Never provide a dungeon without treasure. The longer they search and find nothing, the more your players will be convinced that the treasure is bountiful and exceptionally well-hidden. If left unchecked, they will eventually dismantle and excavate the entire site in their search for loot.
A game I love. It has a solid main story and a couple of really obnoxious, cringy, incoherent side-plots in it. What happened here?
A programming project where I set out to make a gigantic and complex world from simple data.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.