Post 1477

By Shamus Posted Sunday Feb 15, 2009

Filed under: Notices 27 comments

Very strange happenings.

My web host puked itself for six hours today. When my website re-appeared, I found a couple of new comments on my old post about PC Hardware being “Toast”. Some group of hardware fetishists read my post, scrolled past n comments of people who want to buy video cards but got tired of the hassle and confusion and jumped to consoles, and left comments to the effect that videocards are supposed to be complicated and you’re stupid for wanting things to be simple.

This website had become a magnet for ankle-biters of various stripes lately, mostly on age-old posts like that one. I imagine this is due to the increased visibility from all my work at The Escapist. This is a common cycle: I gain popularity, which heats up the conversation, which makes me testy, which then sheds readers due to my not-particularly-entertaining agitation. Eventually we reach some sort of equilibrium again. So, my current readership is always the maximum number of people that my personality can support.

But what was interesting is that the post is question is…

not_acceptable.jpg

Never seen that error before. Ever. I can’t see the post. I can’t edit the post. Although, I can see it listed on an index page. But this only affects post #1477. Post 1476 and post 1478 are fine and dandy, thinks.

I am mystified on many levels. What is “not acceptable”? How is just ONE php generated page gone wrong? (I’d suspect the SQL data behind it got trashed, but you can still see it listed in the index pages.) How were these other visitors able to leave comments when I can’t even see the post in question? (I might try and recover it via Google cache and re-post it. That will save the post, but break all the permalinks to it, as well as lose all of the original comments.)

Anyway, if you were trying to reach that page, you can’t, and I don’t know why. Sorry.

Strange.

 


 

Guess What Time it is?

By Shamus Posted Friday Feb 13, 2009

Filed under: Nerd Culture 23 comments

This post went live at 6:31:30PM ET on Feb 13, 2009. That’s 1234567890 in Unix time. (Seconds since January 1, 1970.)

Just thought you should know.

 


 

Experienced Points: The Final Boss

By Shamus Posted Friday Feb 13, 2009

Filed under: Game Design 49 comments

I have a new column up over at the Escapist, talking about the conflict between story and gameplay that arises at the end of a game.

Some people were concerned that Experienced Points would mean I would be writing less here on this site. That’s certainly possible. I’m probably red-lining right now as far as output goes, and a stretch of day-job overtime or illness will certainly cut into the blog, but after two weeks I seem to be able to keep up the pace without too many problems.

We’ll see how it goes. It’s pretty fun so far.

 


 

Gaming in Afghanistan

By Shamus Posted Friday Feb 13, 2009

Filed under: Video Games 122 comments

republic_of_no_games.jpg
A reader posed the following conundrum:

He’s going to be in Afghanistan for the next six months. He’s going to be living in a compound. He’ll have a laptop, but probably not internet access. He’s going to spend a lot of time stuck in his room. (Perhaps all of his non-working hours.) What games should he take along to keep himself entertained?

This is a bit like the Games for Castaways post from a few years ago, except you’re not limited to just three games. What would you take with you in this situation?

  1. Hard drive space is limited. You can’t just install every downloadable game and pick through them later.
  2. No internet connection. Games which require online activation are a no-go. Even if you activate them before you leave, you never know when adding an external harddrive or adding a service pack or updating some drivers will cause the game to want to re-activate.
  3. Games which rely heavily on multiplayer are right out.
  4. The games have got to be self-contained on your hard drive. You don’t want to have to drag a bunch of disks all over the world.
  5. Steam-based games might be risky. If Steam throws one of its fits like it does sometimes, it might insist on re-connecting before it will let you into your games again. I have had people allege that this is no longer a problem, and others claim it is. Given the risk, I’d steer clear of Steam games for this trip. (Or at least make sure you don’t rely on them.)
  6. The games should offer robust replay value. A FPS is of low replay while taking up a ton of disk space. Nethack is minuscule and offers endless hours of soul-sucking frustration amusement.
  7. Let’s assume your laptop is reasonably up-to-date, but not cutting-edge.

You can either answer the question as to what you would personally take in the given situation, or you can offer advice to the reader who emailed me. (He likes strategy games, and I assume is using Windows.)

