When I think of Dagoth-Ur, I think of Boromir. That’s a bit like what he was like. Imagine if Aragorn had the ring of power, and he left it with Boromir while he ran off to talk with Elrond and Gandalf about what they should do with the ring. At the end Dagoth-Ur was certainly evil, but he was still lucid and had some interesting goals. He even regrets that he must face you (the player / chosen one) at the end of the game, because he respects you. The final conversation is long and interesting. You can ask him all sorts of questions if you like, and none of his answers are, “BECAUSE YOU WILL ALL PAY, HAHAHAHA!” Instead, you get a glimpse of a once-great man who was given more power than he could handle and who was then betrayed by his friends. He has some great questions to ask the player (how many games have the wit to do that?) which make him seem even more real.
This is tricky to pull off: To get the player to connect with the villian, yet still see the need to defeat him. I can’t think of another game to do this.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
If Star Wars Was Made in 2006?
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?