I spend some time in this episode making fun of “git gud” culture. Chris talks about it more in-depth in his most recent video on the game.
To be clear, I’m aware that not everyone who loves Dark Souls is an insufferable, condescending braggart. There are lots of articulate people who love the game and can have an enjoyable conversation about it with non-Dark Souls fans. But Dark Souls fans are the vegans of gaming, earning a bad reputation on account of their most zealous members. The Git Gud brigade make the game a chore to talk about. I find I often avoid mentioning the game as an example because I know it will turn into a massive thread-jack.
Me: This game is hard in the same way the Dark Souls is hard.
GG: ACTUALLY, Dark Souls isn’t hard…
(100 comments of people talking past each other because they all have different definitions of “hard”.)
I actually admire Dark Souls for having such an intentional approach to its mechanics, and the way the mechanics blend so well with the atmosphere of the game. But the game is not for me, and I know there will inevitably be a conversation attempting to get me to play the game. And that conversation will be difficult, punishing, and dreary.
Just like Dark Souls!
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
Grand Theft Auto Retrospective
This series began as a cheap little 2D overhead game and grew into the most profitable entertainment product ever made. I have a love / hate relationship with the series.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.
Could Have Been Great
Here are four games that could have been much better with just a little more work.