Knights of the Old Republic EP37: The Shocking Conclusion of KOTOR

By Shamus Posted Wednesday Dec 30, 2015

Filed under: Spoiler Warning 77 comments


Link (YouTube)

Fair warning: This episode is bound to be an instant classic. It starts off with some armchair game design, loses its way, makes a bunch of inside jokes, and then goes off-topic, while unendurable ages of indistinguishable combat roll on. Then we discover we came all this way for nothing, before it’s revealed that we REALLY came all this way for NOTHING.

That’s a really strange ending for a AAA game, even in 2003. It lacked closure. Oh well. Next up I think we’re going to play Dragon Age: Origins: The Deep Roads: Maximum Difficulty: Solo Run.

See you there.

 


 

Good Robot #40: Overdraw

By Shamus Posted Tuesday Dec 29, 2015

Filed under: Good Robot 90 comments

My to-do list grows and shrinks as the project rolls on. I’ll have 20 items on my to-do list one week. I’ll get 13 of them done. Then at our next weekly meeting, those 13 are reviewed. Some are marked as done. Some end up back on the list because my solution was too narrow, or didn’t work in all cases, or I misunderstood the problem. Then a few new issues will get piled onto the list.

So after the meeting my to-do list will be back up to 25 or so items and we’ll begin again. So it goes.

But some items have never been touched. They’ve haunted the bottom of the list, never getting done, never getting looked at. The oldest item on my list now is actually a collection of bullet-points that can all roughly be summed up as “performance problems”. To wit: The game runs too slow.

Not on my machine, mind you. It’s fine on my machine. But on craptopsCrappy laptops, or any similarly under-powered machine. is runs at about half the framerate it should. So what’s going on?

Continue reading ⟩⟩ “Good Robot #40: Overdraw”

 


 

Experienced Points: Yes, Minecraft is Still a Thing

By Shamus Posted Tuesday Dec 29, 2015

Filed under: Column 29 comments

My column this week seems like it’s about Minecraft, but really it’s about the occasional disconnect between the hype-driven gaming press and the actual interests and passions of gaming culture.

I include myself in this. If I did my writing based on what I was playing, this would be a “Minecraft and retro games” blog, with a new AAA game thrown in a few times a year for variety. Deciding what to talk about is always a balancing act between what you’re into and what you think other people want to talk about. It’s not bad, it’s just a strange artifact of this process that sometimes games that are a huge deal end up vanishing into their own subculture.

 


 

Diecast #134: Steampocalypse, 2015 Wrap-up, Star Wars

By Shamus Posted Monday Dec 28, 2015

Filed under: Diecast 186 comments



Hosts: Josh, Rutskarn, Shamus, Campster, Mumbles. Episode edited by Rachel.

This week we have a TOTAL SPOILER discussion on the new Star Wars. Turn back or have the movie spoiled. This means you, fanboy. Seriously, I drop the biggest spoiler of the whole movie right at the 40-minute mark as I introduce the topic.

Let’s just assume the comments will be spoiler-heavy, too.

Mumbles and Rutskarn haven’t done their end-of-year thing yet, so this week is their chance. Find out what they thought of 2015.

00:01:16: OMG Steampocalypse 2015!!11


Link (YouTube)

00:08:56: Rutskarn and Mumbles talk about 2015.

They start with Undertale.

00:14:42: Pillars of Eternity
00:14:51: Arkham Knight
00:17:54: Fallout 4
00:20:25: Hotline Miami 2
00:21:51: Tony Hawk
00:22:59: Skylanders
00:26:11: The Beginners Guide
00:27:09: Fallout 4 again for some reason?
00:40:54: STAR THE FORCE AWAKENS WARS


Link (YouTube)

 


 

New Year’s Stream 2016

By Shamus Posted Sunday Dec 27, 2015

Filed under: Notices 47 comments

This Thursday night, we’ll be hanging out and streaming, celebrating the New Year by playing one of Josh’s incomprehensible strategy games about history or politics or something else that isn’t kung-fu or aliens.