My own suggestions, from a variety of different genres & tech levels

Dwarf Fortress. People keep recommending this game so passionately that I don’t dare go near it. It’s unsuitable for comics, probably unsuitable for a review series, and apparently it’s so habit-forming the FDA is considering making it a controlled substance. I’m sure the game is tiny and it purportedly has immense replay value. It’s certainly worth sticking on your hard drive before you go. Ditto for Nethack.

X-Com, for all the reasons I discussed in the link you just passed up.

Rollercoaster Tycoon 3 – Probably one of my best-loved best games that I’ve never reviewed. Downside: The game requires the CD be in the drive. Yes, I’m sure there’s a crack for that sort of thing. You’d have to decide for yourself if the game is worth the trouble.

Mount & Blade – A reader just recently provided a copy of this to me as a gift over Steam. I’ve only just glanced at it. (A two-hour long glance.) Given the scope and depth here, I barely even grasped the dimensions of the thing. I believe the game is available as a full download outside of Steam, which should make it ideal for a trip like this.

Oblivion OR Morrowwind – You probably don’t need both, as they provide a very similar gaming experience. I believe that the latest patches (which you absolutely must get before leaving) will disable the CD check so you can leave the disk at home. Morrowwind has a better story. Oblivion is prettier. I’m betting if you spend a lot of time cooped up you’ll develop a bad case of wanderlust, and these games might scratch that itch.

Master of Orion 2 – My correspondent already has this one, but I list it here for completeness. It’s small yet deep.

Fallout – Available on Good old Games for $5.99, which – given the value of the game – is basically robbing them at their own request. A large and complex RPG world with lots of interesting turn-based strategy gameplay, available for direct download.

Obligatory: Nobody wants to hear your thoughts on any wars that might be going on. Let’s keep this on-topic, thanks. If it helps, just imagine you’re going to stay in The Republic of Has No Videogames-istan.

 


 

Stolen Pixels #64: Twue Wuv

By Shamus Posted Friday Feb 13, 2009

Filed under: Column 12 comments

Fable 2 has received another lash at the hands of my comic.

Someone mentioned the bloom lighting in an earlier Fable 2 comic. Yes, the bloom lighting is infuriating when you’re trying to make a comic out of the thing. And all of my screencaps have ended up looking all hazy and blurry as a result.

The problem is actually part of the “beams of sunlight” effect they’ve devised. The game has shafts of sunlight that wrap around solid objects. It’s one of those effects (like motion blur) that looks spectacular when you’re moving, but looks like a mess in still frame.

In the past, beams of sunlight were static, pre-set shapes. I’m sure everyone has seen a game where a shaft of sunlight comes in through a window, and the shaft of light doesn’t move regardless of time of day. In Fable 2, those shafts of light are generated real-time. Seeing them reach down through the branches of a tree is really cool. The game also seems to have high dynamic range lighting, with the parameters set to “dreamworld”.

This comic was shot in Fairfax Gardens. Looking back, I think I might have had better shots someplace else. The ten-foot wall around the place seems to confuse the HDR lighting a bit, and make matters worse.

The effects look cool, and they work with the fantasyland style of the world, but they are ruinous to my screenshots.

 


 

Free Radical

By Shamus Posted Thursday Feb 12, 2009

Filed under: Projects 44 comments

free_radical.jpg
Occasionally I mention my book, but if you’ve missed that particular aspect of the site then allow me to offer you a drink from the fountain of trivia: I wrote a book.

Now, before you get all click-happy and run off thinking this is going to be some text-based DM of the Rings, or vast pool of scorching and unconventional game reviews, I need to make sure you know what you’re getting yourself into here. The novel in question is a work of fiction, it’s cyberpunk, and it’s fanfiction. Odds are that I’ve already duped you into reading some of my fanfiction, but this is an entire book that exists under that classification. The book is based on the 1994 classic System Shock. And if you don’t know about that game, then perhaps you’re acquainted with its mutant grandson.

