Alec Ryder walks up to the alien machine and holds up his hand. A huge starmap(?) appears, along with an alien symbol. The electrical storm stops, the skies clear, and everything is fine.
Except!
A blast of energy knocks Alec and Sara off the platform. Sara falls and busts open the faceplate of her helmet.
What? Huh? Wait, What?
Obviously having an AI computer embedded in your skull means you can project orange particle effects that control alien technology. It's so obvious that I wouldn't expect a writer to waste time explaining how it works or what it can do.
This entire section is a disaster of confusion, contrivance, and contradiction. This is the big moment when the player becomes the Pathfinder, and none of it works. This is the point in the story where Mass Effect Andromeda slides into the bad habit of self-defeating plot-points in the style of Mass Effect 2 and incoherent hand-waves in the style of Mass Effect 3.
At the start of the mission, Sara fell out of the destroyed shuttle. She landed hard and cracked her faceplate. Her suit began leaking and she started to suffocate in the poisonous atmosphere. Then she took out a little gizmo and repaired the faceplate. Boom. Fixed. All good.
So now she breaks her faceplate again. The most natural thing for the audience to assume is that the previous helmet-smashing incident was a setup for this one. It’s completely reasonable for the audience to expect that – when presented with the same problem – the protagonist will employ the same solution.
Continue reading 〉〉 “Andromeda Part 5: The Pathfinder”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.