Nothing adds excitement to a campaign like hours of detailing room dimensions and doorway placements. Remember, if you can’t keep them engaged, you can at least keep them busy. Well, one of them, anyway.
(As an aside, in our campaigns we use a a dry-erase board for this sort of thing.)
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
The Brilliance of Mass Effect
What is "Domino Worldbuilding" and how did it help to make Mass Effect one of the most interesting settings in modern RPGs?
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?