I have had people email me that it is the best novel they’ve ever read. Now, this is absolutely not a position I endorse, but I offer it here as an opinion that exists, and is held by multiple people I’ve never met and who seem otherwise lucid. I offer their opinion here as a sort of recommendation. If some people are willing to go recklessly waving the word “best” around, then perhaps the book is not completely awful. I wrote it five years ago. I’ve improved a lot since then, and like many writers my pride in my accomplishment is overshadowed somewhat by the realization that I could do so much better now.

Since the completion of the book I’ve had people asking for a hardcopy in one form or another. I’ve always pointed them in the direction of the printer-friendly version, which isn’t exactly something you can read while curled up on the couch, even if you’ve got the spare paper and ink and a printer that’s up to the job. I realized that this was not what they wanted, but I didn’t want to get mixed up in publishing, or self-publishing, or whatever. Fanfiction exists in some legally questionable area, and I didn’t want to become embroiled in a losing conflict with one of the many System Shock IP holders.

Clint (left) and Peter. (Right)  Clint is holding the first printed draft.
Clint (left) and Peter. (Right) Clint is holding the first printed draft.
Reader Clint Olson and his brother really wanted a hardcopy, and so they took the time to convert the entire book into a PDF and upload it to Lulu. Clint then sent me a copy as a gift.

Holding a copy of my own book in my hands was an amazing experience. I actually found it to be deeply and personally moving. I didn’t realize what it would mean to me until I had the thing in hand.

And so I am no longer shy of providing a way for people to obtain a hardcopy. I proudly offer a link to the Lulu page where you can buy a copy. I hasten to add that the money is only to cover the cost of printing, and that I make zero profit from the work. (You can download the PDF for free, and of course the original version is available in HTML flavor.) If a System Shock IP holder is out there and looking for something to do with all these lawyers and money he’s got laying around, I want him to understand that going after a broke guy who has never profited from this work – which might not even be technically infringing – is probably not the best way to expend one’s resources. The book is available under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0, a sprawling label which is nearly a legal document in and of itself.

Thanks again to Clint and his brother for putting this together. It’s a step I never would have taken on my own. I’m impressed with how carefully they recreated the style and formatting of the original, from the crazy text used by SHODAN down to the page numbering.

Thanks again to Clint & Co for putting it together.

 


 

XBox Live.com Lameness

By Shamus Posted Wednesday Feb 11, 2009

Filed under: Rants 46 comments

Here is the Xbox Live homepage as of right now in Firefox:

xbl_ff.jpg

And here is the same page in IE7:

xbl_ie.jpg

I first noticed this yesterday. That is just amazingly stupid and lame. Note that the entire live.xbox.com page acts this way. No matter what link I click on, it waits a fortnight or two and then comes back with “Page Unavailable”.

I can access the site using IE, although it still loads agonizingly slow. The only reason I wanted to bother is because:

  1. In Fable 2, there is a chest you encounter very early in the game that tells you to go to Fable 2.com to learn how to open it.
  2. Fable 2.com redirects to the XBL site.
  3. The XBL site doesn’t work with Firefox. (Version 3.0.5)
  4. Visiting the site with IE will get it to load, albeit with a load time measured in minutes.
  5. Once the page is loaded, there is nothing whatsoever about this chest, anywhere that I can see.
  6. Googling about reveals that opening the chest involves playing some Flash-based game on their site. Chicken kicker or somesuch. I no longer care about the damn chest, and am only enduring this to see how far down the rabbit hole this fool’s errand leads.
  7. Answer: This far. The chicken game doesn’t load, even using IE7. I just get a big old blank window. No prompt, no error.

The game has been out, what? Not quite fourth months yet?

It was foolish to build a URL into a game like that. The concept was hopelessly lame, even if it worked right. And it was pathetic how ineptly the whole thing crapped itself when I tried to check it out. There is a certain beauty in how completely and utterly they managed to fail at something so mundane.

Just out of curiosity: Can anyone confirm the Firebox / IE behavior I observed?

EDIT: Looks like I’m the only one with loading issues. Odd, since everything else loads with flawless alacrity, but you can’t argue with results.

Fine, their website isn’t completely screwed.

But putting a URL in a game is still a Bad Idea.