Never provide a dungeon without treasure. The longer they search and find nothing, the more your players will be convinced that the treasure is bountiful and exceptionally well-hidden. If left unchecked, they will eventually dismantle and excavate the entire site in their search for loot.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Video Compression Gone Wrong
How does image compression work, and why does it create those ugly spots all over some videos and not others?
Punishing The Internet for Sharing
Why make millions on your video game when you could be making HUNDREDS on frivolous copyright claims?
Who Broke the In-Game Economy?
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?