Never provide a dungeon without treasure. The longer they search and find nothing, the more your players will be convinced that the treasure is bountiful and exceptionally well-hidden. If left unchecked, they will eventually dismantle and excavate the entire site in their search for loot.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Diablo III Retrospective
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.
A programming project where I set out to make a gigantic and complex world from simple data.