The stream will start at 10pm eastern time, by which I mean Josh will wake up and begin preparing food at 10pm and he’ll start the stream once he’s done eating, cleaning up, and watching a couple of episodes of Good Eats. So we should probably all start watching the stream at 10pm because that’s what we always do.

For those of you who don’t live on the eastern seaboard, you’ll have to convert the time zones yourself, or consult the little gadget below:

I’ll put up a link to the stream when the time approaches.

 


 

The Long Dark Spoiler Warning Christmas

By Shamus Posted Friday Dec 25, 2015

Filed under: Spoiler Warning 115 comments

Merry Christmas, everyone! I hope you’re enjoying the holiday. The Spoiler Warning cast got together on Christmas Eve-Eve, because we wanted to help you celebrate.

Traditionally, Christmas is a time we associate with:

  1. Being with family and friends
  2. Good food.
  3. Bright cheerful decorations.
  4. Gathering around a fire.
  5. Exchanging gifts.

So we figure the best way to celebrate this time with friends and and family is to ignore them and instead watch this video about a game where…

  1. You are totally alone, without the hint or hope of meeting another human soul. Your only company is a vast wilderness full of wild beasts, who are trying to eat you.
  2. You are hungry. You can’t even imagine how hungry. Like, if you’re really lucky your Christmas dinner might be a jug of ice cold toilet water.
  3. It is dark. So dark you can’t even see how utterly alone you are.
  4. You are cold. So cold you can’t even feel your exhausted dead limbs as you tumble into a sleeping bag on the hard floor and hope you can get just an hour or two of sleep without freezing to death.
  5. You are plunged into the most desperate poverty, and your only “Christmas gifts” will be the meager trinkets you can scavenge from the silent corpses you encounter in your wanderings.

So from all of us, to all of you, enjoy The Long Dark, you doomed, isolated wastrel:

Continue reading ⟩⟩ “The Long Dark Spoiler Warning Christmas”

 


 

Mass Effect Retrospective 28: Actually, Go Ahead and Fear the Reaper

By Shamus Posted Tuesday Dec 22, 2015

Filed under: Mass Effect 231 comments

Shepard has the Normandy sidle up to the “disabled” Collector vessel and his team takes the shuttle over. They’re here for “intel” on the “Omega 4 Relay”, but it’s kind of vague because that’s a really broad topic and we don’t know what they’re looking for specifically. We don’t know what part of the ship they’re in, or heading for. We don’t know how far we have to go, and it’s not even made clear why we need to board their vessel in the first place, since EDI seems to read their databanks from the Normandy. I guess the Collectors have a really shitty Wi-fi password? The author doesn’t seem interested in explaining how that works or what the limitations are, or what.

That’s usually fine in a drama-based story, although this is kind of muddled because the team seems to forget why they’re here. It would be nice if there was just one or two lines of dialog that framed their goals for this scene and explained how they planned to achieve themLike: We need to take this wireless adapter to the Collector router on deck 2.. Shepard and friends just walk down a single linear corridor and act like tourists in a Collector-based theme park.

It’s actually important to keep the audience focused in a situation like this. We want the player to have some kind of perceptible goal. Since this is supposed to be an ambush, we want them to be thinking about the thing they’re supposedly about to get. Otherwise they go into passive mode and simply wait for the other shoe to drop.

And then we come across a weapon on the ground and we get a popup asking what weapon class we want to permanently unlock for Shepard. Just.. what? Here? In the middle of a mission? Shepard suddenly unlocks a new weapon? Shouldn’t this happen on one of the many upgrade menus in the Normandy? Why is this choice here?

It’s like the writer forgot they were supposed to be building tension for the upcoming ambush and so they left out some exposition and instead gave us some immersion-breaking decisions to make about our character build.

None of this is horrible (yet) but it does feel distracted and desultory.

Continue reading ⟩⟩ “Mass Effect Retrospective 28: Actually, Go Ahead and Fear the Reaper”