When I think of Dagoth-Ur, I think of Boromir. That’s a bit like what he was like. Imagine if Aragorn had the ring of power, and he left it with Boromir while he ran off to talk with Elrond and Gandalf about what they should do with the ring. At the end Dagoth-Ur was certainly evil, but he was still lucid and had some interesting goals. He even regrets that he must face you (the player / chosen one) at the end of the game, because he respects you. The final conversation is long and interesting. You can ask him all sorts of questions if you like, and none of his answers are, “BECAUSE YOU WILL ALL PAY, HAHAHAHA!” Instead, you get a glimpse of a once-great man who was given more power than he could handle and who was then betrayed by his friends. He has some great questions to ask the player (how many games have the wit to do that?) which make him seem even more real.
This is tricky to pull off: To get the player to connect with the villian, yet still see the need to defeat him. I can’t think of another game to do this.
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What's wrong with a game being "too videogameish"?
Punishing The Internet for Sharing
Why make millions on your video game when you could be making HUNDREDS on frivolous copyright claims?
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
What was the problem with the Playstation 3 hardware and why did Sony build it that way?