Way back in July, I said the plan was to have the game “feature complete” by September. I think we sort of met that goal. We’ve completed all of the features planned so far, but I think everyone expects to add a few new features between now and the planned February 2016 release. We do have a mild case of Feature Creep, which can probably be managed through medication and therapy.
What we’ve done since July:
- The interface has solidified. Actually, it’s not so much “solidified” as “been entirely replaced with something else, which has then solidified”.
- The gameplay still has a few remaining question marks, but the core rhythm of the game is there.
- The art style has taken shape.
- The story hasn’t exactly been written yet, but we’ve stopped re-inventing the setting every time we have a meeting. We’ve settled on a single idea that everyone seems comfortable with.
Last week I talked about Good Robot going to EGX. As of this writing, I don’t have the feedback from the public on the game. Although by the time I post this the show will be long over.
Continue reading 〉〉 “Good Robot #34: Guns, Guns, Guns”
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