You know the drill. Just like last time, post your questions about Daggerfall below and I’ll go through and answer them.
But first, a sample of gameplay:
I’m not sure how long I’ve been in this dungeon for. A couple hours? It started out as a series of narrow sloping tunnels and then turned into a giant cavern…full…of…towers? Which is odd, because I’m relatively certain this was supposed to be a fort. Also I was sent here to kill orcs and this place is chock-a-bursting with werewolves.
Oh, it’s a room full of chains and torture devices. This can’t be that other room full of chains and torture devices–there were two half-naked female corpses in there from the assassins I killed–so this means I am, in fact, finding new areas. That’s a huge relief. Let’s check the map just for the hell of it.
Now, from this chunkily-rotating jagged 3D map of a winding multilevel dungeon with only one isometric angle that refuses to load anything but a very tight locus of content, I can conclude that I am currently in a dungeon. From this data point I can further induce that I am sick of the dungeon and that I want to leave.
I found a chain and clicked on it. Now I’m levitating. I’m not sure how that works, but I can use it to get down into this little pyramid thing. How will I get *out* of the pyramid thing? I couldn’t guess. It’s quite possible that I’ve just completely screwed myself and that there is no earthly way for my character to get out again. It’d be one thing if there was a vertical wall to climb, but that doesn’t seem to be the case here.
A monster type I’ve never seen before is shooting spells at me. I kill it. It would seem that it is not, in fact, an orc.
There is definitely no way out of here.
Hey, on the bright side, now I get to go back three hours ago. If I’m very careful, and follow my notes precisely, maybe I can get lost in the same direction as last time.
I am neither careful nor precise. I wind up down a different passage and end up in another big cavern. Across a giant gap I can see more towers, more tunnels. I am sick at the prospect of having another complex the size of the one I just clambered out of to explore, and begin to reflect on the many ways this game resents my not being a wizard who can teleport himself home immediately. Oh, and here’s a spider that I have to wrestle my camera to an awkward angle to kill. Interesting nature fact: spiders are not orcs.
You know, if I’m down here much longer, this quest is going to expire.
And now, your questions:
Continue reading 〉〉 “The Altered Scrolls, Part 6: Combat and IPISYDHT#2”
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