Never provide a dungeon without treasure. The longer they search and find nothing, the more your players will be convinced that the treasure is bountiful and exceptionally well-hidden. If left unchecked, they will eventually dismantle and excavate the entire site in their search for loot.
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
Punishing The Internet for Sharing
Why make millions on your video game when you could be making HUNDREDS on frivolous copyright claims?