This week I’m emulating and playing Ocarina of Time I don’t really have much to say about the game, it was the first Zelda game I had and I’m glad I have save states.
What are you guys playing?
This week I’m emulating and playing Ocarina of Time I don’t really have much to say about the game, it was the first Zelda game I had and I’m glad I have save states.
What are you guys playing?
I knew late last Sunday I wasn’t going to get my weekly post done by midnight. I had the structure in place and most of the rough draft in hand, but the words weren’t flowing. I intended to get it banged in shape Monday morning rather than miss a week. But other things happened. I’ve been eating unhealthily and hadn’t been in a great place mentally, and ended up having trouble sleeping. I finally got up around 4:oo AM and went back to my office. At 4:30 my elderly dog woke up the entire house yelping. He sleeps every night in the second bedroom with one of my children and their spouse. He was let out of the room and spent the next forty minutes trotting through the house, yelping and otherwise vocalizing. He would stop only briefly for some petting, and slowly calmed down. He finally found a comfortable space to lay down and went back to sleep.
Continue reading 〉〉 “Saying Goodbye/Lif Goes On”
This post is a little less story and a little more cleanup. The area we’re editing was created via strong-arming, due to the fact the breezeway they have isn’t actually possible in the Sims 4 via ordinary means. To install it in the first place you have to convince the game that the breezeway and the house aren’t ‘actually’ connected, which takes knowing some tricks. Once done, it will then make your game more difficult by throwing a tantrum every time you remind it that area of the build is there. To make this new apartment space, we’re going to have to draw attention to the area, so it’s going to be upset.
Continue reading 〉〉 “Sims 4 Overthinking: Housekeeping”
This week I’ve finished Lies of P. It’s a good game, I didn’t think I would ever beat a Souls-like, but I thoroughly enjoyed the game with it’s perfect blocks, dodge rolls, weapons, bosses, and even the enemies placed around a corner just to stab you in the back for thinking there’s free loot. I also like the Pinocchio theme.
What are you guys playing?
The laundry room and kitchen are both done, leaving the upstairs as its own apartment.

Continue reading 〉〉 “Sims 4 Overthinking: Without a Car”
My picks for what was important, awesome, or worth talking about in 2011.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
Here are 6 reasons why I forbid political discussions on this site. #4 will amaze you. Or not.
My picks for what was important, awesome, or worth talking about in 2013.
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
Small changes to the animations can have a huge impact on how the audience interprets a scene.