No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it.
Mass Effect 3 Ending Deconstruction
Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.
A programming project where I set out to make a gigantic and complex world from simple data.
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.