Never provide a dungeon without treasure. The longer they search and find nothing, the more your players will be convinced that the treasure is bountiful and exceptionally well-hidden. If left unchecked, they will eventually dismantle and excavate the entire site in their search for loot.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?