Nothing adds excitement to a campaign like hours of detailing room dimensions and doorway placements. Remember, if you can’t keep them engaged, you can at least keep them busy. Well, one of them, anyway.
(As an aside, in our campaigns we use a a dry-erase board for this sort of thing.)
The Best of 2017
My picks for what was important, awesome, or worth talking about in 2017.
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
Diablo III Retrospective
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.