Half Time CH13: High Tailing It

By Rutskarn Posted Wednesday Jan 6, 2016

Filed under: Lets Play 29 comments

I get the sense that whomever named the Arnheim Seahawks has never watched two seabirds buffet and flap each other’s brains out over a piece of hot dog a third vomited up, or else is accustomed to a nobler breed of bird than I. I also get the sense that none of their high elf players have been to the seaside, but that’s not an abstract judgment; it’s because they’re fishbelly-pale toffs who look as though when they need to relax from the rigors of land ownership and gala seasons, they simply loose crossbow bolts at the slower-moving servants. Watching their attendants manually warm up their joints and apply cream between their toes returns me to a problem I’ve been trying to crack since I first took this team over:

Why the hell do people play this game?

And why hasn't this tendency been bred out yet?
And why hasn't this tendency been bred out yet?

“Pervince is talking to the team again,” says an assistant coach. “He’s giving the pre-speech.”

“That’s fine.”

“It is? I was just…”

“So for a few days now I’ve had this mental image–more like a dream, honestly–where I’m going into the locker room in the dead of night to get the schedule for the next few matches. And then I hear this gentle scuffle, like a mouse, and when I turn I see a tuft of hair flash by along the bench, and some lockers behind me creak open, I hear the door shut, lock, and suddenly a candle bursts alight by the basin and when my eyes adjust there’s just this wall of silent halfling faces staring at me, and Pervince is standing behind them with a barbecue fork and carving knife, scraping, scraping, and a dozen little flashes sting my eyes and all of my players are holding forks too. Then I hear a scream–mine. Then the dream ends. So, just to run this by you–just to get an outside opinion–would you say this is likely to happen?”

“…no?”

“So yes. There’s no problem with Pervince giving the team speeches.” I turn back to the high elves and their butler-assisted calisthenics. “That’s a load off my mind, actually.”

Continue reading ⟩⟩ “Half Time CH13: High Tailing It”

 


 

Experienced Points: Where Are The Marvel Games?

By Shamus Posted Tuesday Jan 5, 2016

Filed under: Column 198 comments

My column this week talks about the lack of decent Marvel games. Of course, this is just a symptom of the larger problem that superhero games are apparently 80% utter worthless tripe.

There’s not much more to say about the column, so to kick off the conversation, let’s have a little thought experiment:

Continue reading ⟩⟩ “Experienced Points: Where Are The Marvel Games?”

 


 

Diecast #135: 2016

By Shamus Posted Monday Jan 4, 2016

Filed under: Diecast 181 comments

The official bylaws of All Internet Videogames Discussion dictate that December is the month of looking back and January is the month of looking forward. So we made this episode to bring our podcast into compliance. Also because we didn’t have anything else to discuss. Also because we actually wanted to talk about these games. Also because it was the only way to get Josh to shut up about Crusader Kings.

Related: Look at this post from last January where I looked ahead to 2015.



Direct link to this episode.

Hosts: Josh, Rutskarn, Shamus, Campster.

Episode edited by Rachel.

Continue reading ⟩⟩ “Diecast #135: 2016”

 


 

Remembering the 1970’s

By Shamus Posted Sunday Jan 3, 2016

Filed under: Random 217 comments

Everyone else is busy looking forward to what 2016 will bring, so for my first post of the year I thought I’d go retro-hipster on you and look back to the 1970s. I see a lot of these crappy posts on Facebook like, “Only 60’s/70’s/80’s/90’s kids will remember…” But they’re filled with the same points again and againOften the re-poster is lazy and just changes the decade without altering the list, which results in crap lists that make no sense in a world where childhood lasts less than 20 years. and it’s often obvious stuff you could pick up from watching (say) “That 70’s Show”. But That 70’s Show is to the 1970’s what the Pirates of the Caribbean ride is to dying of scurvy on the high seas in 1675.

So I thought I’d try to dig deep and come up with a bunch of details from the time period that don’t make the usual lists, and maybe a few that don’t make it into movies based in the time period. Continue reading ⟩⟩ “Remembering the 1970’s”

 


 

Knights of the Old Republic EP39: No Witnesses!

By Shamus Posted Friday Jan 1, 2016

Filed under: Spoiler Warning 46 comments


Link (YouTube)

So maybe we didn’t make a lot of progress this week. And maybe our commentary rarely rose above the level of “LOL videogame logic!” But damn it, this was fun.

Let’s never ever do this again.

 


 

Hangout: New Year 2015: It’s Over!

By Josh Posted Thursday Dec 31, 2015

Filed under: Notices 26 comments

EDIT: Thanks for watching. We'll have the full stream up on YouTube some time in the next week. Until then, you can watch the VOD here.

Original Post:

We’re going to play festive holiday games like Crusader Kings where you take over the world and plot the death of your family. It’s all in good fun!

 


 

Knights of the Old Republic EP38: Manaanigan

By Josh Posted Thursday Dec 31, 2015

Filed under: Spoiler Warning 42 comments


Link (YouTube)

I’m not sure whether I respect KOTOR’s handling of the Selkath kids quest or am annoyed by it. On the one hand, in a modern (and unreasonably terrified you might miss content) game, the quest would have triggered when you approached the locked door whether you had it or not. And to an extent, that makes logical sense; at the very least, it doesn’t seem as if you knowing about the missing children ahead of time would make any difference as to whether or not the door would be open.

On the other hand, that aforementioned phobia that players might dare to actually miss content (the horror!) intensely irritates me on some base, indescribable level. And I have to give KOTOR props for committing to it, even if the player decides to take it as far as committing court-assisted suicide; I legitimately expected someone from the Republic to show up and go “No no no no,” right up to the moment we got electric-chaired.

I guess, ultimately, what I’m saying is that I respect KOTOR’s quest design, I just wish it was a little less clumsy with it. Which really is how I’ve come to feel about the game as a whole.