Good Robot #34: Guns, Guns, Guns

By Shamus Posted Wednesday Sep 30, 2015

Filed under: Good Robot 82 comments

Way back in July, I said the plan was to have the game “feature complete” by September. I think we sort of met that goal. We’ve completed all of the features planned so far, but I think everyone expects to add a few new features between now and the planned February 2016 release. We do have a mild case of Feature Creep, which can probably be managed through medication and therapy.

What we’ve done since July:

  1. The interface has solidified. Actually, it’s not so much “solidified” as “been entirely replaced with something else, which has then solidified”.
  2. The gameplay still has a few remaining question marks, but the core rhythm of the game is there.
  3. The art style has taken shape.
  4. The story hasn’t exactly been written yet, but we’ve stopped re-inventing the setting every time we have a meeting. We’ve settled on a single idea that everyone seems comfortable with.

Last week I talked about Good Robot going to EGX. As of this writing, I don’t have the feedback from the public on the game. Although by the time I post this the show will be long over.

Continue reading ⟩⟩ “Good Robot #34: Guns, Guns, Guns”

 


 

Half Time CH1: No Quarter

By Rutskarn Posted Tuesday Sep 29, 2015

Filed under: Lets Play 70 comments

Hey, folks, Rutskarn here. I think we can all agree that the one thing really missing on this blog–the one subject you’d demand a website called Twenty Sided cover–is the world of professional sports. With that in mind, may I present my foray into the first videogame adaptation of Blood Bowl.

“Congratulations, lad,” said McGurrt, “you just bought yourself a Blood Bowl team.”

I live a fast-paced life with little room for complications. That morning, I had followed a train of logic that followed: I needed money. Sports teams make money. This sports team was very cheap for probably no reason in particular. To learn any other details before signing the contract would be not only irresponsible, but inconsiderate towards the feelings of others, particularly: Vicker the Shark, Tomag Loansemdollar, Zigler the Shark, Knee Breakin’ Frank, Dickie the Shark, and Mr. I Will Kill All Deadbeats, Esq, whose interests rates were fantastic thank you very much.

“Something the matter?” said McGurrt. “You look worried.”

“What? No. Why would I be worried?”

“I don’t know. I mean, you haven’t even seen them yet.”

“Exactly!”

It turns out I’m not very good at spotting red flags.

Continue reading ⟩⟩ “Half Time CH1: No Quarter”

 


 

Experienced Points: Why Do I Need to Restart the Game?

By Shamus Posted Tuesday Sep 29, 2015

Filed under: Column 46 comments

My column this week answers the question posed by the title, which means the Title Police can piss off and can’t refer to it as “clickbait”. (Seriously, the Title Police have become almost as annoying as the clickbaiters by this point. But that’s a topic for another day.)

This is yet another topic where you can go an inch deep or a mile deep, and you still won’t hit the bottom. It all depends on how much technical knowledge you demand of your audience. On the Escapist, I tried to keep things broad and accessible for general audiences.

But let’s look a little deeper:

Continue reading ⟩⟩ “Experienced Points: Why Do I Need to Restart the Game?”

 


 

Diecast #122: Drew Karpyshyn at BioWare, Destiny, Assassins Creed, D&D

By Shamus Posted Monday Sep 28, 2015

Filed under: Diecast 149 comments



Hosts: Josh, Rutskarn, Shamus, Campster. Episode edited by Rachel.

Show notes: Continue reading ⟩⟩ “Diecast #122: Drew Karpyshyn at BioWare, Destiny, Assassins Creed, D&D”

 


 

Bad and Wrong Music Lessons: DAWs

By Shamus Posted Sunday Sep 27, 2015

Filed under: Music 35 comments

“DAW” stands for Digital Audio Workstation, and is a somewhat sloppy term used to refer to all the various programs people use to make music. It’s sloppy, because the term “audio” can efer to a lot of non-musical work. Or it could be the program you use to mix all the sounds of the real-world instruments you played with your fleshy human hands. Or it could mean – as in my case – the program used to make all the instrument sounds, map their notes, and mix them together. In any case, for our purposes here when I say DAW I mean “the thing I use to make a song on the computer”.

In the past few entries I complained about Magix Music Maker, my DAW of choice. Several people suggested I give LMMS a try. I did, and now I’m really conflicted.

Continue reading ⟩⟩ “Bad and Wrong Music Lessons: DAWs”

 


 

Kerbal Space Problems: It’s over!

By Shamus Posted Friday Sep 25, 2015

Filed under: Notices 47 comments

EDIT: Thanks for watching. We’ll hopefully upload the whole thing to YouTube later this week for those of you who missed it.

Original post:

Today at 6pm Eastern US time, we’re going to play Kerbal Space Program. Well, Josh is going to play KSP, and I’m going to watch. And so are you. Yes, because this will be his first time playing the game. If you’ve never played the game before, it will be an instructive experience to help you get started. If you have played the game, it will allow you to to experience the feeling of smug superiority you get from watching someone else fail at something you understand.

KSP was one of my top picks of 2013, and I still come back to it once in a while. I can’t wait until Josh uncovers all the problems that explain why the game is probably actually horrible and everyone should feel bad for liking it. Because that’s his job. The stream will be live here when the event starts:

http://www.twitch.tv/spoilerwarningshow

If you are irresponsible and have Flash enabled then this countdown timer should show when the event starts:

If not, you’ll have to do the math yourself. Good luck!

 


 

The Altered Scrolls, Part 8: No Fair Fights

By Rutskarn Posted Friday Sep 25, 2015

Filed under: Elder Scrolls 113 comments

As I discussed last time, the series' abstract dice-rolling combats feltâ€"with the advent of more precise graphics and more engaging action-game contemporariesâ€"increasingly alienating and unsatisfying. There was always something reasonably abstract about a failed sword swing in a crudely-rendered 2D game, something that took the sting out of a wimpy failure, but players could now see that they were holding up their end perfectly; when they clicked the mouse, they saw their spear go right the enemy's bean, dead on the money. Hearing that damnable teeth-grinding whff that signaled a wasted attack felt like getting punished for something that was the character's fault, not the players'. As far as cardinal RPG sins go, creating a deliberate and hostile disconnect between player and character ranks highly.

Morrowind was just about the last videogame that hadn’t learned this lesson: if you're gonna roll dice, roll dice. Asking players to successfully perform a task and then rolling to see if it succeeds is just frustrating and obnoxious. This mishandling, compounded with the game’s rather stern beginning, makes for a very unpleasant and ragged start to the game.

This is the city of Vivec. It is inconveniently large and complicated, like many towns in Arena and Daggerfall. Unlike these towns it is designed purposefully and characterfully.
This is the city of Vivec. It is inconveniently large and complicated, like many towns in Arena and Daggerfall. Unlike these towns it is designed purposefully and characterfully.

There’s only one reason this combat is bearable at all, and it’s this: the game provides the tools to make failure rare or nonexistent. Let's talk about all the level scaling Morrowind didn’t have.

Continue reading ⟩⟩ “The Altered Scrolls, Part 8: No Fair Fights”

 


 
From The Archives:

Black Desert Online

This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.

 

Free Radical

The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.

 

What is Vulkan?

What is this Vulkan stuff? A graphics engine? A game engine? A new flavor of breakfast cereal? And how is it supposed to make PC games better?

 

Game at the Bottom

Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?

 

PC Gaming Golden Age

It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.

 

If Star Wars Was Made in 2006?

Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?

 

D&D Campaign

WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.

 

Rage 2

The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.

 

Batman: Arkham City

A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.

 

Shamus Plays LOTRO

As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.