Steam Broke My Game

By Shamus Posted Wednesday Nov 21, 2007

Filed under: Rants 41 comments

I’m a glutton for punishment. I knew I was in an uneasy truce with Steam when I came back to play Half-Life 2 again. This week I picked up Episode Two. Yesterday they put out a patch that broke the game for me. As I walk around, my view jitters up and down as if I’m falling through the ground, then snapping back to ground level over and over again. It’s maddening and makes the game more or less unplayable.

I didn’t even know they had patched the game. I just fired up the game this morning and found the thing was broken. Steam likes to keep your games up-to-date for you, meaning it downloads and applies patches without asking or telling you. I wasted a good hour fiddling with options, re-starting, re-booting, and generally wasting my time because I had no idea the game had been patched.

You can turn auto-update off, but when I did that with other games I found that when a patch came out it wouldn’t let me run the game until I’d applied it. I tried going off-line to run my game it it gave me the oh-so-helpful error “That action could not be performed at this time.” So I relented and re-enabled auto-update. Now they broke my damn game for me.

I checked the “update history” to see what the patch did, but clicking on that brings up a blank window. (And once it crashed Steam.) Sigh. As always, problems with Steam tend to be rage-inducing nested problems.

I checked the Steam news page, and they didn’t even mention the update. I only knew there was one because I read about it in the forums. I joined the forums myself so that I could add my two cents, but even after entering a CAPTCHA (six digit multicoloered case sensitive, booo!) confirming my email, and then “activating” my account, I still have to wait for a human to review my registration and allow me to post. “Thank you for your interest in Steam. Please jump through these complimentary hoops.”

So now I’m posting my gripes here, and we can all suffer together.

Dear Valve:

  1. Never alter the software on the user’s computer without their permission.
  2. Don’t force them to update, because the update might break something.
  3. Always inform the user of what a patch contains.

Even Microsoft has this much figured out. Jerks.

How can their games be so awesome and their delivery system be such an abomination? They will agonize for days over placement of health, foes, and weapons within gamespace to create maximum user enjoyment and weed out frustrating situations in the game, but Steam itself is infuriating at every turn. Now I have a nice block of time off coming my way and my new game is busted.

To the Steam fans out there: Is there some hidden checkbox to tell Steam “Stop being such an ass****”? Please tell me where it is. I want to like these guys, I really do.

 


 

PCAS

By Shamus Posted Wednesday Nov 21, 2007

Filed under: Notices 15 comments

Peter Keung, author of Peter’s Custom Anti-Spam left a comment here, letting me know that there is a new version out that will recite the captcha as an audio file, so that vision-impaired users can still use the plugin. Nice.

And this is a good time to point out how great the plugin is. Once in a while a new reader will leave a comment along the lines of “Hey! Your anti-spam thing is broken and always shows the same letters!”

But it isn’t broken. It’s working as intended. My original post on the plugin explains why the phrase is always the same. My traffic has grown quite a bit since June (although it did take a hit when DMotR ended, it’s still up from June) and I still don’t have to deal with spam. How many attempted spams do I get a day, I wonder? Hang on a second…

…Okay done. I turned off PCAS for a few minutes just to see what would happen. I expected a crushing deluge of crap, but it wasn’t nearly as extreme as I expected. They came in at about one a minute. Now, this was very unscientific – spams often come in waves – but it’s probably a safe guess that I’m getting somewhere in the low thousands each day.

 


 

Final Fantasy A+

By Shamus Posted Tuesday Nov 20, 2007

Filed under: Movies 32 comments

This is crazy:

ffaplus_book.jpg

It’s a fairly elaborate animation depicting a Final Fantasy game set in a… school?

ffaplus.jpg

It hits a lot of the FF conventions. Cid, Chocobos, boss battles, absurd-yet-somehow-it-still-makes-sense attacks. It’s not so much funny for the jokes it has (it does try though) but funny for the fact that it exists at all. Someone put tremendous work into this.

 


 

Most Overrated Games

By Shamus Posted Monday Nov 19, 2007

Filed under: Video Games 139 comments

Time for some controversy!

Here is a short list of games which I have played that were sold as the greatest thing, like, EVER and which not only failed to ascend the Ziggurat of Excellence, but just barely managed to reach the top of the Staircase of Mundane and Pedestrian.

