted Saturday Jun 2, 2007

Filed under: Links 27 comments

As a follow up to my post back in mid-April: This CAPTCHA thing is incredible. For fellow WordPress users, the plugin I’m using is Peter's Custom Anti-Spam Image Plugin for WordPress. As I said at the time, I used to get many hundreds of spam a day. Traffic here has jumped up since then, and I wouldn’t be at all surprised to find I’m getting a couple of thousand a day by this point. But all of them bounce off the CAPTCHA, and I never even see them. I only see a spam make it through about once every other week, and I’m betting the ones that do make it though are entered manually.

One more thing to note is that I’m not even sure those few spam are really spam. What I see is that every once in a while I’ll get a comment from someone that is something like, “That’s great!” or “I have always thought so too.” Their name is something harmless, but their URL links back to a page of ads. Are these people really spammers? It’s arguable. Since their name isn’t something like “get a free Wii!” it means they aren’t trying to game the Googlebot. In any case, I tend to can these comments since “me too”-ing doesn’t serve any real purpose, so other readers aren’t missing anything.

In any case, these are really impressive results for a CAPTCHA with only one short phrase that never changes. It really is amazing how well it works. This more or less proves that nearly all spam comes from automated scripts that don’t even attempt to cope with CAPTCHA. I’m more convinced than ever that the CAPTCHAs of warped, mixed case pink-on-purple letters with blue polkadots that are so difficult for humans are pretty much a waste of everyone’s time. An easy-to-read three-letter word is more than enough to defeat automated scripts.