Five Games Josh Liked in 2014: Part 1

By Josh Posted Wednesday Jan 21, 2015

Filed under: Video Games 99 comments

Shamus called 2014 The Year of Meh, a sentiment that certainly seems to resonate with a lot of people when they look back on it. And I can't really blame him or anyone else for holding that view. This is the year that Facebook bought Oculus. The year Google almost bought Twitch, and then Amazon did. The second half of the year was dominated by an oft-violently heated debate, with social movements and counter-movements that, no matter where you stood on the issue, probably managed to piss you off somehow. But all of this is beyond the scope of this piece, and what really I'm interested in discussing here is the games of 2014.

And as far as games go, last year had a lot of misses. Ubisoft took the brunt of it with the triple whammy of Watch_Dogs, The Crew, and Assassin's Creed Unity. But it was also the year we saw Dungeon Keeper turned into a “free” to play monstrosity of naked corporate greed. It was year where even the “great” games were more often just good games that had no competition from their peers. 2014 is a year without instant classics. There was no “Gone Home” or “Paper's Please” or “Last of Us” that unified and galvanized gamers like there were in years past.

Even so, I just can't quite bring myself to say that 2014 was a bad year. There were a lot of games in 2014 I really liked. No instant classics, but I feel that helped me to appreciate the games that otherwise might not have gotten the attention they did. I want to talk about five games in particular in this list, the five games I liked the most this year. This list can be read as a top 5 list, with #1 being my “Game of the Year” if indeed such a thing has any meaning. Of course the actual gradient is much more nuanced and the games so different in what they do and do not do that a direct comparison will always open to interpretation.

I've also had to split this list into two parts, as I am apparently completely incapable of writing short, concise blurbs when I'm passionate about something. And the first half of this list is the two games that I feel probably wouldn't be on it if 2014 had a stronger lineup. So maybe I'm not making a very good case for my point here. Don't worry, it'll all come together later.

Without further ado…

Continue reading ⟩⟩ “Five Games Josh Liked in 2014: Part 1”

 


 

Experienced Points: What Makes the Technology in Grand Theft Auto V So Great

By Shamus Posted Tuesday Jan 20, 2015

Filed under: Column 51 comments

So a couple of people asked me to elaborate on why GTA V is so amazing in a technological sense. So I did. This might be a little unfair, because GTA V is the only urban sandbox game to make the jump to current-gen consoles.

Still, all of this was basically true when comparing (say) GTA IV to Saints Row The Third, so it all evens out.

While running around the city, I ran into this bit of sidewalk, which gives a little clue as to how they cram so much detail onto mundane surfaces without blowing their texture budget:

Continue reading ⟩⟩ “Experienced Points: What Makes the Technology in Grand Theft Auto V So Great”

 


 

Reset Button: Playstation 3

By Shamus Posted Tuesday Jan 20, 2015

Filed under: Movies 87 comments

This video is mostly a more organized version of things I said throughout the last console generation. I guess I wanted to give the PS3 a proper send-off by gathering all these points into one video.


Link (YouTube)

I had another whole section in here talking about multi-threading, but it made the video LONG and I don’t think it was needed. (Although at one point I say, “You’ve probably guessed that the big hurdle here is the need for lots of parallel coding.” That doesn’t make total sense to expect non-coders to “guess” anything without the long rambling section on multi-threading.)

Another thing I didn’t get into is the idea of processing latency. As I read it, your program gives tasks to the PPE and it delegates to the SPE. If your program is really parallel friendly then the PPE ought to be able to keep all the little SPEs busy all the time. However, this introduces a middleman to the process. Even assuming you can keep all the little sub-processors busy, you’ve still got this annoying lag.

Let’s say you’re trying to send a package. One courier uses a bike. He can take one box across the city in a day. The other outfit has a van that can take ten packages across the city, but they spend some time sorting packages at the distributions center or whatever. They deliver in two days.

The van has higher throughput: Ten packages in two days instead of one package in one day. But sometimes you don’t want to wait two freakin’ days. So arguments over which one is “faster” are kind of confused. It sort of depends on what you’re trying to send and when you need it.

More importantly, processing latency is really bad for games. It’s fine for rendering farms and crunching primes, but in a videogame latency matters. I don’t care if a game has mega graphics at 200 frames a second, if it takes five seconds between the point where I hit the jump button and the moment when I see my character jump on screen, then this computer is not useful for gaming. Obviously the PS3 wasn’t that bad, but the processing latency is yet another unwanted thing coders might have to worry about. I didn’t bring this up in the video because I have no idea how bad this problem was.

I am really glad these next-gen machines have settled into more or less standard quasi-PC hardware. This ought to make them nice and cheap over time, and should make cross-platform work less of a headache.

Transcript: Continue reading ⟩⟩ “Reset Button: Playstation 3”

 


 

Diecast #89: 2014 Happened

By Shamus Posted Monday Jan 19, 2015

Filed under: Diecast 149 comments

EDIT: Comments are open again. I have no idea how I managed to disable them by accident.

I know we’ve spent most of January talking about 2014. Well, we’re not going to stop now. At least this time you’ll get to hear what Mumbles thinks. Also, watch for spoilers. (Check the show notes to see where they are.)

Download MP3 File
Download Ogg Vorbis File

Hosts: Shamus, Josh, Chris, and Mumbles.

Show notes: Continue reading ⟩⟩ “Diecast #89: 2014 Happened”

 


 

Happy Birthday Rachel

By Shamus Posted Saturday Jan 17, 2015

Filed under: Personal 30 comments

A little over eight years ago we had this gut-wrenching day, where I wasn’t sure if my eight-year-old daughter would make it to adulthood. Well, today she turned 17 and she’s just fine.

She’s shy and so I don’t want to post a picture of her. So here is something she drew today:

rachel_drawing.jpg

Addendum: I feel old. Also, my wife was 17 when we met. So this age feels a little weird.

 


 

Dénouement 2014: Part 3

By Shamus Posted Friday Jan 16, 2015

Filed under: Industry Events 93 comments

Here are the rest of my important games list in 2014. Like I said last time: They’re numbered, but this isn’t like a “Top games” list where #3 is supposedly objectively better than #7. Really, I just numbered the list so you have a sense of how far you are from the end.

Sort of. I dunno. I guess the last one is my favorite after all. Just resist the urge to haggle over the ordering, okay?

Continue reading ⟩⟩ “Dénouement 2014: Part 3”

 


 

Project Button Masher: Reroute Kanal

By Shamus Posted Thursday Jan 15, 2015

Filed under: Music 51 comments

We’ve done synth sounds for the past couple of weeks. This time let’s try something more modern. We’ll take a shot at the Half-Life 2 soundtrack by Kelly Bailey.

Here are the distinguishing characteristics I came up with:
Continue reading ⟩⟩ “Project Button Masher: Reroute Kanal”

 


 
From The Archives:

Are Lootboxes Gambling?

Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?

 

Who Broke the In-Game Economy?

Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?

 

How I Plan To Rule This Dumb Industry

Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)

 

Stop Asking Me to Play Dark Souls!

An unhinged rant where I maybe slightly over-reacted to the water torture of Souls evangelism.

 

id Software Coding Style

When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.

 

Dead Island

A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.

 

Revisiting a Dead Engine

I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.

 

The Biggest Game Ever

How did this niche racing game make a gameworld so massive, and why is that a big deal?

 

Autoblography

The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.

 

If Star Wars Was Made in 2006?

Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?