5. Fable

I don’t have much to add to what I’ve already said about the game. It’s a very modest, linear, by-the-numbers RPG with a lot of visual polish, but the hype on the box makes it sound like this is some sort of revolution in freeform roleplaying. Not even close.

4. Oblivion

For a long time I thought the problem with Oblivion was that it was just unfinished, and that if they had bothered to kill the bugs and make the graphics engine work as advertised the game would have been great. Looking back, I see that the game was broken at a more fundamental level. It’s just that the bugs and graphical problems masked the deep, underlying design flaws.

Auto-leveling loot and monsters neutered the level-building aspects of the game. The voice acting (instead of text-based interactions) limited the depth of dialog, and made sure you heard the same handful of voices no matter were you went or who you spoke to. The main plot was so bland someone actually introduced a mod to get rid of it. The one strong point of the game – a huge, sprawling sandbox world – was glossed over by letting the player teleport around the map via the auto-travel.

Bugs aside, this game was not awful, but it also wasn’t the ground-breaking Game of the Year everyone made it out to be. If it hadn’t been a descendant of the beloved Morrowwind and a benefactor of a good bit of hype, I think it would have gotten the treatment it deserved: A nice effort that failed to meet the standards set by earlier titles.

3. Black & White

Mix some ingenious pet AI with a “Real-Time Strategy” game with no strategy and a glacial pace. The result? A terrible RTS game with an amusing minigame. Certainly not a revolution.

2. Far Cry

Take a game with “realistic” damage (meaning the player can be killed by a single well-placed shot) and unrealistic enemy numbers (the Lone Player vs. an entire camp of edgy mercenaries) and you have a recipe for some really punishing gameplay. As icing on the cake, give it a checkpoint-based save system instead of letting the player save when they want. Thanks Ubisoft, but couldn’t you have just shot me once, for real, rather than make me suffer through the eight or nine thousand virtual deaths required to get to the end of this ridiculous pageant of clichés and abominable voice acting?

It’s about as sophisticated as Serious Sam, with the key difference that Serious Sam is played for laughs, while Far Cry takes itself too… uh, seriously. It makes Resident Evil look like a Tom Clancy technothriller in comparison.

Yes, it was pretty. But those mountains aren’t going to be nearly as enthralling the tenth time you scale them and get sniped a few feet from the top. I’ll take “fun” over “pretty” any day.

“Maybe you just suck”, says the fanboi.

Yeah. Maybe this game is just too awesome for me to know how to enjoy it. That must be it.

1. Halo

The ultimate in overhyped mediocrity. Here we have a story-driven shooter with a threadbare story. (Actually, I’ve read that the lore of Halo is quite deep and fulfilling, but you have to read the novels if you want to see it.) The story as presented within the game was predictable and boring. The characters were two-dimensional. Their dialog was used as a crude expositional device that depended on the player’s inability to ask obvious questions to deliver its “dramatic” payload.

The ability to carry just two weapons limited the tactical choices the player could make in any given firefight. It also meant that players could only make sound choices on what weapons to carry once they had played through the game and knew what was ahead. Finally, the limited weapon selection negated the ability to stockpile the “good stuff” for big fights. The weapon balance was absurd and counter-intuitive, with the pistol being a better sniping weapon than the actual sniper rifle. And finally, the other type of resource management – the supply of health & armor – was removed from the game with the addition of the auto-recharging shield.

The gameworld was made up of uninteresting, generic scenery. The interior spaces said nothing about the culture that built them. The locations are just miles of corridors with no discernable details or purpose. What kind of aliens are these? Don’t they have to eat? Sleep? Use computers? Sit down? Don’t they have something to do when they aren’t standing in barren rooms guarding crates?

This is “combat evolved”? Who are they kidding? This is Wolfenstein, but with less variety.

Yes, the outdoor areas were very pretty, and I’ve heard online play was a blast, but this game didn’t deserve a fraction of the hype it received. This was a lackluster shooter with a huge advertising budget and delusions of adequacy.

(I’m sure I’ll get many people who disagree with the above list. That’s fine. Do be polite about it though. Whenever I slam Halo I always get a few subliterate ankle-biters who defend their chosen game with personal insults and verbal ineptitude. Those comments have a lifespan measured in minutes, so if you feel the white-hot surge of rage prompting you to call me a “totel fag” then you should probably not waste the copious time it will require to compose your rejoinder.)

