Never provide a dungeon without treasure. The longer they search and find nothing, the more your players will be convinced that the treasure is bountiful and exceptionally well-hidden. If left unchecked, they will eventually dismantle and excavate the entire site in their search for loot.
This is Why We Can’t Have Short Criticism
Here's how this site grew from short essays to novel-length quasi-analytical retrospectives.
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
A Telltale Autopsy
What lessons can we learn from the abrupt demise of this once-impressive games studio?
What was the problem with the Playstation 3 hardware and why did Sony build it that way?
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.