There are a lot of sidequests in Arkham City. The odd thing is that there doesn’t seem to be a good time to do them. If you try to do them right away then Batman will be missing a few required gadgets because the story hasn’t granted them yet. But if you wait too long, then Batman gets poisoned and it feels silly to ignore that in favor of screwing around punching out a bunch of nutjobs who are already in jail.
But like I keep saying: This game was designed gameplay first. It’s more important to have a variety of side-activities available for the player to explore rather than support the illusion of urgency they’re trying to sell in the main plot.
This point in the game is where I usually abandon the main story and start messing around with the side missions. The section where you hunt down Ra’s Al Ghul is long, linear, heavy on cutscenes, and once you enter you’re locked in until you finish up.
So let’s talk about these diverting villains you need to track down…
Continue reading 〉〉 “Arkham City Part 12: Arkham Sidequest”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.