So what did I miss? What other games scored high reviews and failed to live up to the hype once you brought them home?

 


 

This is How Writers Should Fight, Pt 2

By Shamus Posted Saturday Nov 17, 2007

Filed under: Movies 12 comments

Another good video by those wiley writers.

 


 

Free Game: Sam & Max Episode 4

By Shamus Posted Friday Nov 16, 2007

Filed under: Game Reviews 17 comments

I’ve been very negative of episodic games before, mostly because I don’t want video games to turn into soap opera stories that string you along forever because they want to keep selling you games. This was a real concern with Dreamfall, which brought the tale to a gut-wrenching low and then abandoned the player without any assurance that a sequel would be made.

(The jury is still out for me on Half-Life 2. I thought the ending to the game itself was a cheap cliffhanger, the opening of Episode 1 was a deus ex machina, and that episode ended in a cliffhanger as well. I’m not crazy about this, but unlike Dreamfall Half-Life is more than just the story. It has fantastic gameplay to back up the story. I’m ready to forgive Valve’s cliffhanger excesses if they can bring Episode 3 to a satisfying close.)

Sam & Max, freelance police.
Sam & Max, freelance police.
But here is how episodic games can be done, and right: Sam & Max. The game is a comedy, which means you’re playing for the laughs and not the overarching plot. Moreover, there is no overarching plot: Each episode is a self-contained story.

Sam and Max are “freelance police”. Sam is a Humphrey Bogart-ish dog. Max is his insane saw-toothed bunny rabbit sidekick. The two of them inhabit a world otherwise populated by humans who don’t seem to question the existence of a Dog & Rabbit freelance police team. This is modern adventure gaming at its best: Click on stuff, listen to the funny dialog, pick up everything that isn’t nailed down, solve puzzles, and watch the surreal events unfold.

I can’t sum up the plot in any meaningful way. It’s just too strange. Episode 4 is titled Abe Lincoln Must Die! and indeed you do meet Abe Lincoln, visit the White House, and sucker-punch the President of the United States. (Sort of.) The game steers clear of partisan politicial humor and aims for more universal themes like “the government wastes a lot of money” and “politicians are liars”. This is a smart move not just because it appeals to people all over the political spectrum, but because the more specific, headline-driven humor tends to age poorly and quickly. The game got me to laugh a number of times.

You can get the full game here. On the right you can see a big green button for “Get the free DEMO”, and just to the left of that is a link to “buy” the full game for $0.00. Yes I realize that is strange. No, I don’t know why it’s like that.

It’s nice to see adventure games thriving again. I’m sorry I didn’t check out this franchise sooner. Great stuff.

 


 

This is How Writers Should Fight

By Shamus Posted Friday Nov 16, 2007

Filed under: Movies 40 comments

I’ve been sort of agnostic about the outcome of the writer’s strike since I heard about it. I didn’t think much of what the writers have done over the years, so I certainly didn’t feel any attachment to them personally. When I read their arguments it was mostly a lot of dull details about sales numbers and percentages of percentages. Their picket signs were infantile or unimaginative. These guys are writers? Could have fooled me.

But finally some of them got their act together and employed their craft in the service of their goals, and this is the result:

Brilliant. This video:

  1. Brings a face to their side of the debate. Instead of a line of morose writers marching in silence, we have a couple of engaging personalities trying to entertain us.
  2. Ingratiates the writers to the audience. Hey, I like these guys because they made me laugh.
  3. Clearly articulates their side of the dispute. The skit encapsulates their message within some easy to understand and memorable illustrations.
  4. Does all of this for free. The studios are paying for advertising space to get their message out to the public. The writers are packaging their stuff within free entertainment that people can share virally.

This is what it should look like when you face off against writers in a public dispute. You should quickly find yourself eviscerated by a sharp wit.

On the other hand, I can’t imagine how this helps the writers. Disputes like this are not settled by public opinion. Most people are siding with the writers already, and bringing more people over to their side doesn’t really help them in any tangible way. My apathy didn’t hurt them before, and my sympathy doesn’t help them now.