Nothing adds excitement to a campaign like hours of detailing room dimensions and doorway placements. Remember, if you can’t keep them engaged, you can at least keep them busy. Well, one of them, anyway.
(As an aside, in our campaigns we use a a dry-erase board for this sort of thing.)
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.