Hopefully I cleared out all the inevitable Dark Souls conversation in our last post, so this time we can actually talk about the game we’re playing.
On the other hand, it’s so hard to talk about this game without bringing up Dark Souls, because the influence is so enthusiastic. The death mechanics. The armor mechanics. The bonfire mechanic. The glowing doorways. The archers. The mood. Shortcuts, traps, stamina, potions, dodge-rolling, shields, cryptic strangers, enormous bosses, the repetition, the fight to recover lost resources after death, getting knocked off ledges, and the atmosphere of decay and ancient buildings.
I don’t really fault the game for this. It’s quite thoughtful and intentional in it’s design. This doesn’t look like someone wanted to copy Dark Souls because it was popularIn contrast to most WoW clones, it looks like someone really loved Dark Souls and wanted to make their own riff on it. The difference here is the the former copies mechanics without understanding them, which the latter copies mechanics precisely because they understand them.
Is that a blurry line? Yeah. But I think often its clear enough you can tell which side a game is on.
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.